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'''Str''' 12 (+1) '''Dex''' 14 (+2) '''Con''' 14 (+2) '''Int''' 11 (+0) '''Wis''' 16 (+3) '''Cha''' 8 (-1)<br/>
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Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 11 (+0) Wis 16 (+3) Cha 8 (-1)
'''Hit Points''' 11 (1d8+3) '''Armor Class''' 14 (16 w/shield) '''Speed''' 25' (15' encumbered)<br/>
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Hit Points 11 (1d8+3) AC 14 (16 w/shield) Speed 25' (15' encumbered)
'''Senses''' Passive Investigation 10, Passive Perception 14
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Senses Passive Investigation 10, Passive Perception 14
  
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Proficiencies (+2 bonus)
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Saving Throws: Intelligence, Wisdom
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Armor & Weapons: Medium armor & shields*; battleaxe, handaxe, light hammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, warhammer
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*Will not use metal armor.
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Skills: Arcana, Animal Handling, Perception, Survival
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Tools: alchemist supplies, brewer's supplies, herbalism kit, vehicles (land)
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Languages: Common, Dwarvish, Druidic
  
<span style="font-variant: small-caps">'''Proficiencies (+2 bonus)'''</span>
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Race Features (Hill Dwarf)
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Darkvision (60'): Treat dim light as bright light, and darkness as dim light.
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Resilience: Advantage on saves vs. poison. and resistance to poison damage.
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Stonecunning: Expertise (double proficiency) with History checks relating to stonework.
  
'''Saving Throws''' Intelligence, Wisdom<br/>
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Class Features (Druid)
'''Armor & Weapons''' Medium armor & shields (''*will not use metal armor''); battleaxe, handaxe, light hammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, warhammer<br/>
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Druidic Script: Leave hidden messages (DC 15 to spot, cannot be deciphered without magic).
'''Skills''' Arcana, Animal Handling, Perception, Survival<br/>
 
'''Tools''' alchemist supplies, brewer's supplies, herbalism kit, vehicles (land)<br/>
 
'''Languages''' Common, Dwarvish, Druidic
 
  
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Spellcasting
 
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Ability Wis Save DC 12 Attack +4 Prepared Spells 4
<span style="font-variant: small-caps">'''Race (Hill Dwarf)'''</span>
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Cantrips produce flame, shillelagh Background (Folk Hero) Customized
 
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Rustic Hospitality: I can find a place to hide, rest, or recuperate among commoners; they will shield me from pursuers, though they will not risk their lives.
'''''Darkvision (60'):''''' Treat dim light as bright light, and darkness as dim light.<br/>
 
'''''Resilience:''''' Advantage on saves vs. poison. and resistance to poison damage.<br/>
 
'''''Stonecunning:''''' Expertise (double proficiency) with History checks relating to stonework.
 
 
 
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<span style="font-variant: small-caps">'''Class (Druid)'''</span>
 
 
 
'''''Druidic Script:''''' Leave hidden messages (DC 15 to spot, cannot be deciphered without magic).
 
 
 
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<span style="font-variant: small-caps">'''Background (Folk Hero)'''</span>
 
 
 
'''''Rustic Hospitality:''''' I can find a place to hide, rest, or recuperate among commoners; they will shield me from pursuers, though they will not risk their lives.
 
 
 
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<span style="font-variant: small-caps">'''Spellcasting'''</span>
 
 
 
'''Ability''' Wis '''Save DC''' 12 '''Attack''' +4 '''Prepared Spells''' 4
 
 
 
'''Cantrips''' ''produce flame, shillelagh''
 

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