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Melanie the Witch
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Melanie Havershock Hot 1 Cold -1 Volatile -1 Dark 2 Look: Lithe Eyes: Deep Origin: Pagan family, power roared back after a couple of missed generations. Moves Sympathetic Tokens You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings. Current Tokens: Hex-Casting You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target’s gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one: the casting does you 1 Harm; the Hex has weird side effects; trigger your Darkest Self Hexes: Ring of Lies, Illusions Darkest Self: The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most. Backstory: You start the game with two Sympathetic Tokens. Decide whose and what they are. Thinking Melanie would have a Token from AJ - from before or after her death, I don't think it matters. If after, that could be the one who's bedroom she's been in. I'm thinking that Caspian would be the other Token she'd have sought out. [[Category: Magic]] [[Category:Monsters]] [[Category:Monsterhearts]]
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