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'''Real Name:''' Medusalith Amaquelin | '''Real Name:''' Medusalith Amaquelin | ||
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'''Capsule:''' Medusa is the queen of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each inhuman possess a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Medusa's power is her animated hair. | '''Capsule:''' Medusa is the queen of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each inhuman possess a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Medusa's power is her animated hair. | ||
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'''Skills:''' Climb 5 (+13), Diplomacy 4 (+6/+10), Escape Artist 7 (+12), Intimidate 4 (+6), Knowledge (civics) 4 (+6), Knowledge (technology) 3 (+5), Language ([[Black Bolt]]’s Body Language), Notice 3 (+6), Pilot 2 (+5), Profession (queen) 7 (+10), Sense Motive 3 (+6), Stealth 2 (+5) | '''Skills:''' Climb 5 (+13), Diplomacy 4 (+6/+10), Escape Artist 7 (+12), Intimidate 4 (+6), Knowledge (civics) 4 (+6), Knowledge (technology) 3 (+5), Language ([[Black Bolt]]’s Body Language), Notice 3 (+6), Pilot 2 (+5), Profession (queen) 7 (+10), Sense Motive 3 (+6), Stealth 2 (+5) | ||
− | '''Feats:''' Accurate Attack, Ambidexterity, Attack Specialization (hair) 3, Attractive, Benefit (Inhuman Queen), Chokehold, Crushing Pin, Defensive Roll 2, Grappling Block, Improved Block, Improved Disarm 2, Improved Grab, Improved Initiative, Improved Pin | + | '''Feats:''' Accurate Attack, Ambidexterity, Attack Specialization (hair) 3, Attractive, Benefit (Inhuman Queen), Chokehold, Crushing Pin, Defensive Roll 2, Grappling Block, Improved Block, Improved Disarm 2, Improved Grab, Improved Initiative, Improved Pin, Teamwork 2 |
'''Powers:''' | '''Powers:''' | ||
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*'''Super-Strength 2''' (''Heavy Load:'' 1.5 tons, ''Flaw:'' Hair Only) | *'''Super-Strength 2''' (''Heavy Load:'' 1.5 tons, ''Flaw:'' Hair Only) | ||
− | '''Combat:''' Attack +8 (+14 hair), Grapple +26, Damage +8 (hair), Defense + | + | '''Combat:''' Attack +8 (+14 hair), Grapple +26, Damage +8 (hair), Defense +10 (+5 flat-footed), Knockback -2, Initiative +7 |
'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +5, Will +6 | '''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +5, Will +6 | ||
− | '''Drawbacks:''' | + | '''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2) |
− | '''Abilities 31 + Skills 12 (45 ranks) + Feats | + | '''Abilities 31 + Skills 12 (45 ranks) + Feats 20 + Powers 23 + Combat 36 + Saves 8 – Drawbacks 2 = Total 128''' |
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+ | '''Drawbacks:''' Power Loss (Climb, Escape Artist, and all Combat Feats are usable only with her hair, -0) | ||
'''Complications:''' Responsibility (Family, Profession) | '''Complications:''' Responsibility (Family, Profession) | ||
− | ''' | + | '''Abilities:''' Medusa is a somewhat restricted PL 11 character. Her only power is her animated hair, that is stronger, more durable, and longer than ordinary hair. She is very skilled with it, as represented by her Combat Feats. |
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+ | The Crushing Pin and Grappling Block Feats are from the Masterminds Manual. They're optional, but both are extremelly appropriate for Medusa. |