Editing Medwulf
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− | + | Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 11 (+0) Wis 16 (+3) Cha 8 (-1) | |
− | + | Hit Points 11 (1d8+3) AC 14 (16 w/shield) Speed 25' (15' encumbered) | |
− | + | Senses Passive Investigation 10, Passive Perception 14 | |
− | + | Proficiencies (+2 bonus) | |
+ | Saving Throws: Intelligence, Wisdom | ||
+ | Armor & Weapons: Medium armor & shields*; battleaxe, handaxe, light hammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, warhammer | ||
+ | *Will not use metal armor. | ||
+ | Skills: Arcana, Animal Handling, Perception, Survival | ||
+ | Tools: alchemist supplies, brewer's supplies, herbalism kit, vehicles (land) | ||
+ | Languages: Common, Dwarvish, Druidic | ||
− | + | Race Features (Hill Dwarf) | |
+ | Darkvision (60'): Treat dim light as bright light, and darkness as dim light. | ||
+ | Resilience: Advantage on saves vs. poison. and resistance to poison damage. | ||
+ | Stonecunning: Expertise (double proficiency) with History checks relating to stonework. | ||
− | + | Class Features (Druid) | |
− | + | Druidic Script: Leave hidden messages (DC 15 to spot, cannot be deciphered without magic). | |
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− | + | Spellcasting | |
− | + | Ability Wis Save DC 12 Attack +4 Prepared Spells 4 | |
− | + | Cantrips produce flame, shillelagh Background (Folk Hero) Customized | |
− | + | Rustic Hospitality: I can find a place to hide, rest, or recuperate among commoners; they will shield me from pursuers, though they will not risk their lives. | |
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