Editing Miracles
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+ | The miracle system (performing miracles) in torglike can also be seen as an ORE variant. | ||
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Founding principles | Founding principles | ||
− | #Miracles should be fun and easy to use. | + | #Miracles should be fun and easy to use. |
− | #Faith casters should be a bit more discerning when calling on their god as compared to spellcasters. | + | #Faith casters should be a bit more discerning when calling on their god as compared to spellcasters. |
− | # | + | #Including torg concepts such as focus. |
− | + | [[ | |
− | ==='''PERFORMING MIRACLES'''=== | + | ==='''PERFORMING MIRACLES'''===]] |
*In torglike, miracle workers (such as priests, shamans) roll their dicepool to determine whether they have successful performed a miracle. | *In torglike, miracle workers (such as priests, shamans) roll their dicepool to determine whether they have successful performed a miracle. | ||
− | *Unlike spellcasting, miracles generally do not need to beat a foe's | + | *Unlike spellcasting, miracles generally do not need to beat a foe's 'Resist' difficulty. Instead, miracles must beat the miracles 'Focus' difficulty (''this means that miracles are more independent of the foe's strength than spells are''). |
*To successful perform a miracle, roll Spirit + Faith | *To successful perform a miracle, roll Spirit + Faith | ||
− | **Width 2 sets work only if they are equal to or greater than the | + | **Width 2 sets work only if they are equal to or greater than the Focus difficulty. Eg. a 2x6 set miracle will work on a foe if the miracle has a Focus6 difficulty or less. A Focus7 miracle wouldn't have worked. |
− | **Width 3 or greater sets do NOT need to roll equal to or over | + | **Width 3 or greater sets do NOT need to roll equal to or over Focus. (''Otherwise miracles are too underpowered'') |
*There are also circumstance modifiers that affect the chance of performing miracles | *There are also circumstance modifiers that affect the chance of performing miracles | ||
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==='''ACTIVELY RESISTING'''=== | ==='''ACTIVELY RESISTING'''=== | ||
− | *Miracles cannot be actively resisted unless the character has the faith skill as well. It is a full-round action of denouncing the opposing faith and results in increasing the focus difficulty of the miracle by +2. Also, sets of | + | *Miracles cannot be actively resisted unless the character has the faith skill as well. It is a full-round action of denouncing the opposing faith and results in increasing the focus difficulty of the miracle by +2. Also, sets of any width must now beat the focus difficulty. |
==='''FAILED MIRACLES'''=== | ==='''FAILED MIRACLES'''=== | ||
− | *If the miracle fails (dice pool has no successes or does not beat the | + | *If the miracle fails (dice pool has no successes or does not beat the focus), then the miracle worker cannot perform '''THAT''' same miracle again until he/she has communicated with God and performed a penance. After the penance is complete, access to that miracle is restored. The penance is directly related to the Focus difficulty of the miracle. For example, a failed bless miracle with focus3 would need only a nights rest + rosary in the morning (for catholics) or 20min meditation (for buddhists) to be restored. A failed Faith Healing with focus6 would need a more severe penance such as donating a week of community service in the name of your god, or a 3 day fast with nothing but water/juice (with an associated penalty to the body stat while fasting). |
==='''MIRACLE RESULTS'''=== | ==='''MIRACLE RESULTS'''=== | ||
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***Width4 | ***Width4 | ||
***Width5 | ***Width5 | ||
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*'''Faith Healing''' | *'''Faith Healing''' |