Editing Mecha Gundam Stories\Federation
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*Configurations | *Configurations | ||
**Flanker | **Flanker | ||
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=== RB-79K Ball Type K === | === RB-79K Ball Type K === | ||
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*Configurations | *Configurations | ||
**Flanker | **Flanker | ||
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=== RB-79N Fisheye === | === RB-79N Fisheye === | ||
'''Introduction:''' November UC079 | '''Introduction:''' November UC079 | ||
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*Configurations | *Configurations | ||
**Flanker | **Flanker | ||
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== 8 point == | == 8 point == | ||
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*Configurations | *Configurations | ||
**Hot Shot | **Hot Shot | ||
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=== RGM-79(G)GM Ground Type === | === RGM-79(G)GM Ground Type === | ||
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*Weapons: 2 | *Weapons: 2 | ||
− | *Armour: | + | *Armour: 3 |
− | *Technology: | + | *Technology: 1 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 | ||
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*Configurations | *Configurations | ||
**Counter Fire | **Counter Fire | ||
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=== RGM-79(E)GM Space Type === | === RGM-79(E)GM Space Type === | ||
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*Armour: 2 | *Armour: 2 | ||
*Technology: 2 | *Technology: 2 | ||
− | *Speed: | + | *Speed: 3 |
*Bonus Points: 3 | *Bonus Points: 3 | ||
*Weapons | *Weapons | ||
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*Configurations | *Configurations | ||
**Booster | **Booster | ||
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'''Special Rule:''' suffers 1 die penalty to all actions taken while operating on earth. | '''Special Rule:''' suffers 1 die penalty to all actions taken while operating on earth. | ||
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*Weapons: 2 | *Weapons: 2 | ||
*Armour: 2 | *Armour: 2 | ||
− | *Technology: | + | *Technology: 3 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 | ||
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*Configurations | *Configurations | ||
**Flanker | **Flanker | ||
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+ | == 10 point == | ||
+ | == 12 point == | ||
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+ | =Limited Production Mobile Suits= | ||
+ | == 6 point == | ||
+ | == 8 point == | ||
=== RGM-79(G)GM Sniper Type === | === RGM-79(G)GM Sniper Type === | ||
'''Introduction:''' September UC079 | '''Introduction:''' September UC079 | ||
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A long range support variant of the GM suit, it is equipped with a long range beam rifle however due to the powerdrain of said weapon the Sniper type needs an external battery for its weapon. | A long range support variant of the GM suit, it is equipped with a long range beam rifle however due to the powerdrain of said weapon the Sniper type needs an external battery for its weapon. | ||
− | *Weapons: | + | *Weapons: 2 |
*Armour: 2 | *Armour: 2 | ||
− | *Technology: | + | *Technology: 3 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 | ||
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**Slayer | **Slayer | ||
**JackHammer | **JackHammer | ||
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=== RGM-79SP GM Sniper II === | === RGM-79SP GM Sniper II === | ||
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An advance version of the Sniper that is designed to correct the older Sniper types flaws, in doing so one of the most effective mass produced federation MS was created. | An advance version of the Sniper that is designed to correct the older Sniper types flaws, in doing so one of the most effective mass produced federation MS was created. | ||
− | *Weapons: | + | *Weapons: 2 |
*Armour: 2 | *Armour: 2 | ||
− | *Technology: | + | *Technology: 3 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 | ||
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*Weapons: 2 | *Weapons: 2 | ||
*Armour: 2 | *Armour: 2 | ||
− | *Technology: | + | *Technology: 3 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 | ||
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*Weapons: 2 | *Weapons: 2 | ||
*Armour: 2 | *Armour: 2 | ||
− | *Technology: | + | *Technology: 3 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 | ||
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*Weapons: 2 | *Weapons: 2 | ||
*Armour: 2 | *Armour: 2 | ||
− | *Technology: | + | *Technology: 3 |
*Speed: 2 | *Speed: 2 | ||
*Bonus Points: 3 | *Bonus Points: 3 |