Editing Midnight Taint Rules
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− | + | =TAINT RULES MISSION STATEMENT= | |
In our opinion the TAINT rules for the Midnight RPG are poorly written and in some points incomplete. Herein we attempt to re-write, edit and add to the canon rules. Our goal is to NOT add new "house rules" unless necessary. | In our opinion the TAINT rules for the Midnight RPG are poorly written and in some points incomplete. Herein we attempt to re-write, edit and add to the canon rules. Our goal is to NOT add new "house rules" unless necessary. | ||
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− | + | ='''TAINT'''= | |
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: When Izrador was flung from the heavens, his flaming god-flesh was destroyed as it tore a great wound in the earth. The dark god’s spirit was shattered, dispersed like a foul mist over the frozen north. Then followed countless years, long ages in which his black essence coalesced, gathering strength with painful slowness until finally it was able to manifest as a shadowy presence in the north: bodiless, malevolent, and no longer truly a god. In all this time, Izrador’s dead god-flesh had mouldered in an icy grave deep within the Scar. As strength returned to his spirit, the Shadow reclaimed this divine flesh and began to reshape it to suit his purposes, pushing dark tendrils into the surrounding lands in order to leach out their vitality and tap the arcane energy that pulsed in Aryth’s flesh. For millennia these black veins infiltrated the northern lands, transforming the already ravaged region into a desolate and malignant wasteland. But still Izrador’s recovery was too slow, and so the dark god devised the zordrafin coriths and set his legates to building a network of black mirrors to steal the very magic of the world. | : When Izrador was flung from the heavens, his flaming god-flesh was destroyed as it tore a great wound in the earth. The dark god’s spirit was shattered, dispersed like a foul mist over the frozen north. Then followed countless years, long ages in which his black essence coalesced, gathering strength with painful slowness until finally it was able to manifest as a shadowy presence in the north: bodiless, malevolent, and no longer truly a god. In all this time, Izrador’s dead god-flesh had mouldered in an icy grave deep within the Scar. As strength returned to his spirit, the Shadow reclaimed this divine flesh and began to reshape it to suit his purposes, pushing dark tendrils into the surrounding lands in order to leach out their vitality and tap the arcane energy that pulsed in Aryth’s flesh. For millennia these black veins infiltrated the northern lands, transforming the already ravaged region into a desolate and malignant wasteland. But still Izrador’s recovery was too slow, and so the dark god devised the zordrafin coriths and set his legates to building a network of black mirrors to steal the very magic of the world. | ||
: But Izrador didn’t just steal the world’s arcane energies. He polluted and tainted them with his touch. The vile liquid of the mirrors is the same tarry substance that moves through the dark god’s monstrous black veins: arcane power corrupted by the essence of evil. | : But Izrador didn’t just steal the world’s arcane energies. He polluted and tainted them with his touch. The vile liquid of the mirrors is the same tarry substance that moves through the dark god’s monstrous black veins: arcane power corrupted by the essence of evil. | ||
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'''TAINT POOL LEVEL/EFFECT''' | '''TAINT POOL LEVEL/EFFECT''' | ||
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{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0" | {| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0" | ||
− | ! width=" | + | ! width="15%" bgcolor="wheat" valign="top" align="center" | ''' Corruption Level ''' |
− | ! width=" | + | ! width="40%" bgcolor="wheat" valign="top" align="left" | ''' Effect ''' |
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− | + | ! width="15%" valign="top" align="center" | ''' Corruption Level ''' | |
− | + | ! width="40%" valign="top" align="left" | ''' Effect ''' | |
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::* '''Hidden Master''': Dark forces swirl about the tainted channeler, corrupted spirits and Lost shades attracted by her vile aura. These entities seek to possess the tainted channeler in moments of weakness. Every time the tainted uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that an evil trapped spirit (HD equal to the tainted channeler’s caster level + 1 HD per level of the spell that was cast) will attempt to manifest by possessing her body. The tainted channeler may make a Will save as normal to resist the possession, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and protection from evil and other defensive measures used to prevent the possession are ineffective. | ::* '''Hidden Master''': Dark forces swirl about the tainted channeler, corrupted spirits and Lost shades attracted by her vile aura. These entities seek to possess the tainted channeler in moments of weakness. Every time the tainted uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that an evil trapped spirit (HD equal to the tainted channeler’s caster level + 1 HD per level of the spell that was cast) will attempt to manifest by possessing her body. The tainted channeler may make a Will save as normal to resist the possession, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and protection from evil and other defensive measures used to prevent the possession are ineffective. | ||
::* '''True Madness''': The tainted channeler teeters on the edge of an abyss of insanity. Every time the tainted channeler uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that the tainted channeler will be subject to an insanity effect. The tainted channeler may make a Will save as normal to resist the insanity, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and mind blank and other defensive measures used to block mind-affecting effects are ineffective. The insanity lasts for a number of days equal to the level of the spell that provoked it. | ::* '''True Madness''': The tainted channeler teeters on the edge of an abyss of insanity. Every time the tainted channeler uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that the tainted channeler will be subject to an insanity effect. The tainted channeler may make a Will save as normal to resist the insanity, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and mind blank and other defensive measures used to block mind-affecting effects are ineffective. The insanity lasts for a number of days equal to the level of the spell that provoked it. | ||
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{| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0" | {| class="wikitable" style="text-align:left" border="1" cellpadding="1" cellspacing="0" | ||
− | ! width=" | + | ! width="70%" align="center" | '''TAINTED AREA or OBJECT''' |
! width="15%" align="center" | '''Taint DC''' | ! width="15%" align="center" | '''Taint DC''' | ||
! width="15%" align="center" | '''Check Interval''' | ! width="15%" align="center" | '''Check Interval''' | ||
− | ! width=" | + | ! width="15%" align="center" | '''Taint Gained''' |
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− | | bgcolor="wheat" valign="top" align="left" | ''' | + | | bgcolor="wheat" valign="top" align="left" | ''' ??? ''' |
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− | + | ''<font size="1"> '''*''' Applies only within the chamber of the black mirror. If a creature touches the black liquid of the mirror, the DC increases by +10 <br> and they risk becoming a Ghulam (see Chapter 3, Heart of Shadow). </font>'' | |