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When a character tries to do something that might work but might not, like attacking another character, add his level to a six-sided dice roll for his efforts.  Add a difficulty number to another six-sided dice roll for everything that stands in his way of his efforts. If the sum of the character's roll is higher than the sum of the opposing roll, then he is successful.
 
When a character tries to do something that might work but might not, like attacking another character, add his level to a six-sided dice roll for his efforts.  Add a difficulty number to another six-sided dice roll for everything that stands in his way of his efforts. If the sum of the character's roll is higher than the sum of the opposing roll, then he is successful.
  
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If the character is trying to do something to another character, that other character is the target of the effort.  The target's level is usually the difficulty number. If a character is a warrior or dragon, add 1 to their level and roll when the character attacks. The difficulty of attacking a warrior or dragon is that target's level + 1.
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If the character is trying to do something to another character, that other character is the target of the effort.  The target's level is usually the difficulty number. If a character is a warrior or dragon, add +1 to their level and roll when the character attacks. The difficulty of attacking a warrior or dragon is that target's level +1.
  
 
Use the following scale for other difficulty modifiers:
 
Use the following scale for other difficulty modifiers:

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