Editing Midnight Basics
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* '''Coventant Items''' are the true magic items of D&D with a big difference, they grow with the user. Only those with the touch of Heroic Path (villains can also have this) can activate their power and their powers unlock as the weilder grows in level. These can be weapons, armor, cloaks, etc... similar to normal D&D items. They are also subject to detection from the Legates and the Shadow in the North when they are activated. (think of the one ring when Frodo puts it on and the bad guys all turn to it!) There are Covenant items that span from the first age through recent times, growing more powerful as they are more ancient. PCs will tend to get only 2-3 maximum covenant items at any one time. These are more in-tune with being "destined" to fall into your hands. | * '''Coventant Items''' are the true magic items of D&D with a big difference, they grow with the user. Only those with the touch of Heroic Path (villains can also have this) can activate their power and their powers unlock as the weilder grows in level. These can be weapons, armor, cloaks, etc... similar to normal D&D items. They are also subject to detection from the Legates and the Shadow in the North when they are activated. (think of the one ring when Frodo puts it on and the bad guys all turn to it!) There are Covenant items that span from the first age through recent times, growing more powerful as they are more ancient. PCs will tend to get only 2-3 maximum covenant items at any one time. These are more in-tune with being "destined" to fall into your hands. | ||
* '''Charms''' are magic items of less power. All but True Charms are one shot items. True Charms can last longer but may fade in time. Charms usually have small bonuses given them. Charms are NOT detectable by the enemy and actually only empowered normal items and trinkets. Characters may have several charms at any given time and are sometimes used in trade for goods. | * '''Charms''' are magic items of less power. All but True Charms are one shot items. True Charms can last longer but may fade in time. Charms usually have small bonuses given them. Charms are NOT detectable by the enemy and actually only empowered normal items and trinkets. Characters may have several charms at any given time and are sometimes used in trade for goods. | ||
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− | [[ | + | [[MIDNIGHT SHADOW KILLERS]] |