Editing Mereno Theokla

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= Backstory =
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== Words and Gifts ==
Mereno Theokla was a brilliant theotechnician before his world-shard started failing in ernest. After being separated from his fellow refugees on the way to a stable world, he longs for a familiar community, and where technology gives the people the power they deserve.
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* Artifice
  
= Fiddly bits =
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* * Create any non-magical item
Goal: restore technology so the people can save themselves from the predators of Arcem.
 
AC:6 Influence: 2 Effort: 3 HP: 10
 
  
Saves:<br \>
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** Ten Thousand Tools
Hardiness 13<br \>
 
Evasion 12<br \>
 
Spirit 13
 
  
Weapons and Armor:
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  * coolness
  
Fray: 1d8<br \>
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* Perpetual Perfection
Knives: Light, 1d6, 40 yard range.<br \>
 
Leather: -2 AC
 
  
= Appearance =
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* Knowledge
Height: 5'4<br />
 
Hair: Golden Blonde<br />
 
Shape: Thin but sturdy
 
  
= Facts =
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  * stat boost
== Refugee of a dead world ==
 
Gives a bonus to recognize and react to celestial glitches.
 
  
== Theotechnician ==
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* Start each line
Gives access to the Theotechnician talent tree.
 
  
== Dark magic was needed. ==
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* with an [[Wikipedia:asterisk|asterisk]] (*).
Gives a bonus to recognize magic from Uncreated Night.
 
  
= Attributes =
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** More asterisks give deeper *** and deeper levels.
Strength [https://orokos.com/roll/592519 11] (0)<br />
 
Dexterity [https://orokos.com/roll/592518 15] (+1)<br />
 
Constitution [https://orokos.com/roll/592523 16] (+2)<br />
 
Intelligence [https://orokos.com/roll/592520 18] (+3)<br />
 
Wisdom [https://orokos.com/roll/592522 G16] (+2)<br />
 
Charisma [https://orokos.com/roll/592524 17] (+2)<br />
 
  
= Words and Gifts =
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* Line breaks <br />don't break levels.
= Artifice =
 
  
Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials
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*** But jumping levels creates empty space. Any other start ends the list.
are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance.
 
 
 
=== Ten Thousand Tools ===
 
 
 
Your natural gifts of creation are augmented. Instead of requiring a full
 
round to create a portable mundane object, you may do so as an On Turn action, as part of whatever action you take. This object may be a permanent creation or allowed to disappear afterwards at your dis-
 
cretion. Your daily labor on projects is worth 1,000 laborers per level.
 
 
 
=== Perpetual Perfection ===
 
 
 
Everything you make is flawless and impervious to normal decay and use. Only intentional efforts at destruction have any chance of ruining them. The weapons and armor you create count as magical items, ones capable of harming supernatural foes and granting a +1 to hit and damage rolls for mortal wielders. You and other Godbound are too mighty to benefit from this hit and damage bonus.
 
 
 
 
 
== Knowledge ==
 
=== Effort of the Word ===
 
 
 
===The Omniscient Scholar===
 
 
 
== Wealth ==
 
 
 
=== Divine Wrath ===
 
 
 
=== Sustain the Multitude ===
 
Commit Effort and bless a faction with a Power score no larger than
 
2, affecting a city at most. The faction gains the Feature "We always
 
have enough to survive", providing them with sufficient supplies of
 
food, clothing, and other needs regardless of the bleakness of their
 
surroundings or recent losses. This Feature can be used to defend
 
during relevant conflicts, but it cannot be sacrificed on a loss, and lasts
 
as long as the Godbound keeps their Effort Committed.
 

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