Editing Melissa D'Deneith

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
CE Female Human
 
CE Female Human
  
Fighter 3/Hexblade 10/Ravager 5
+
Fighter 3/Hexblade 9
  
http://technabob.com/blog/wp-content/uploads/2007/08/heavenly_sword.jpg
+
http://content.answers.com/main/content/wp/en/1/17/Scarletdc.jpg
 
 
==New Information==
 
 
 
Melissa's joining of the [[Twelve Deadly Gods]] and integration of a Quori's essence was but a precursor. She's gone from bad to worse, and genuinely seems to enjoy killing for no good reason, not to mention any battle that tests her prowess.
 
 
 
She picked up Deathlord, one of the Swords of Khyber, in Sarlona, and has been recognized by it as its (current) true master. Upon [[The Watchmen]]'s return to Caer Shadowfast, she disappeared, only to reappear as a full fledged member of Genai's band, her lost arm seemingly replaced. The new arm is a "gift" from [[Kazandra]], and it is uncertain what the point is (and, as it's Kazandra, there HAS to be a point). She has grown temendously in power, and her ego has amplified along with it.
 
 
 
'''Hints at Roleplaying''': Psychotic, bloodthirsty, and never happier than when she's brutally killed an opponent that pushed her to her limits. Her very presence is frightening, and only the stout of heart can ignore the feeling of dread that accompanies her. She's also quite arrogant now, though less in an "I'm invincible" way and more a "I will crush any who get in my way" fashion.
 
 
 
==Older Information==
 
  
 
The niece of Baron Breven D'Deneith, this young red-head is skilled beyond her years. As a child, she loathed the extra expectations that were placed on her due to being so close to the Patriarch, expectations that became all the greater when she manifested a Least Mark of Sentinal on her wrist.
 
The niece of Baron Breven D'Deneith, this young red-head is skilled beyond her years. As a child, she loathed the extra expectations that were placed on her due to being so close to the Patriarch, expectations that became all the greater when she manifested a Least Mark of Sentinal on her wrist.
Line 34: Line 24:
  
 
The consequences of this possession are stark. She seems to have absorbed the monster's essence, though not his conciousness. While she was once an obsessed but fairly honorable woman with issues, she is now bloodthirstly and willing to do pretty much whatever she deems necessary to achieve her goals. Even joining the very [[Twelve Deadly Gods]] she has sworn to destroy.
 
The consequences of this possession are stark. She seems to have absorbed the monster's essence, though not his conciousness. While she was once an obsessed but fairly honorable woman with issues, she is now bloodthirstly and willing to do pretty much whatever she deems necessary to achieve her goals. Even joining the very [[Twelve Deadly Gods]] she has sworn to destroy.
 
As a side note, after the change in personality, and the association with the Twelve Deadly Gods, she seems to have become absurdly strong. Any weapon of "mortal" make seems to merely shatter under the weight of her own aura, and even Torment, a sword of Demon Age origin she stole from an Inspired, may not be enough to truly contain her. Where this power comes from is unknown, but it is undeniable.
 
  
 
'''Hints for role playing''':
 
'''Hints for role playing''':
 
Melissa is a bit of a chamelion in personality. She normally adapts to the best one to use at the time. She is vicious on the battlefield, can drink and party with the best of them afterwards,  makes you feel perfectly comfortable sharing your concerns in private, knows how to..."manage intimate encounters", and, perhaps strangest of all, can be a perfect lady at official gatherings.
 
Melissa is a bit of a chamelion in personality. She normally adapts to the best one to use at the time. She is vicious on the battlefield, can drink and party with the best of them afterwards,  makes you feel perfectly comfortable sharing your concerns in private, knows how to..."manage intimate encounters", and, perhaps strangest of all, can be a perfect lady at official gatherings.
  
Her recent change has put a new spin on this ability. She's gained a [http://tvtropes.org/pmwiki/pmwiki.php/Main/DissonantSerenity Dissonant Serenity] that can be quite creepy at times. No longer burdened by such silly notions as "honor", she's fairly terrifying in her demeanor.
+
Her recent change has put a new spin on this ability. She's gained a [http://tvtropes.org/pmwiki/pmwiki.php/Main/DissonantSerenity| Dissonant Serenity] that can be quite creepy at times. No longer burdened by such silly notions as "honor", she's fairly terrifying in her demeanor.
 
 
 
 
'''Mark of Celerity'''
 
 
 
In the same battle she gained Torment from, Melissa's Mark of Sentinel made the jump from Lesser to Greater. In the process, it seemed to corrupt, transforming into an Aberrant Mark. It covers her entire right arm, part of her chest and back, and reaches up her neck and onto her cheek. The Mark glows red when she draws on it, and so far it has shown only one ability, though a deadly one: the Flash Step.
 
 
 
The Flash Step is much like a combination ''Dimension Door'' and ''Teleport'', letting Melissa move a maximum of three times the distance of her Base Land Speed almost instantly. How often she can do this is unknown, but she uses it to deadly effect, catching her enemies off guard with surprising ease.
 
 
 
  
 
[[Shadows over Cyre]]
 
[[Shadows over Cyre]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)