Editing Miriam

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*Adaptable: ''Origin skill'': +2 origin skills
 
*Adaptable: ''Origin skill'': +2 origin skills
 
*Adaptable: ''Inquisitive mind'': +2 interests
 
*Adaptable: ''Inquisitive mind'': +2 interests
*Rogue: Practiced Sneak (if action die spent on sneak and it fails, action die is returned)
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*Rogue: Practiced Sneak
*Rogue: Sharp Mind (+1 skill per level)  
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*Rogue: Sharp Mind (+1 to skill rolls)  
*Rogue: Trap Sense (roll twice for REF save against traps)
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*Rogue: Trap Sense
*Rogue: Ambush Basics (2 rounds to make ambush/tactics check. Additional die of sneak attack damage)
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*Rogue: Ambush Basics
*Burglar: Dexterous (spend 1 action dice and add two action dice to Dex-based skill)
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*Feat: Darting Weapon
*Burglar: Very, very sneaky (Don't fail Acrobatics or sneak if no error and beats DC 20+level)
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*Feat: Elusive
*Feat: Darting Weapon (get 2 attacks at -2)
 
*Feat: Elusive (-1 to attacks for +1 to defense up to +4)
 
  
 
*Proficiencies:  Edged weapons (forte)  /  Blunt weapons
 
*Proficiencies:  Edged weapons (forte)  /  Blunt weapons

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