Editing Meamnar:Wolf Den
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The 'owner' of the house, a [http://www.d20srd.org/srd/monsters/lycanthrope.htm lycanthrope] named Farregon is responsible for Neva's disappearance, employing a strategy that has worked for him in the past; kidnap one member of the party, then ambush the rest, one by one, while they search for her. | The 'owner' of the house, a [http://www.d20srd.org/srd/monsters/lycanthrope.htm lycanthrope] named Farregon is responsible for Neva's disappearance, employing a strategy that has worked for him in the past; kidnap one member of the party, then ambush the rest, one by one, while they search for her. | ||
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==Beginning the Adventure== | ==Beginning the Adventure== | ||
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'''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' | '''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' | ||
− | Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a | + | Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a second Reflex save (DC15) as they are swept into a maze of low-hanging branches just downstream of the rocks. A successful roll means that they are clinging to the branches and will need assistance to be rescued. A failed roll means that they are swept away by the current, their fate at the discretion of the DM. |
===The Manor=== | ===The Manor=== | ||
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Once the party is positioned near this fountain, expect the wolves from the Dining Hall (13) to attack. During the melee, Neva will fall toward the back of the formation, perhaps even up to the Barbican (26), to use her bow on the wolves. At that point, Farregon will try to subdue her and take her to the Garderobe (19). | Once the party is positioned near this fountain, expect the wolves from the Dining Hall (13) to attack. During the melee, Neva will fall toward the back of the formation, perhaps even up to the Barbican (26), to use her bow on the wolves. At that point, Farregon will try to subdue her and take her to the Garderobe (19). | ||
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====3. Stone Well==== | ====3. Stone Well==== | ||
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About two-thirds of the way up the spiral stairs is a trap set by Farregon. When triggered, rocks are released down the stairs, targeting anyone along the entire staircase. | About two-thirds of the way up the spiral stairs is a trap set by Farregon. When triggered, rocks are released down the stairs, targeting anyone along the entire staircase. | ||
− | ''' | + | '''Rolling Rock Trap:''' CR 1; Attack +10 melee (2d6, rock); Search DC 20; Disable Device DC 22 |
====8. Parlor==== | ====8. Parlor==== |