Editing Minimee Pinn
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=Seeming= | =Seeming= | ||
− | Minimee looks like a fat crow. She waddles; there is no other word that | + | Minimee looks like a fat crow. She waddles; there is no other word that suits how she gets from one place to another. Over her black garments she wears a suit of very light yet strong black chain mail. Almost the only colorful thing she wears is a belt the hue of drying blood. It matches the color of her eyes. |
− | Her early near-undeath experience and the long time she spent bedridden have left visible marks on Minimee. She is shorter than any other adult dwarf in the clan, and her brown hair is already graying. Her arms and legs are disturbingly thin | + | Her early near-undeath experience and the long time she spent bedridden have left visible marks on Minimee. She is shorter than any other adult dwarf in the clan, and her brown hair is already graying. Her arms and legs are disturbingly thin. Her gait is unsteady, and her hands tremble visibly all the time, reducing her fine motor control. |
− | Despite her obvious physical shortcomings, Minimee Pinn still has a strong personality, an aura of power and assurance, especially when she speaks. Her contralto voice | + | Despite her obvious physical shortcomings, Minimee Pinn still has a strong personality, an aura of power and assurance, especially when she speaks. Her contralto voice can be compelling. |
− | She smells of incense | + | She smells of incense. |
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=Behavior= | =Behavior= | ||
− | Though her eyes are crimson, Minimee does not see the world through a red haze. Instead, everything looks a little gray and gloomy. She recalls her younger self, | + | Though her eyes are crimson, Minimee does not see the world through a red haze. Instead, everything looks a little gray and gloomy. She recalls her younger self, dwarf who used to laugh at jokes and sing, and it is almost as if she were a stranger. |
Family and honor and duty are dwarven values that still matter much to Minimee, but her cheer and love of life are gone, replaced by biting sarcasm and a cold and burning desire to master death and magic and bring order to both the living and the dead. What happened to her must never happen again. | Family and honor and duty are dwarven values that still matter much to Minimee, but her cheer and love of life are gone, replaced by biting sarcasm and a cold and burning desire to master death and magic and bring order to both the living and the dead. What happened to her must never happen again. | ||
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[http://www.myth-weavers.com/sheetview.php?sheetid=328111 Character Sheet] | [http://www.myth-weavers.com/sheetview.php?sheetid=328111 Character Sheet] | ||
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Haversack - Perishable: Divine scrolls of Lesser Restoration and Restoration, arcane scrolls of Mage Armor and Shield, parchment x5, tindertwigs x10, trail rations (6 days' worth), torches x3, chalk, caltrops x3. | Haversack - Perishable: Divine scrolls of Lesser Restoration and Restoration, arcane scrolls of Mage Armor and Shield, parchment x5, tindertwigs x10, trail rations (6 days' worth), torches x3, chalk, caltrops x3. | ||
− | Haversack - Special: | + | Haversack - Special: Three 25-gp blocks of incense (for the spell Augury), 50 gp of ruby dusty (for the spell Continual Flame), and an onyx worth 50 gp (for the spell Animate Dead). |
Total weight of items in Haversack: 50.5 pounds. | Total weight of items in Haversack: 50.5 pounds. | ||
− | Total cost: | + | Total cost: 8927.8 gp. |
− | Remaining funds: | + | Remaining funds: 72.2 gp. |
*An Excel file with all the costs and weights can be provided should anyone wish to check the computations. | *An Excel file with all the costs and weights can be provided should anyone wish to check the computations. | ||
− | = | + | =Spells= |
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Orisons: Cure Minor Wounds x2, Detect Magic, Guidance, Purify Food and Drink | Orisons: Cure Minor Wounds x2, Detect Magic, Guidance, Purify Food and Drink | ||
− | First Level: Cause Fear*, Cure Light Wounds x2, | + | First Level: Cause Fear*, Cure Light Wounds x2, Endure Elements, Sanctuary |
− | Second Level: Death Knell* | + | Second Level: Death Knell*, Silence, Spiritual Weapon, Summon Monsters II |
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+ | Third Level: Cure Serious Wounds, Dispel Magic*, Water Walk | ||
An asterisk denotes a bonus domain spell. | An asterisk denotes a bonus domain spell. | ||
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