Editing Michale Breutzmann

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=Talents=
 
=Talents=
  
*Ambidextrous (See, Two-Weapon Wielder below)
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*Ambidextrous
*Arms Master (Fire any BS weapon at -10 without training)
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*Arms Master
 
*Basic Weapon Training - (Bolt, Flame, Las, Launcher, Plasma, SP)
 
*Basic Weapon Training - (Bolt, Flame, Las, Launcher, Plasma, SP)
*Blademaster (Always reroll missed attacks with melee wpns)
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*Blademaster
*Blind Fighting (Half usual penalties fighting in obscured conditions)
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*Blind Fighting
*Bulging Biceps (No bracing required to fire Heavy weapons)
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*Bulging Biceps
*Cleanse and Purify (Agility tests made at -20 vs Flame weapons)
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*Cleanse and Purify
*Combat Master (No bonuses gained for outnumbering him in melee)
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*Combat Master
*Counter Attack (Automatically get free attack at -20 after a successful Parry)
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*Counter Attack
*Crippling Strike (Add 1d5-1 damage to any Critical Damage)
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*Crippling Strike
*Crushing Blow (Add +2 Damage to all melee strikes)
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*Crushing Blow
*Double Team (+10 to WS when ganging up, +20 if both have Talent)
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*Double Team
*Furious Assault (on All-Out Attack, use Reaction to make extra attack)
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*Furious Assault
*Hard Target (-20 to BS attacks when character is Charging or Running)
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*Hard Target
 
*Hardy
 
*Hardy
 
*Heavy Weapon Training (SP, Las)
 
*Heavy Weapon Training (SP, Las)
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*Quick Draw
 
*Quick Draw
 
*Sound Constitution (x8)
 
*Sound Constitution (x8)
*Step Aside (2nd Reaction gained per round for Dodge only)
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*Step Aside  
*Swift Attack (2 attacks per turn with a Full Action)
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*Swift Attack  
*Takedown (If declared and do 1 point of damage, opponent takes Toughness test or is Stunned for 1 round)
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*Takedown  
 
*True Grit  
 
*True Grit  
*Two Weapon Wielder (Ballistic, Melee)(With Ambidextrous, take no penalty for dual-wielded attacks with Melee or Ballistic)
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*Two Weapon Wielder (Ballistic, Melee)
*Unshakeable Faith (Re-roll failed WP tests vs Fear)
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*Unshakeable Faith
  
 
=Gear=
 
=Gear=
 
I'll just take the stating Stormtrooper Kit, since I didn't specify a Starting Aquisition either.  :)
 
 
*GC Storm Trooper Carapace (effectively Best Quality)
 
*GC Hellgun (w/ Tearing Quality)
 
*GC Hellpistol (w/ Tearing Quality)
 
*BC Mono Knife (+5 WS)
 
*3 Frag Grenades
 
*3 Krak Grenades
 
*Badge of Office
 
*Imperial Infantryman's Uplifiting Primer
 
  
 
=Traits=
 
=Traits=

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