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[working on a background and motivation]
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Ser Peter Selmy is the last public member of his family.  The Alliance is good for all in it.  It is not insulated from the evils of inter-House politics.  House Selmy was used as a pawn in a scheme between a human Archduke and a halfling Duke in the latest jockeying for the High King's successor.  The current High King is getting on in years.  They used House Selmy to propose a known loser, Duke Jonathan of the East Marches.  Peter's family was unaware of his religious intolerance.  For supporting him, Selmy's family lost trade and social standing.  The combination of which bankrupted them.  They sold off what they could or gave it to other families, mainly the Archduke of _______ and the Duke of _______.  Peter lost contact with his family by their lack of communication, he thinks.
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Ser Peter was already a squire to a Pegasus knight when this occurred.  The knight let Peter out of his service upon recommendation of a local lord.  Peter wandered to the east.  He still had two loyal servants.  He came upon a Free Count.  This Count had lost goods, peasants, and his daughter to a goblin raid.  Single-handedly, Peter rescued the count's daughter, most of his goods, and the surviving peasants.  The Count knighted Peter on the spot.  Since then, Ser Peter has gallivanted about the countryside in the east.  He picked up a squire, a fourth son of a baron.
  
  
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| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
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|-
|10|| 18|| 11|| 11|| 18|| 10
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|16|| 10|| 14|| 8|| 14|| 12
 
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|-
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| align="center" style="background:#f0f0f0;"|'''+3'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+4'''
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| align="center" style="background:#f0f0f0;"|'''+2'''
| align="center" style="background:#f0f0f0;"|'''+0'''
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| align="center" style="background:#f0f0f0;"|'''-1'''
| align="center" style="background:#f0f0f0;"|'''+0'''
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| align="center" style="background:#f0f0f0;"|'''+2'''
| align="center" style="background:#f0f0f0;"|'''+4'''
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| align="center" style="background:#f0f0f0;"|'''+1'''
| align="center" style="background:#f0f0f0;"|'''+0'''
 
 
|}
 
|}
  
 
*Level: 1
 
*Level: 1
*Race: Half-Elf
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*Race: Human
*Class: Ranger
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*Class: Fighter
**Beastmaster
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**Battlemaster
*Alignment: [insert alignment]
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*Alignment: Good
*Background: Outlander
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*Background: Noble (Knight)
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 10
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*Total Hit Points: 12
 
*Passive Perception: 14
 
*Passive Perception: 14
*Armor Class: 15
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*Armor Class: 18
  
*Personality: [will get]
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*Personality: Despite noble birth, not place self above common folk.
*Ideal: [will get]
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*Ideal: Noble obligation.
*Bond: [will get]
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*Bond: Loyalty to sovereign (since family/house fell).
*Flaw: [will get]
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*Flaw: Feel as bringing shame to family (contributed to its fall).
  
 
==Proficiencies and Skills==
 
==Proficiencies and Skills==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*Acrobatics (Dex) +4
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*Acrobatics (Dex) +0
*'''Animal Handling''' (Wis) +6
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*'''Animal Handling''' (Wis) +4
*Arcana (Int) +0
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*Arcana (Int) -1
*'''Athletics''' (Str) +2
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*'''Athletics''' (Str) +5
*Deception (Cha) +0
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*Deception (Cha) +1
*History (Int) +0
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*'''History''' (Int) +1
*'''Insight''' (Wis) +6
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*Insight (Wis) +2
*Intimidation (Cha) +0
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*Intimidation (Cha) +1
*'''Investigation''' (Int) +2
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*Investigation (Int) -1
*Medicine (Wis) +4
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*Medicine (Wis) +2
*Nature (Int) +0
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*Nature (Int) -1
*'''Perception''' (Wis) +6
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*'''Perception''' (Wis) +4
*Performance (Cha) +0
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*Performance (Cha) +1
*'''Persuasion''' (Cha) +0
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*'''Persuasion''' (Cha) +1
*Religion (Int) +0
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*Religion (Int) -1
*Sleight of Hand (Dex) +4
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*Sleight of Hand (Dex) +0
*'''Stealth''' (Dex) +6
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*Stealth (Dex) +0
*'''Survival''' (Wis) +6
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*Survival (Wis) +2
  
 
</div>
 
</div>

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