Editing Midnight RPG - Chapter 18.51

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==Eranon==
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==Steve/Eranon==
  
 
''One day, early in the journey to the Hamlet, Eranon will approach Alamath, just before the group goes to sleep''
 
''One day, early in the journey to the Hamlet, Eranon will approach Alamath, just before the group goes to sleep''
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"Yes, I see your point, Aryth is with us.  Her cries are still dim to me, dear sister, I cannot hear HER clearly.  Please, teach me how to listen, trust me, show me how and I WILL save the world.  Sure as I chased those "Bugbear" so many years ago, I will have it.  I am ready."
 
"Yes, I see your point, Aryth is with us.  Her cries are still dim to me, dear sister, I cannot hear HER clearly.  Please, teach me how to listen, trust me, show me how and I WILL save the world.  Sure as I chased those "Bugbear" so many years ago, I will have it.  I am ready."
 
 
 
 
 
 
 
==Alamath==
 
'''OOC:''' Since there are a lot of threads of thought here, I will take a cue from Adam and break it up into several conversation threads so that it will take less responses from each of us to deal with.  Mostly because I'm very interested in all of these threads.
 
'''OOC:'''  I'm fine with this, however we can make it easier, let's do it.
 
----
 
 
===Fellowship / Valendil===
 
''your sister looking disheartened kneels slowly to the group, as if saying a word for the fallen''
 
 
'''''"Vale... he... he was... I'm... I'm so sorry Eranon. Kess... does Kess* know yet know?'''''
 
 
''Dropping her head as if all hope is lost, Alamath mourns like the race is gone.  Any death isn't worth the cost sometimes...''
 
 
 
'''* NOTE''':  "Kess"  (Kessandrial Windwilder) is Valendil's widow.  Per 3x3, Eranon was in love with an elven woman who ended up marrying valendil and bearing his child.
 
 
 
''...considering the outcome, she looks up at Eranon - her demeanor and face turn stone-like.  She stands.''
 
 
'''''"...so with one friend lost another is gained, Aryth has HER way.  And strange it is with one of the Odrendor, has risen to the place of an elf so true in friendship and station.  It is mercurial that the fey of old Dwarf blood''''' (ie. the Orc race) '''''now stands at your side in the time of great peril.  At the clash of the tides...  Sad, though - I can say I know nothing of their kind that hasn't been shown me in the devistation wrought.  So sure the treelings of the Hamlet will not hold kind to the arrival of the brute, tamed as you say he is."'''''  (she did not meam "tamed" in a negative way there) 
 
 
''your sister takes your hand again in comfort...''
 
 
 
'''''"Have heart little brother, what the Odrendor and the Men of the South wreak on the Erethor but pales to the spirits left in the wood.  I see ... I see in your eyes the pain that would take the heart of me.  On the Hamlet, we must wish it away - it should be you that prepares the last trumpet to be sounded for Vale.  I will whisper to the wind and see that Kess makes way for the Academy on this day.  And the Orc.  If friend of Vale's he was, then perhaps he would offer his condolence at the passing of "the Windwilder"''''' (ie. Valendil's last name)  '''''We can go together to ask the Odrendor warrior friend.'''''
 
 
 
'''OOC:'''  Three things...
 
*  you may continue this line of conversation more.
 
*  she's suggesting that you do some sort of burial/ritual to honor Valendil's passing... the ritual will be TOTALLY up to your cool description, but it SHOULD be fitting an elven hero.  Make it up and we'll have the "funeral" this week!
 
*  she's suggesting you start another Bluebook with Durgaz so that you and her can ask him to speak at the funeral.  This will accomplish a few things:  introducing her to come around to understanding that you have a friend that's an Orc,  and  help you a little with the funeral idea.  You might consider wanting to retrieve Valendil's body on the way to the Hamlet (your choice) and if you do we'll do a flashback scene for it at some point, perhaps only you and Durgaz going for a short detor along the way for a few hours?  (your choice totally)
 
 
 
 
===Battle Plans===
 
''Alamath looks quizically at your first question... reaching up, brushing he long blonde/white hair back, slipping her hands into the soft hair beneath, and tugs - wincing just a fraction.''
 
 
 
'''''"... do we have enough warriors...?"'''''
 
 
''Alamath looks to you and shows you her hand holding a locket of her own hair.  She circles the locket of hair with her other hand's index finger.  Then tosses the hair up into the air...  they spread to the wind quickly in the breeze.''
 
 
'''''"... free-roaming warriors brother, that is the way of our people.  When together'''''  (refering to the whole locket as her finger circled it)  '''''we are one, easy to see, easy to hold, strong in some ways.  But when free to our nature'''''  (as she tosses the hairs into the wind)  '''''our kind become one with the wood and cannot be held...  That is are way, we are a people of free-heart and it is difficult to alter the course of the Council, to gather so closely some compare it to the lost men of stone... '''''  (Dwarves) '''''we defend a nation of trees, not a single pocket or hole in the ground.  As a people we cannot band to counterstrike, our defense comes prior to the invasions, before the trees are alit or sawed down.  Taking as many of the Enemy as we can before the push inward.  Even you dear Eranon are a living wilder example of our best...  How long has it been since you last stepped into the home of our parents?  Nearly as long as most men of this world have lived'''''  (ie. 20+ years)  '''''Do you truely believe that free-form can be mustered?  Do you?  If so I challenge you to rangle all the hairs that left my head not moments ago."'''''
 
 
 
''Alamath looks sternly into your eyes.  You can now see that the initial joy of seeing you alive is slowly, very slowly changing positions with the cold love that your sister heaped on you at the passing of your parents and the alienation you and your brother have.  She is the elder and she knows that while you have heart, you might not have the mind for elven politics and warmaking.  The loosing of the hairs seems to be almost issuing you a challenge to show her you've changed!  She waits for your retort.''
 
 
 
 
 
===the Gamaril Delta & Three Oaks===
 
''Alamath... she is so beautiful - but with this you see that cute tactician that planned various "raiding parties" on the village elders when you were but children.  So many times she had sent you out '''"to your DOOM!"'''  as she would say... So many times you varied from her "plan" because you and Valendil didn't want to listen.  Her nose crinkles just a bit as she splays a map onto the ground in front of you... the map is illusionary, as if eminating from the ground of the Erethor - and she begins to explain...''
 
 
 
'''''"Along the Gamaril River, it is a brute called Belark the Blackheart who commands nearly 50,000 orcs and goblin-kin.  They try still to secure the river basin and cut off the Caransil villages north of the river. The great rivers of the Caraheen: the Felthera and the Gamaril, were once highways for traders and travelers from as far away as the dwarven city of Calador and the Erenland capital of Alvedara. They carried elven barques and canoes, Northman longboats, and gnome trade barges. They were vital links in commerce, communication, and culture, alive with activity and traffic. Many elven towns and villages grew along their banks and their waters truly flowed through the forest like a kind of life’s blood.'''''
 
 
'''''Now the rivers are hostile and dangerous battle zones. The orc hordes have constructed massive earthen battleworks where the Gamaril meets the Pelluria and where the Felthera leaves the protection of Erethor. From these battlements, they command access to the rivers with powerful war machines and elemental magics. From these forts, orcs use captured longboats to patrol far up the rivers and reinforce outposts along their banks. The banks of the rivers are dangerous for various reasons. At the queen’s request Danisil river hunters from the southern jungle have come north and now stalk fearsome creatures brought in by Shadow.'''''
 
 
'''''A 500-mile stretch of eastern Erethor borders the western shore of the Sea of Pelluria. At the mouth of the Gamaril, a large delta feeds vast swamps that flood the surrounding forests every spring. In the past, the annual floods were a boon to the wood, creating a verdant and bountiful ecology in which the local elfkin villages reveled. Now the swamps also serve as a refuge for elven armies fighting along the forest boundaries. The paths of the swamps are well known to the elves but seem to confound the orcs. The elves tread lightly along hidden ways and their narrow war canoes let them quickly cover great distances. The mud drags at the orcs’ heavy boots and the waters are too shallow and the trees to dense for their longboats. The forests are bountiful, providing food and shelter to the elves and nothing but biting insects, quick muds, and marshland predators for the orcs. The elves run their supply lines through the swamps to the central Caraheen and hole up in the marshes, making sallies against orc lines and patrols. Dangerous still, it is even rumored that a clan of dire beasts hunts this region.'''''
 
 
 
'''''The former capital of House Norfall is now an orc city and a critical supply point for the Shadow’s army fighting along the Gamaril River. The district extends from beyond Cale in the north, south to the Pellurian Sea and as far east as the Be’neeya River. The city is under the control of a warlord of the Gray Mother Tribe. The warlord must contend with two of the most active and two powerful resistance groups. To the west, his warbands protect supply trains moving down the gauntlet to the River’s Fangs on the Gamaril River.'''''
 
 
 
'''''The vastness of Erethor has created a war of ever shifting fronts, with individual armies seeking to penetrate elven defenses at several points. In the north, the ancient battlefront in the foothills of the Highhorn Mountains still rings with the clash of vardatch and snow elf fighting knives, but is well removed from the Shadow’s push toward the elven capital of Caradul. The Erunsil and the Shunned Mother orcs continue a deadly dance that has been passed down through the ages. Though seemingly fruitless, this conflict constantly bleeds at the snow elves’ strength, a strength that is sorely needed elsewhere in Erethor. With the Erunsil locked into the defense of the Coldest Wood and Erenland open to his troops, Jahzir has shifted his focus to breaching the elven defenses between the Gamaril River and the Druid’s Swamp, hoping to strike into the heartland of the Caraheen.'''''
 
 
'''''Something stirs the eastern outskirts of Erethor, making skirting the Sea of Pelluria to the west a dangerous endeavor. The forest kills elf-kin and travelers with impunity and feeds on dire animals that call the forest home. '''''
 
 
 
'''''The Witch Queen’s spies hope to keep her informed of the armies gathering near Eisin and Cambrial. She is husbanding what scant reserves we can to attempt to blunt offensives.  The Autumn Guard are all that is left in reserve.  Elven assassins go to be set in place even now, awaiting orders to eliminate key legates and orc warlords. Our mages are considering building new defenses centered on the Keep of the Cataract in case the defense line breaks. Wherever she can, we are pulling warriors and mages from the Gamaril basin, the Green March, and the northern Caraheen. As painful as it is to withdraw troops from these areas, all but guaranteeing their comrades’ deaths, we must realize that holding these peripheral areas will be meaningless if the Shadow’s larger armies to the south are able to pierce the heart of the forest and stab into the Caransil heartlands.'''''
 
 
 
'''''There is, however, a sack-dagger for which the Queen holds.  A power it is rumored can turn the tide like no other.  Even we on the council do not know the extent, but she has assured us that a web is being woven that may tip the tide at the most opportune moment but there is much to be done before the cards can be dealt and played...  And even an Avatar of Aryth cannot broach that power hiden to but a few that she will not speak of in this 100th year...'''''
 
 
 
'''''I speak softly so that the winds do not hear and take my doubt back to Lady Aradil, but if we had that power, brother - perhaps we could sway the trees...  Perhaps it is this for which your pathwalking brothers have been been brought by the wind to seek out?'''''
 
 
 
 
 
 
 
===Personal Growth===
 
====Eranon====
 
"Yes, I see your point, Aryth is with us.  Her cries are still dim to me, dear sister, I cannot hear HER clearly.  Please, teach me how to listen, trust me, show me how and I WILL save the world.  Sure as I chased those "Bugbear" so many years ago, I will have it.  I am ready."
 
 
====In Return====
 
With this, Alamath smiles.  She likes when you treat her with the respect and love a younger sibling can give. The request for aid is not lost on the beautiful channeller, neither is Eranon's reverance for the skills that she has mastered.  Alamath seems... proud to offer her knowledge to you and your training begins.
 
 
 
By the end of the next few days, Eranon is freely commanding the magery of Aryth - or rather as Alamath words it:  '''''...we give form to the shapeless power that hums from the Aryth.  The Great Lady lives on in us as much as beneath us and we will live on because of Her grace.''''' 
 
 
'''OOC''': This is a way of saying she starts by teaching Eranon how to master the 0-level spells that you know, then moving into the 1st-level and so forth.  By the time you arrive at the Hamlet, you're well on your way to "feeling" the power that the Great Lady gives.
 
 
Alamath will then work with you to find teachers while in the Academy to supply your knowledge of things she cannot teach you.  She WILL be continuing as your primary teacher, but having a broad understanding is paramount to your understanding of the Great Lady and Her power.
 
 
In fact, Alamath openly suggests that you speak with both Kyuad and Zal'Kazzir about how they ply magic.  Understanding how THEY tap into the powers of the Great Lady will aid your understanding of Arcane Lore and Legend - as well as aiding with your knowledges of other channellers that have taken up arms hand-in-hand with Shadow!
 

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