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Back to [[Heartstone Codex]] '''Miriam, Female Human, About 20 years old, played by tomas''' *Class: Burglar 1st level *Action dice: 3d4 *Recent changes to sheet: ''NB Pease don't alter the format too much; if we alter one, I want to alter all.'' =Stats= *STR 13 (+1) / DEX 13 (+1) / CON 13 (+1) *INT 11 (0) / WIS 16 (+3) / CHA 14 (+2) '''Combat''' *Init: +3 (2 Burglar + 1 Dex) *BAB: +1 / Melee +1 / Ranged +1 *Defence: 12 (10 + 2 Burglar + 1 DEX - 1 Leather Armor DP) *DR: 2 (Studded Leather Torso Armor) *Fort: +1 (0 +1 Con) / Ref: +3 (2 +1 Dex) / Will: +3 (0 +3 Wis) *Vitality Points: 7 / Wound Points: 13 '''Common Attacks/Defences/Actions:''' *Short Sword +1 To Hit; 1d8 Damage; 19-20; Keen 4 *Dagger +1 To Hit; 1d6 Damage; 19-20; Bleed, Hurt =Social, Interests & Religion= '''Social:''' *Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings]) *Legend: x *Reputation: *Renown. Heroic: 0. Religious: 0. Temporal: 0. '''Interests:''' *Language: Native Language *Language: TBD *Study: Sturian Religion *Study: Saphetian politics '''Religion:''' * * =Abilities, Feats & Proficiencies= *Adaptable: ''Grace under Pressure'': +3 bonus to rolls boosted by Action Dice *Adaptable: ''Origin skill'': +2 origin skills *Adaptable: ''Inquisitive mind'': +2 interests *Rogue: Practiced Sneak (if action die spent on sneak and it fails, action die is returned) *Rogue: Sharp Mind (+1 skill per level) *Rogue: Trap Sense (roll twice for REF save against traps) *Rogue: Ambush Basics (2 rounds to make ambush/tactics check. Additional die of sneak attack damage) *Burglar: Dexterous (spend 1 action dice and add two action dice to Dex-based skill) *Burglar: Very, very sneaky (Don't fail Acrobatics or sneak if no error and beats DC 20+level) *Feat: Darting Weapon (get 2 attacks at -2) *Feat: Elusive (-1 to attacks for +1 to defense up to +4) *Proficiencies: Edged weapons (forte) / Blunt weapons =Skills (ranks/stat/misc)= ''(8+Int 0 +SM 1 = 9/lvl) = 36'' *Acrobatics** 1 (0/Dex1/0) *Athletics** 4 (4/Str/0) *Blend* 5 (3/Cha2/0) *Bluff** 6 (4/Cha2/0) *Crafting** (Jewelry) 0 (0/Int0/0) *Disguise* 6 (4/Cha2/0) *Haggle** 3 (0/Wis3/0) *Impress *Intimidate *Investigate** 6 (3/Wis3/0) *Medicine *Notice** 6 (3/Wis3/0) *Prestidigitation** 4 (3/Dex1/0) *Resolve* 2 (1/1Con/0) *Ride** 1 (0/Dex1/0) *Search** 3 (3/Int0/0) *Sense Motive* 6 (3/Wis3/0) *Sneak** 4 (3/Dex1/0) *Survival *Tactics 2 (2/Int0/0) One asterisk = Origin skills / Two = Burglar class skills =Gear= Starting Money 100s *Studded leather armor *Short sword *dagger *Disguise Kit *Water skin *Pouch (50 coins) 2s *Bedroll *Flint/tinder *Backpack *Candles =History= '''Born: 26th day of the 12th month of 475''' ''Info *Death I: Each of your attacks against a living creature inflicts 2 additional damage. You may also cast deathwatch at will.'' =Notes=
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