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Minartyr's family are huscarls, minor nobility, to Earl Andrin of Kenstone island. The Royal Coast Guard of the Hendriki is a levy of sorts upon a subset of noble houses and their vassals. Each Earl or Sherrif provides the means for one or more ships to be built and maintained and their vassals in turn provide crew and fighting men. This is both an honour and a duty, passed down through generations.
 
Minartyr's family are huscarls, minor nobility, to Earl Andrin of Kenstone island. The Royal Coast Guard of the Hendriki is a levy of sorts upon a subset of noble houses and their vassals. Each Earl or Sherrif provides the means for one or more ships to be built and maintained and their vassals in turn provide crew and fighting men. This is both an honour and a duty, passed down through generations.
  
Minartyr was raised into that duty and took it seriously, rising to the rank of marine-signaller. As such he commanded men in battle as well as taking responibility for communications and the manouevres of the ship, Swift Justice, within the fleet. Years of service came to an end when Minartyr was drummed out of the service for botching a close shore drill that left the Swift Justice aground with a cracked hull. Ordinarily a failure of this magnitude would have seen Minartyr executed. However Minartyr's father, Ingold, intervened with a personal plea on behalf of his second son. Earl Andrin, in light of the family's long service and his personal friendship with Ingold, commuted the sentence to exile from Hendriki lands.  
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Minartyr was raised into that duty and took it seriously, rising to the rank of marine-signaller. As such he commanded men in battle as well as taking responibility for communications and the manouevres of the ship, Swift Justice, within the fleet. Years of service came to an end when Minartyr was drummed out of the service for botching a close shore drill that left the Swift Justice aground with a cracked hull. Ordinarily a failure of this magnitude would have seen Minartyr executed however Minartyr's father, Ingold, intervened with a personal plea on behalf of his second son. Earl Andrin, in light of the family's long service and his personal friendship with Ingold, commuted the sentence to exile from Hendriki lands.  
  
His elder brother, Oranvil, took his wife, Druva, and his two children, Huma (F/5) and Bren (M/3), into his household at his brother's request rather than see them follow Minartyr into exile.  
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His elder brother, Oranvil, took his wife, Druva, and his two children, Huma (F/5) and Bren (M/3), into his household rather than see them follow Minartyr into exile.  
  
 
Since then Minartyr has drifted, working as both ship's crew (he is, in fact, a fine officer) and, when nothing else is available, as a sellsword. These days he is more adrift than aground.
 
Since then Minartyr has drifted, working as both ship's crew (he is, in fact, a fine officer) and, when nothing else is available, as a sellsword. These days he is more adrift than aground.
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==Character Details==
 
==Character Details==
  
* Name: '''Minartyr Cleareyes'''
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* Name: '''your PC's name goes here'''
 
* Race: '''human'''
 
* Race: '''human'''
 
* Cults:-  
 
* Cults:-  
 
** Rune Level:  
 
** Rune Level:  
** Initiate: '''Dormal'''
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** Initiate: '''This is the main religions that you follow. One of these must be Pavis'''
***Sub Cults: ''None'''
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***Sub Cults: '''This is a narrowing of focus in your religion, many cults do not have sub-cults'''
** Lay Member: '''Orlanth, Humakt'''
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** Lay Member: '''These are religions that you are affiliated with in a small way'''
* Social Condition: '''Huscarl by behaviour, Outcast by law'''
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* Social Condition: '''Insert Social Rank'''
* Sex: '''Male'''
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* Sex: '''Your Pc's gender goes here'''
* Previous Experience: '''Civilised Noble'''
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* Previous Experience: '''This is the breakdown of your experience before the game. It's a bookkeeping thing but useful for backstory'''
  
 
==Characteristics==
 
==Characteristics==
 
Str: '''16''', Con: '''15''', Siz: '''9''', Int: '''12'', Pow: '''12''',  
 
Str: '''16''', Con: '''15''', Siz: '''9''', Int: '''12'', Pow: '''12''',  
 
Dex: '''18''':, App: '''11'''.
 
Dex: '''18''':, App: '''11'''.
*Damage Bonus/Minus: '''+1d4'''
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*Damage Bonus/Minus: '''+/-xx'''
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*Encumbrance limit: xx Encumbrance.
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +12%'''
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*'''Agility: +/-xx%'''
 
**Boat (05): xx%
 
**Boat (05): xx%
 
**Climb (40): xx%
 
**Climb (40): xx%
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*'''Knowledge: +02%'''
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*'''Knowledge: +/-xx%'''
 
**Animal Lore (05): xx%
 
**Animal Lore (05): xx%
 
**Craft  --- (10): xx%
 
**Craft  --- (10): xx%
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*'''Manipulation: +13%'''
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*'''Manipulation: +/-xx%'''
 
**Conceal (05): xx%
 
**Conceal (05): xx%
 
**Devise (05): xx%
 
**Devise (05): xx%
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*'''Perception: +06%'''
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*'''Perception: +/-xx%'''
 
**Listen (05): xx%
 
**Listen (05): xx%
 
**Scan (25): xx%
 
**Scan (25): xx%
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*'''Stealth: +07%'''
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*'''Stealth: +/-xx%'''
 
**Hide (10): xx%
 
**Hide (10): xx%
 
**Sneak (10): xx%
 
**Sneak (10): xx%
  
  
*'''Communication: +04%'''
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*'''Communication: +/-xx%'''
 
**Fast Talk (05): xx%
 
**Fast Talk (05): xx%
 
**Orate (05): xx%
 
**Orate (05): xx%
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==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +13%
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* Attack Bonus/Minus: +/-xx%
* Parry Bonus/Minus: +12%
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* Parry Bonus/Minus: +/-xx%
*Strike Ranks: Siz: 4 +Dex: 2 = '''6'''
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*Strike Ranks: Siz: x +Dex: x = '''x'''
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|RH Weapon Club || 1d6+1d4|| 9 || 8 || xx% || xx% || --- || .5
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|RH Weapon Club || 1d6|| x || x || xx% || xx% || xxm || .5
 
|-
 
|-
 
|2H Weapon || xx || xx || xx || xx% || x% || xxm || xx
 
|2H Weapon || xx || xx || xx || xx% || x% || xxm || xx
 
|-
 
|-
|RH Hurled Stone || 1d4+1d2 || x || --- ||xx % || --- || 20m || xx
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|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx
 
|-
 
|-
|2H Missile Weapon|| xx || x || xx || 35% || xx% || 100m || .1
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|2H Missile Weapon|| xdx || x || xx || 35% || xx% || 100m || .1
 
|-
 
|-
|LH Shield Target || 1d6 || x|| xx || xx% || xx% || --- || 3
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|LH Shield Target || 1d6 || x|| xx || xx% || xx% || xxm || 3
 
|-
 
|-
|RH Dagger || 1d4+2+1d4 ||9 || x || xx% ||xx % || --- || .5
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|RH Dagger || 1d4+2 ||x || x || xx% ||xx % || xxm || .5
 
|-
 
|-
|Fist || 1d3+1d4 || 9|| xx || xx% || xx% || --- || ---
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|Fist || 1d3 || 8|| xx || xx% || xx% || xxm || xx
 
|-
 
|-
|Kick || 1d6+1d4 || 9 || xx || xx% || xx% || --- || ---
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|Kick || 1d6 || 8 || xx || xx% || xx% || xxm || xx
 
|-
 
|-
|Head Butt || 1d4+1d4 || 9||  || xx% || --- || --- || ---
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|Head Butt || 1d4 || x||  || xx% || xx% || xxm || xx
 
|-
 
|-
|Grapple || Special || 9 || special || xx% || xx% || --- || ---
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|Grapple || Special || x || special || xx% || xx% || xx || xx
 
|}
 
|}
  
 
==Magic==
 
==Magic==
 
*'''Power:-'''
 
*'''Power:-'''
** Current Characteristic POW: 12
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** Current Characteristic POW: xx
** Current Magic Points: 12
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** Current Available POW: xx
** Current Stored Magic Points: ---
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** Current Stored POW: xx
  
  
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*Armour:
 
*Armour:
  
*Other:
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*Other:Mule, .
**Mule, .
 
  
 
*Magic Items:
 
*Magic Items:
  
 
- Main Page; [[Parade Way Blues]]
 
- Main Page; [[Parade Way Blues]]

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