Editing Midnight: the Shadow Killers player Andrew

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* '''Chaotic Overrun''':  ''Benefit'': When you move into the defender's space during an overrun, he can either choose to avoid you or take an attack of opportunity, but not both. Furthermore, if you lose the opposed Strength check to knock the defender prone, he may not attempt to knock you prone in return.
 
* '''Chaotic Overrun''':  ''Benefit'': When you move into the defender's space during an overrun, he can either choose to avoid you or take an attack of opportunity, but not both. Furthermore, if you lose the opposed Strength check to knock the defender prone, he may not attempt to knock you prone in return.
 
* '''Savage Throw''':  ''Benefit'': If you have the Power Attack feat, you may use it when attacking with a thrown weapon. The benefit is halved, however, so for every 2 you subtract from your attack rolls, you may only add 1 to your damage rolls with thrown weapons.
 
* '''Savage Throw''':  ''Benefit'': If you have the Power Attack feat, you may use it when attacking with a thrown weapon. The benefit is halved, however, so for every 2 you subtract from your attack rolls, you may only add 1 to your damage rolls with thrown weapons.
* ''Specifically, the ones that interest me most are the '''Power Sunder''' and '''Lunging Cleave''' techniques (''Steel and Shadow'', pp. 17).''
 
  
 
Learning a new technique requires one month of study and the expenditure of a certain amount of XP, determined by the number of special techniques the character already knows (50 xp for the first technique, 150 for the second, 300 for the third, etc).
 
Learning a new technique requires one month of study and the expenditure of a certain amount of XP, determined by the number of special techniques the character already knows (50 xp for the first technique, 150 for the second, 300 for the third, etc).
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EXAMPLE: <br> '''Transmutation''' <br> SOME OF THE FISH IN THE EREN used to be gnomes. Find one that was and listen to its story. <br> THE CEMETARY TREES of the Autumn Valley in Erethor are said to be widowers grieving over the graves there. Find their faces and you’ll understand the magic that changed them.
 
EXAMPLE: <br> '''Transmutation''' <br> SOME OF THE FISH IN THE EREN used to be gnomes. Find one that was and listen to its story. <br> THE CEMETARY TREES of the Autumn Valley in Erethor are said to be widowers grieving over the graves there. Find their faces and you’ll understand the magic that changed them.
 
===Durgaz's To-Do List===
 
 
The following are things that Durgaz would be interested in accomplishing, either in the near or not-so-near future.
 
 
* Get some downtime somewhere with access to a forge and anvil. Finish crafting his vardatch.
 
* Take Radagug alive.
 
* Progress to the [[Prestige Class: Bladebond|Bladebond]] prestige class.
 
 
===Suggestions for Covenant Items===
 
 
* A suit of armor that he didn't make himself, and that can't be easily destroyed. Some sort of enchantment providing protection from mental attacks would be helpful, as this is one of his greatest weaknesses at the moment.
 
 
* Some item ... a bowl, a scrying crystal, a pouch of bones, or something similar ... to supplement his seer abilities, perhaps related to the long orcish tradition of receiving direction through dreams.
 
 
  
 
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[[Midnight: North & South Portal]]
 
[[Midnight: North & South Portal]]

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