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==TAINT RULES MISSION STATEMENT==
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=TAINT RULES MISSION STATEMENT=
 
In our opinion the TAINT rules for the Midnight RPG are poorly written and in some points incomplete.  Herein we attempt to re-write, edit and add to the canon rules.  Our goal is to NOT add new "house rules" unless necessary.
 
In our opinion the TAINT rules for the Midnight RPG are poorly written and in some points incomplete.  Herein we attempt to re-write, edit and add to the canon rules.  Our goal is to NOT add new "house rules" unless necessary.
  
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='''TAINT'''=
 
 
 
 
 
 
='''MIDNIGHT TAINT RULES'''=
 
 
:  When Izrador was flung from the heavens, his flaming god-flesh was destroyed as it tore a great wound in the earth. The dark god’s spirit was shattered, dispersed like a foul mist over the frozen north. Then followed countless years, long ages in which his black essence coalesced, gathering strength with painful slowness until finally it was able to manifest as a shadowy presence in the north: bodiless, malevolent, and no longer truly a god. In all this time, Izrador’s dead god-flesh had mouldered in an icy grave deep within the Scar. As strength returned to his spirit, the Shadow reclaimed this divine flesh and began to reshape it to suit his purposes, pushing dark tendrils into the surrounding lands in order to leach out their vitality and tap the arcane energy that pulsed in Aryth’s flesh. For millennia these black veins infiltrated the northern lands, transforming the already ravaged region into a desolate and malignant wasteland. But still Izrador’s recovery was too slow, and so the dark god devised the zordrafin coriths and set his legates to building a network of black mirrors to steal the very magic of the world.  
 
:  When Izrador was flung from the heavens, his flaming god-flesh was destroyed as it tore a great wound in the earth. The dark god’s spirit was shattered, dispersed like a foul mist over the frozen north. Then followed countless years, long ages in which his black essence coalesced, gathering strength with painful slowness until finally it was able to manifest as a shadowy presence in the north: bodiless, malevolent, and no longer truly a god. In all this time, Izrador’s dead god-flesh had mouldered in an icy grave deep within the Scar. As strength returned to his spirit, the Shadow reclaimed this divine flesh and began to reshape it to suit his purposes, pushing dark tendrils into the surrounding lands in order to leach out their vitality and tap the arcane energy that pulsed in Aryth’s flesh. For millennia these black veins infiltrated the northern lands, transforming the already ravaged region into a desolate and malignant wasteland. But still Izrador’s recovery was too slow, and so the dark god devised the zordrafin coriths and set his legates to building a network of black mirrors to steal the very magic of the world.  
 
:  But Izrador didn’t just steal the world’s arcane energies. He polluted and tainted them with his touch. The vile liquid of the mirrors is the same tarry substance that moves through the dark god’s monstrous black veins: arcane power corrupted by the essence of evil.
 
:  But Izrador didn’t just steal the world’s arcane energies. He polluted and tainted them with his touch. The vile liquid of the mirrors is the same tarry substance that moves through the dark god’s monstrous black veins: arcane power corrupted by the essence of evil.
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==Redemption or Destruction==
 
==Redemption or Destruction==
 
:  The ultimate result of taint is destruction. If a creature’s taint reaches 30 or higher, the creature must succeed at a Will save (DC 10 + Taint score) each day or dissolve into a pool of black ichors and foul smelling vapor. From this vile mess, the last remnant of the creature’s spirit rises as a near-mindless wraith called an allip (see MM), a tattered shadow wracked by madness and cold hunger. These creatures flee into the north, drawn to the depths of the Scar and the Endless Ice where they wail in darkness until they fade altogether. The same thing inevitably happens to those who attempt to fight taint, however. Outside of a tainted area, tainted creatures lose 1 point of taint each day. For the purposes of losing taint, the area of effect of a black mirror is considered tainted, though it does not have a taint rating or otherwise cause taint except as described in the Tainted Places sidebar. If a creature goes from 1 or more taint to 0 taint, however, it suffers the same effects as above . . . but it automatically dissolves and becomes an allip, with no saving throw.
 
:  The ultimate result of taint is destruction. If a creature’s taint reaches 30 or higher, the creature must succeed at a Will save (DC 10 + Taint score) each day or dissolve into a pool of black ichors and foul smelling vapor. From this vile mess, the last remnant of the creature’s spirit rises as a near-mindless wraith called an allip (see MM), a tattered shadow wracked by madness and cold hunger. These creatures flee into the north, drawn to the depths of the Scar and the Endless Ice where they wail in darkness until they fade altogether. The same thing inevitably happens to those who attempt to fight taint, however. Outside of a tainted area, tainted creatures lose 1 point of taint each day. For the purposes of losing taint, the area of effect of a black mirror is considered tainted, though it does not have a taint rating or otherwise cause taint except as described in the Tainted Places sidebar. If a creature goes from 1 or more taint to 0 taint, however, it suffers the same effects as above . . . but it automatically dissolves and becomes an allip, with no saving throw.
:  As described under dark energies, a tainted channeler can reduce his taint to zero by using it to power spells; if he does so, he suffers a similar fate. Even a creature that has gained the corrupted creature or corrupted spirit template, though immune to future taint, can suffer this effect.
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::  As described under dark energies, a tainted channeler can reduce his taint to zero by using it to power spells; if he does so, he suffers a similar fate. Even a creature that has gained the corrupted creature or corrupted spirit template, though immune to future taint, can suffer this effect.
  
  
=Tainted Channelers=
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==Tainted Channelers==
 
:  When a creature attempts to cast a channeled spell in a tainted area, he opens himself to more than just the magic of Aryth . . . he also channels the Shadow’s corrupting touch. Ever hungry for magic to fuel his re-ascension, Izrador prizes tainted channelers most of all. If the tainted spellcaster continues to channel Aryth’s arcane energies, the dark god’s corruption spreads and the channeler becomes like a disease vector and magical sump in one. Like disease-carrying insects, tainted channelers corrupt the threads of arcane magic they touch; and when their mortal forms can hold no more, Izrador drains them in a final consumption that leaves the channeler a tattered shade, a hollow shadow of horror and rage. Only living creatures may become tainted channelers.
 
:  When a creature attempts to cast a channeled spell in a tainted area, he opens himself to more than just the magic of Aryth . . . he also channels the Shadow’s corrupting touch. Ever hungry for magic to fuel his re-ascension, Izrador prizes tainted channelers most of all. If the tainted spellcaster continues to channel Aryth’s arcane energies, the dark god’s corruption spreads and the channeler becomes like a disease vector and magical sump in one. Like disease-carrying insects, tainted channelers corrupt the threads of arcane magic they touch; and when their mortal forms can hold no more, Izrador drains them in a final consumption that leaves the channeler a tattered shade, a hollow shadow of horror and rage. Only living creatures may become tainted channelers.
 
 
'''TAINT POOL LEVEL/EFFECT'''
 
{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
 
! width="5%" align="center" | ''' Corruption Level '''
 
! width="20%" align="left" | ''' Effect '''
 
|-
 
| bgcolor="wheat" valign="top" align="center" | 1-5
 
| bgcolor="wheat" valign="top" align="left" | Dark Trait
 
|-
 
| valign="top" align="center" | 6-10
 
| valign="top" align="left" | Dark Mark (Tier 1)
 
|-
 
| bgcolor="wheat" valign="top" align="center" | 9-14
 
| bgcolor="wheat" valign="top" align="left" | Dark Trait
 
|-
 
| align="center" | 15-18
 
| align="left" | Dark Mark (Tier 2)
 
|-
 
| bgcolor="wheat" valign="top" align="center" | 19-21
 
| bgcolor="wheat" valign="top" align="left" | Dark Trait
 
|-
 
| align="center" | 22-24
 
| align="left" | Dark Mark (Tier 2)
 
|-
 
| bgcolor="wheat" valign="top" align="center" | 25-26
 
| bgcolor="wheat" valign="top" align="left" | Dark Trait
 
|-
 
| align="center" | 27-28
 
| align="left" | Dark Mark (Tier 3)
 
|-
 
| bgcolor="wheat" valign="top" align="center" | 29
 
| bgcolor="wheat" valign="top" align="left" | Dark Trait
 
|-
 
| align="center" | 30
 
| align="left" | Shadowy Apotheosis
 
|-
 
|}
 
 
  
  
 
==Dark Energies==
 
==Dark Energies==
 
:  Whenever a living creature with the Magecraft feat would gain taint, regardless of whether it is a spirit or a corporeal creature, something far more insidious happens. He instead gains a pool of taint points that are very similar to spell energy points. If he already has a pool of taint points and would gain taint, the pool of taint points instead increases. In the discussion below, the term “tainted channeler” refers to any creature with the Magecraft feat who has a pool of taint points. For all purposes dependent upon a creature’s taint level, a channeler’s effective taint is equal to the maximum size of his taint pool.
 
:  Whenever a living creature with the Magecraft feat would gain taint, regardless of whether it is a spirit or a corporeal creature, something far more insidious happens. He instead gains a pool of taint points that are very similar to spell energy points. If he already has a pool of taint points and would gain taint, the pool of taint points instead increases. In the discussion below, the term “tainted channeler” refers to any creature with the Magecraft feat who has a pool of taint points. For all purposes dependent upon a creature’s taint level, a channeler’s effective taint is equal to the maximum size of his taint pool.
:  Taint is not without benefits for tainted channelers. First of all, while in a tainted area, a tainted channeler may use his pool of taint points as if they were spell energy points.  
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::  Taint is not without benefits for tainted channelers. First of all, while in a tainted area, a tainted channeler may use his pool of taint points as if they were spell energy points.  
:  Outside of a tainted area, if a tainted channeler wishes to use taint instead of spell energy to power a spell, the cost in taint is doubled. For example, sleep (a 1st-level spell) can be cast using one point of taint within a tainted area, or two points in a non-tainted area. A tainted channeler may mix and match these methods of payment, so a channeler casting hideous laughter, a 2nd-level spell, could pay for it in a tainted area with 1 spell energy point and 1 taint point; in a non-tainted area this same approach would cost the channeler 1 spell energy point and 2 taint points.
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::  Outside of a tainted area, if a tainted channeler wishes to use taint instead of spell energy to power a spell, the cost in taint is doubled. For example, sleep (a 1st-level spell) can be cast using one point of taint within a tainted area, or two points in a non-tainted area. A tainted channeler may mix and match these methods of payment, so a channeler casting hideous laughter, a 2nd-level spell, could pay for it in a tainted area with 1 spell energy point and 1 taint point; in a non-tainted area this same approach would cost the channeler 1 spell energy point and 2 taint points.
  
  
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:  For each spell cast using taint points, the tainted channeler must succeed at a Will save with a DC equal to 10 + spell level + taint used to pay for the spell, or his taint pool increases by 1d2–1 points of taint (minimum 0). On the one hand this increases the tainted channeler’s power, but it also accelerates his decline into corruption and ultimate annihilation (see Corrupted Channelers, below).
 
:  For each spell cast using taint points, the tainted channeler must succeed at a Will save with a DC equal to 10 + spell level + taint used to pay for the spell, or his taint pool increases by 1d2–1 points of taint (minimum 0). On the one hand this increases the tainted channeler’s power, but it also accelerates his decline into corruption and ultimate annihilation (see Corrupted Channelers, below).
 
:  Additionally, each time a tainted channeler’s spell energy pool increases (e.g., for gaining a level in channeler or a prestige class that offers art of magic as a class ability), there is a chance that this additional power is added to her taint pool rather than her spell energy pool. The channeler must make a successful Will save (DC 10 + channeler’s taint pool score – channeler’s total spell energy) to resist the spread of taint. If the save succeeds, the channeler’s spell energy pool increases as normal. However, if the spellcaster fails his save, his taint pool increases by the amount his spell energy pool would have increased. Furthermore, if the channeler fails his Will save by 10 or more, his existing spell energy pool is decreased by 1 and his taint pool increases by an additional 1. :: A tainted channeler, unlike other creatures, is not destroyed when he reaches 30 taint. Instead, he undergoes a transformation when his taint exceeds his spell energy pool: he becomes a corrupted channeler. From this point on the difference between her taint pool and her spell energy pool, called her corruption level, is used to determine what effects the tainted channeler is subject to, as described in the table on the following page.
 
:  Additionally, each time a tainted channeler’s spell energy pool increases (e.g., for gaining a level in channeler or a prestige class that offers art of magic as a class ability), there is a chance that this additional power is added to her taint pool rather than her spell energy pool. The channeler must make a successful Will save (DC 10 + channeler’s taint pool score – channeler’s total spell energy) to resist the spread of taint. If the save succeeds, the channeler’s spell energy pool increases as normal. However, if the spellcaster fails his save, his taint pool increases by the amount his spell energy pool would have increased. Furthermore, if the channeler fails his Will save by 10 or more, his existing spell energy pool is decreased by 1 and his taint pool increases by an additional 1. :: A tainted channeler, unlike other creatures, is not destroyed when he reaches 30 taint. Instead, he undergoes a transformation when his taint exceeds his spell energy pool: he becomes a corrupted channeler. From this point on the difference between her taint pool and her spell energy pool, called her corruption level, is used to determine what effects the tainted channeler is subject to, as described in the table on the following page.
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 +
TAINT POOL
 +
{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
 +
! width="15%" bgcolor="wheat" valign="top" align="center" | ''' Corruption Level '''
 +
! width="40%" bgcolor="wheat" valign="top" align="left" | ''' Effect '''
 +
|-
 +
! width="15%"  valign="top" align="center" | ''' Corruption Level '''
 +
! width="40%"  valign="top" align="left" | ''' Effect '''
 +
|-
 +
|}
  
  
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::*  '''Hidden Master''': Dark forces swirl about the tainted channeler, corrupted spirits and Lost shades attracted by her vile aura. These entities seek to possess the tainted channeler in moments of weakness. Every time the tainted uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that an evil trapped spirit (HD equal to the tainted channeler’s caster level + 1 HD per level of the spell that was cast) will attempt to manifest by possessing her body. The tainted channeler may make a Will save as normal to resist the possession, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and protection from evil and other defensive measures used to prevent the possession are ineffective.
 
::*  '''Hidden Master''': Dark forces swirl about the tainted channeler, corrupted spirits and Lost shades attracted by her vile aura. These entities seek to possess the tainted channeler in moments of weakness. Every time the tainted uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that an evil trapped spirit (HD equal to the tainted channeler’s caster level + 1 HD per level of the spell that was cast) will attempt to manifest by possessing her body. The tainted channeler may make a Will save as normal to resist the possession, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and protection from evil and other defensive measures used to prevent the possession are ineffective.
 
::*  '''True Madness''':  The tainted channeler teeters on the edge of an abyss of insanity. Every time the tainted channeler uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that the tainted channeler will be subject to an insanity effect. The tainted channeler may make a Will save as normal to resist the insanity, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and mind blank and other defensive measures used to block mind-affecting effects are ineffective. The insanity lasts for a number of days equal to the level of the spell that provoked it.
 
::*  '''True Madness''':  The tainted channeler teeters on the edge of an abyss of insanity. Every time the tainted channeler uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that the tainted channeler will be subject to an insanity effect. The tainted channeler may make a Will save as normal to resist the insanity, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and mind blank and other defensive measures used to block mind-affecting effects are ineffective. The insanity lasts for a number of days equal to the level of the spell that provoked it.
 
  
  
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{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
 
{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
! width="30%" align="center" | '''TAINTED AREA or OBJECT'''
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! width="70%" align="center" | '''TAINTED AREA or OBJECT'''
 
! width="15%" align="center" | '''Taint DC'''  
 
! width="15%" align="center" | '''Taint DC'''  
 
! width="15%" align="center" | '''Check Interval'''  
 
! width="15%" align="center" | '''Check Interval'''  
! width="20%" align="center" | '''Taint Gained'''  
+
! width="15%" align="center" | '''Taint Gained'''  
 
|-
 
|-
| bgcolor="wheat" valign="top" align="left" | ''' Blight Marsh '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 12
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Week
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' Cold Downs '''
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|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 5
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|  valign="top" align="center" | ???
|  valign="top" align="center" | 1 Year
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d3-1 (min 1)
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Cold Shore '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 5
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Year
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1d3-1 (min 1)
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' The Endless Ice ''(& all North of the Scar is call the Woe)'' '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 15
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 3 Days
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d2
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' The Frozen Barrens '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 10
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| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Arc
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' Highhorn Mountains, Northern '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 15
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|  valign="top" align="center" | ???
|  valign="top" align="center" | 3 Days
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d2
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Highhorn Mountaints, Southern '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 5
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Arc
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1d3-1 (min 1)
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' The Scar '''
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|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 25
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|  valign="top" align="center" | ???
|  valign="top" align="center" | 12 Hours
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d4
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Edges of the Scar '''
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| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 15
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 3 Days
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' Kazak-Dur '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 20
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1 Day
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d3
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Tomb of God Flesh '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 35
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 6 Hours
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1d6
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' The Veil of Tears '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 12
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1 Week
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d3-1 (min 1)
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' The Weal '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 10
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Arc
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' The Withered Wood '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 15
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 2 Weeks
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d3-1
+
|  valign="top" align="center" | ???
 +
|-  
 +
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
 +
| bgcolor="wheat" valign="top" align="center" | ???
 +
| bgcolor="wheat" valign="top" align="center" | ???
 +
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|}
+
| valign="top" align="left" | ''' ??? '''
 
+
|  valign="top" align="center" | ???
 
+
| valign="top" align="center" | ???
{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
+
|  valign="top" align="center" | ???
! width="30%" align="center" | '''TAINTED AREA or OBJECT'''
+
|-
! width="15%" align="center" | '''Taint DC'''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
! width="15%" align="center" | '''Check Interval'''
+
| bgcolor="wheat" valign="top" align="center" | ???
! width="20%" align="center" | '''Taint Gained'''
+
| bgcolor="wheat" valign="top" align="center" | ???
 +
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
| bgcolor="wheat" valign="top" align="left" | ''' Black Mirror, Pale * '''
+
|  valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 5
+
|  valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Year
+
|  valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1
+
|  valign="top" align="center" | ???
 +
|-
 +
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
 +
| bgcolor="wheat" valign="top" align="center" | ???
 +
| bgcolor="wheat" valign="top" align="center" | ???
 +
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' Black Mirror, Blood * '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 8
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1 Arc
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d3-1 (min 1)
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Black Mirror, Grand * '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 12
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Week
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1d4-1 (min 1)
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|  valign="top" align="left" | ''' Black Mirror, Eye of the Shadow * '''
+
|  valign="top" align="left" | ''' ??? '''
|  valign="top" align="center" | DC 18
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1 Day
+
|  valign="top" align="center" | ???
|  valign="top" align="center" | 1d4
+
|  valign="top" align="center" | ???
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Region with Black Veins '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 20
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Day
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1d2
+
| bgcolor="wheat" valign="top" align="center" | ???
|-
 
|  valign="top" align="left" | ''' Dead Nexus '''
 
|  valign="top" align="center" | DC 15
 
|  valign="top" align="center" | 3 Days
 
|  valign="top" align="center" | 1
 
|-
 
|}
 
''<font size="1"> '''*''' Applies only within the chamber of the black mirror. If a creature touches the black liquid of the mirror, the DC increases by +10 and they risk becoming a Ghulam (see Chapter 3, Heart of Shadow). </font>''
 
 
 
 
 
{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
 
! width="30%" align="center" | '''TAINTED AREA or OBJECT'''
 
! width="15%" align="center" | '''Taint DC'''
 
! width="15%" align="center" | '''Check Interval'''
 
! width="20%" align="center" | '''Taint Gained'''
 
 
|-
 
|-
| bgcolor="wheat" valign="top" align="left" | ''' Tainted Object, Mild '''
+
|  valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 5
+
|  valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Year
+
|  valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1
+
|  valign="top" align="center" | ???
|-
 
|  valign="top" align="left" | ''' Tainted Object, Moderate '''
 
|  valign="top" align="center" | DC 10
 
|  valign="top" align="center" | 1 Arc
 
|  valign="top" align="center" | 1d3-1 (min 1)
 
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Tainted Object, Severe '''
+
| bgcolor="wheat" valign="top" align="left" | ''' ??? '''
| bgcolor="wheat" valign="top" align="center" | DC 15
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1 Week
+
| bgcolor="wheat" valign="top" align="center" | ???
| bgcolor="wheat" valign="top" align="center" | 1d2
+
| bgcolor="wheat" valign="top" align="center" | ???
 
|-
 
|-
|}
+
|  valign="top" align="left" | ''' ??? '''
 
+
|  valign="top" align="center" | ???
 
+
|  valign="top" align="center" | ???
{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0"
+
|  valign="top" align="center" | ???
! width="30%" align="center" | '''TAINTED AREA or OBJECT'''
 
! width="15%" align="center" | '''Taint DC'''
 
! width="15%" align="center" | '''Check Interval'''
 
! width="20%" align="center" | '''Taint Gained'''
 
|-
 
|  valign="top" align="left" | ''' Spells Cast in Tainted Areas '''
 
|  valign="top" align="center" | Area's Taint DC + Spell Level
 
|  valign="top" align="center" | -
 
|  valign="top" align="center" | Same as the Area
 
 
|-  
 
|-  
| bgcolor="wheat" valign="top" align="left" | ''' Touch of Tainted Individual '''
 
| bgcolor="wheat" valign="top" align="center" | Taint Score of the Individual
 
| bgcolor="wheat" valign="top" align="center" | -
 
| bgcolor="wheat" valign="top" align="center" | 1d2-1 (min 0)
 
|-
 
 
|}
 
|}
 
+
''<font size="1"> '''*''' Applies only within the chamber of the black mirror. If a creature touches the black liquid of the mirror, the DC increases by +10 <br> and they risk becoming a Ghulam (see Chapter 3, Heart of Shadow). </font>''
  
  

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