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       <th colspan="5" width="100%">NORTHERN PARTY <br> the NORTHERN campaign began somewhere North West of the Cale ruins, <br>nearly 300 miles from the Veradeen, Erethor. <br> [[Midnight: Norther XP Rewards]] <br> [http://wiki.rpg.net/index.php/NORTHERN_CHAPTERS Chapters of the North] <br>  [[Midnight: Norther SWAG & BOOTY]] </th>
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       <th colspan="5" width="100%">NORTHERN PARTY <br> the NORTHERN campaign will begin somewhere North West of the Cale ruins, <br>but not deep into the Veradeen, Erethor.</th>
 
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       <th width="6%">[[NIEVHAI]]</th>
 
       <th width="6%">[[NIEVHAI]]</th>
       <th width="6%">[[COINNEACH]], <br> The Fair Haired One</th>
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       <th width="6%">[[COINNEACH]], The Fair Haired One</th>
 
       <th width="6%"> [[FALKNAR]] </th>
 
       <th width="6%"> [[FALKNAR]] </th>
       <th width="6%">[[VALAN]]</th>
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       <th width="6%">Valan</th>
 
       <th width="6%">[[Arlaan|ARLAAN]]</th>
 
       <th width="6%">[[Arlaan|ARLAAN]]</th>
 
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==Setting Background==
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==SHADOW KILLERS Setting Background==
 
All the people of Eredane know that freedom is a dying word. The Shadow in the North is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his Night Kings. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]]
 
All the people of Eredane know that freedom is a dying word. The Shadow in the North is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his Night Kings. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]]
  
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===EVIL in the World===
 
===EVIL in the World===
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*  '''Radagug the Dog''':  ORC, Wildlander.  Elder brother to [[DURGAZ]].  (see [http://wiki.rpg.net/index.php/DURGAZ#Enemies Durgaz's 3x3] for more)  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.
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**  '''the Goblin Dogs''':  Goblin, Wildlanders & Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc's entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug's care they've slipped in their tactics and enjoy torturing victims they find along their scout trip travels.
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**  '''FORC''':  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he's a "Captain". He rides a Dire Rat named '''Grockel'''.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from "False-Orc" down to simply "Forc".  Though some speculate that the "F" more likely stands for a more obscene word...
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**  '''the Traitors of Festrun''':  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...
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*  '''Grial the Fey Killer''':  (see notes in Midnight Core)  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir's armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North.
 
*  '''Those that FELL on Blood Ice''':  following the bloodsoaked battle of the tundra fields below Nalford in the late Winter of ??, the dead lay on the battlefield picked at by vulture and Shadow-Crow.  But hundreds would immediately rise, seemingly confused but definately hungry.  It is not known how or why these human/elf/orc (and other) soldiers aross so quickly.
 
*  '''Those that FELL on Blood Ice''':  following the bloodsoaked battle of the tundra fields below Nalford in the late Winter of ??, the dead lay on the battlefield picked at by vulture and Shadow-Crow.  But hundreds would immediately rise, seemingly confused but definately hungry.  It is not known how or why these human/elf/orc (and other) soldiers aross so quickly.
 
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*  '''[[Legate Pessiogn]]''':  a legate that came up from the Aruun Jungles.
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**  '''[[the Exocutioner]]''':  a massive Dorn in the service of the Legate Pessiogn.
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**  '''[[Skuld]]''':  the Oruk in service of the Legate Pessiogn.
  
 
===NIGHT KINGS===
 
===NIGHT KINGS===
 
*  '''Jazir''':  the Sword of Shadow.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it's said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.
 
*  '''Jazir''':  the Sword of Shadow.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it's said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.
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*  '''Sunael''':  the Priest of Shadow.  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir's armies with an undead host emenating from Cambrial.
 
*  '''Zardrix''':  the Wrath of Shadow.  The dragon beast said to have little care left and perhaps less sanity in neverending destructive service to the Shadow.
 
*  '''Zardrix''':  the Wrath of Shadow.  The dragon beast said to have little care left and perhaps less sanity in neverending destructive service to the Shadow.
  
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===GRAY in the World===
 
===GRAY in the World===
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*  '''Shadow-Wall''':  Sir Walden , knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.
 
*  '''Lord Azamyr''':  the Erensil elf lord that lead the battlegroup of snow elves on the tundra in the "Battle on Blood Ice".  It is believed he did not survive, but yet he walks!
 
*  '''Lord Azamyr''':  the Erensil elf lord that lead the battlegroup of snow elves on the tundra in the "Battle on Blood Ice".  It is believed he did not survive, but yet he walks!
  
  
 
==Gazetteer==
 
==Gazetteer==
'''[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]''' on the world of Aryth in the heart of MIDNIGHT.
 
 
* [[ShadowHold]]:  Regarding the name Shadowhold - why would a Dwarven Clan name their caern after the Enemy in the North??  Good questions...  The name resulted from the local corruption of an older name of a dwarven warcry - "Shadow, Halt!", over time this would become "Shadowhalt" which translated to "Shadowhold".
 
* [[ShadowHold]]:  Regarding the name Shadowhold - why would a Dwarven Clan name their caern after the Enemy in the North??  Good questions...  The name resulted from the local corruption of an older name of a dwarven warcry - "Shadow, Halt!", over time this would become "Shadowhalt" which translated to "Shadowhold".
  
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* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.
  
 
==HISTORY OF THE WORLD==
 
==HISTORY OF THE WORLD==
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* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!
 
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!
  
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==RULES==
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'''House Rules in effect in The Scroll Bearers campaign:'''
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*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.
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*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank.
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''[These house rules were adopted from d20 Conan by Mongoose.]''
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*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.
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===ALIGNMENT===
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*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.
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===SPELLS===
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*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules
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*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site]
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==Resources==
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* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]
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* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!]
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* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]
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* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]
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----
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* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:  Creators of the Midnight setting.
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** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]
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** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]
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* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.
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** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&file=index AtS Forums]
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* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons & Dragons Homepage]
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* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD
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----
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*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it's just handy to know what's expected.
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----
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* [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=43&page=1 Intro to Midnight: DMs]
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* [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=42&page=1 Intro to Midnight: Players]
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* [http://www.againsttheshadow.org/modules.php?op=modload&name=FAQ&file=index Midnight: FAQ]
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----
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* '''Names''' a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans
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** '''Dorns''': Celtic and Norse.
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** '''Sarcosans''': Persian and Arabic.
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** '''Erenlander''': Spanish, English and French.
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** '''Dwarven''': Hebrew and the catalogue on the Poetic Edda.
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** '''Gnomes''': Slav and Italian.
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** '''Wood Elves''': Tolkien Elvish and Celtic.
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** '''Sea elves''': Tolkien Elvish and Celtic.
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** '''Jungle Elves''': Central African, Hindi and Sanskrit.
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** '''Snow Elves''': Russian.
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** '''Orcs''': Germanic.
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** '''Halflings''': Irish, Native American and Gypsy.
  
  

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