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[[File:Mireille Dembélé .png|right]]
 
[[File:Mireille Dembélé .png|right]]
 
[https://wiki.rpg.net/index.php/Savage_X-COM back to main page]
 
 
 
===Background===
 
===Background===
  
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This was early days, late 2017. The French government covered it up. Industrial accident. Dembélé had seen the ship, though, and tried to use her military and government connections to pursue the matter. She was shut down, hard, eventually losing her commission before going on a personal vendetta to uncover the truth and rescue her people. Six months in the wild drew the attention of X-INT, who scooped her up during the Green November attacks. Her global-tier experience with urban reconnaissance and her extraordinary identification and recall abilities served her well in that mission, but she wanted more. When the X-COM Project was activated, Dembélé worked her way to the front line for a Sword team.
 
This was early days, late 2017. The French government covered it up. Industrial accident. Dembélé had seen the ship, though, and tried to use her military and government connections to pursue the matter. She was shut down, hard, eventually losing her commission before going on a personal vendetta to uncover the truth and rescue her people. Six months in the wild drew the attention of X-INT, who scooped her up during the Green November attacks. Her global-tier experience with urban reconnaissance and her extraordinary identification and recall abilities served her well in that mission, but she wanted more. When the X-COM Project was activated, Dembélé worked her way to the front line for a Sword team.
  
*''1er Régiment de Parachutistes d'Infanterie de Marine (1st Marine Infantry Parachute Regiment)''
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===Character Rank===  
*''Commandement des forces spéciales Terre (Army Special Forces Command)''
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Novice
*''Commandement des Opérations Spéciales (Special Operations Command)
 
''
 
==Character Build==
 
Rank: Novice (2 advances)
 
  
 
===Hindrances===
 
===Hindrances===
*Death Wish (minor) - will take any risk to rid the earth of aliens or to save her family
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*Death Wish (minor)
*Loyal (minor) - risks her life for her friends/family without hesitation
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*Loyal (minor)
 
*Quirk (talks to animals as if they were people; minor)
 
*Quirk (talks to animals as if they were people; minor)
*Ruthless (minor) - will do most anything to accomplish her goals
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*Ruthless (minor)
 
*Vow ('I will find my people', minor)
 
*Vow ('I will find my people', minor)
  
 
===Attributes===
 
===Attributes===
*Agility d10
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*Agility d8
 
*Smarts d6
 
*Smarts d6
 
*Spirit d6
 
*Spirit d6
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*Survival d6, +2 to rolls
 
*Survival d6, +2 to rolls
  
===Edges===
 
'''Eidetic Memory''' <br>
 
''Requirements: Smarts d6'' <br>
 
You may not be particularly brilliant, but you have a mind like a camera. You gain a +2 bonus on Common Knowledge rolls, and on Smarts rolls made to remember something.
 
 
'''Commando''' <br>
 
''Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+'' <br>
 
Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.
 
 
'''Close Range Fighter''' <br>
 
''Requirements: Novice, Agility d8+, Fighting d8+'' <br>
 
The character is a deadly expert in hand-to-hand combat. If the character closes in on an enemy and attacks in the same round, he or she receives a +2 bonus to the Fighting and Damage roll.
 
 
==Combat==
 
 
===Derived Statistics===
 
===Derived Statistics===
 
*Standard Pace 7
 
*Standard Pace 7
*Parry 6 / 8 with sword
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*Parry 6
 
*Size 0
 
*Size 0
 
*Toughness 9
 
*Toughness 9
 
===Weapons===
 
*alloy sword: 1d10+STR, AP 3, Parry +2
 
*combat knife: 1d6+STR, AP 0, throwable
 
*light submachine gun w/flashlight + suppressor: 2d6, AP 0, ROF 3, Shots 30, Range 12/24/48, 3-round burst, Auto, CQB [Bulky 3, Fragile 2]
 
*light pistol w/suppressor: 2d6, AP 0, ROF 1, Shots 15, Range 8/16/32, CQB [Bulky 2, Fragile 1]
 
 
==Gear==
 
encumbrance 58.3/60
 
 
*X-COM Combat Armor w/ radio headset (weight 8+1)
 
*FN P90 light submachine gun w/ rail mountable flashlight + MILSPEC suppressor [Bulky 3, Fragile 2] (weight 8+1+2.5), 3 reloads (weight 3)
 
*H&K USP light pistol w/ MILSPEC suppressor [Bulky 2, Fragile 1] (weight 4+.5+2), 4 reloads (weight 2)
 
*Alloy sword [Parry +2] (weight 3)
 
*Combat knife (weight 1)
 
*M8 smoke grenade x2 (weight 1)
 
*M84 stun grenade x3 (weight 1)
 
*night vision goggles (weight 2)
 
*gas mask (weight 4)
 
*5 chemlights (weight 1)
 
*flare (weight 1)
 
*restraints x3 (weight .3)
 
*canteen (weight 3)
 
*crowbar (weight 3)
 
*bolt cutters (weight 3)
 
 
removed
 
*MRE (weight 3)
 

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