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==Government==
 
==Government==
The Tiefling Parliament is the main government of the Tiefling Confederacy and act as both lawmakers and judges. The parliament is situated in the city of Adamalasha, with circuit Triunes riding between outlying settlements to relay decrees and settle disputes.
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The Tiefling Parliament is the main governemt of the Tiefling Confederacy and act as aboth lawmakers and judges. The parliament is situated in the city of Adamalasha, with circuit Triunes riding between outlying settlments to relay decrees and settle disputes.
  
 
==Religion==
 
==Religion==
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==Language==
 
==Language==
Dragonborn speak '''Dwarven Trade''' (Common) and '''Draconic'''. Dragonborn may speak telepathically to any other dragonborn within 30 feet if they have line of sight.  
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Dragonborn speak '''Dwarven Trade''' (Common) and '''Draconic'''. Dragonborn may speak telepathically to any other dragonborn within 30 feet if they have line of sight.
 
 
Dragonborn emit noticeable pheromones that add depth of emotion easily perceived and nuanced by other dragonborn, but other species can smell them too and have a crude shorthand as to what some of the more commonly prominent smells indicate.
 
 
 
Halflings in particular are fond of saying, ''"Nothing smells so good as fresh baked yeast bread, but an angry dragonborn comes close."''
 
  
 
==Government==
 
==Government==
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=HALFLINGS=
 
=HALFLINGS=
Island dwellers, halflings area pastoral folk. Fishermen, herdsmen, and farmers who value family over all else. Halflings share their island home with a race of Half Giants.
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Island dwellers, halflings area pastoral folk. Fishermen, herdsmen, and farmers who value family over all else. Halflings share their island home with a race of Giants.
  
 
==Language==
 
==Language==
Halflings do not have their own language. Halflings speak '''Dwarven Trade''' (Common) and '''Giantish'''
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Halflings do not have their own language. Halflins speak '''Dwarven Trade''' (Common) and '''Giantish'''
  
 
==Government==
 
==Government==
 
Halfling government, such as it is is usually an impromptu affair of casual conversation over barley and beer and rich fish stew. Whoever would speak, halfling or giant, may speak and be heard. In matters of judgement, volunteers are selected from among whatever halflings and giants are present at the time (usually 3 or 5 individuals) and their judgement is abided.
 
Halfling government, such as it is is usually an impromptu affair of casual conversation over barley and beer and rich fish stew. Whoever would speak, halfling or giant, may speak and be heard. In matters of judgement, volunteers are selected from among whatever halflings and giants are present at the time (usually 3 or 5 individuals) and their judgement is abided.
 
Halflings are signatory members  of the Tiefling Confederacy.
 
  
 
==Religion==
 
==Religion==
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Jon Kon appears as a young lad in his halfling form, but is a known changeling and will usually appear to folk first as an animal before transforming into a tousel haired boy with a shepherd's crook in one hand and a sling in the other.
 
Jon Kon appears as a young lad in his halfling form, but is a known changeling and will usually appear to folk first as an animal before transforming into a tousel haired boy with a shepherd's crook in one hand and a sling in the other.
  
If spurred to action, Jon Kon likes to sling acorns that explode when they hit something.
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If spurred to action, Jon Kon likes to sling acorns that explode when they hit sommething.
  
 
===Kuolema===  
 
===Kuolema===  
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==[[D%26D_5E:_Mirrors_of_the_Mortal_Realm|Return to Main Page]]==
 
==[[D%26D_5E:_Mirrors_of_the_Mortal_Realm|Return to Main Page]]==
  
=HALF GIANTS=
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=GIANTS=
The Half Giants of the Dragon Archipelago are descended from storm giants, typically growing 9-12 feet. They are by and large loremasters and arcanists. They share their society with the halfling people, and while they do not make as clear a moiety as do Tieflings and Dragonborn, both peoples fill needs the other cannot and share in the joy and labor of community and living.
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The Giants of the Dragon Archipelago are by and large loremasters and arcanists. They share their society with the halfling people, and while they do not make as clear a moiety as do Tieflings and Dragonborn, both peoples fill needs the other cannot and share in the joy and labor of community and living.
  
 
==Language==
 
==Language==
Half Giants speak '''Dwarven Trade''' (Common) and '''Giantish''' as well as '''Primordial'''.
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Giants speak '''Dwarven Trade''' (Common) and '''Giantish''' as well as '''Primordial'''.
  
 
==Government==
 
==Government==
Half Giants believe in peaceable agreement between parties and gianatfolk in conflict can sit and talk for days or seasons to come to a workable arrangement. They hold themselves accountable one to another, but they do not practice any form of governance beyond the adult tendency to look out for and teach the young.
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Giants believe in peaceable agreement between parties and gianatfolk in conflict can sit and talk for days or seasons to come to a workable arrangement. They hold themselves accountable one to another, but they do not practice any form of governance beyond the adult tendency to look out for and teach the young.
  
 
==Religion==
 
==Religion==
Half Giants revere, study, and interact with elemental forces, but they are also fascinated and delighted with the deities observed by the Halfling folk and often pay them similar reverence.
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Giants revere, study, and interact with elemental forces, but they are also fascinated and delighted with the deities observed by the Halfling folk and often pay them similar reverence.
  
Only '''Kuolema''' baffles them. They are physically unable to hear her name when it is spoken, and though half giants live longer even than Elves, none of their kind remember ever having seen her, though there are giantish recollections of visitation and interaction with both '''Mok Ji''' and '''Jon Kon'''.
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Only '''Kuolema''' baffles them. They are physically unable to hear her name when it is spoken, and though giants live longer even than Elves, none of their kind remember ever having seen her, though there are giantish recollections of visitation and interaction with both '''Mok Ji''' and '''Jon Kon'''.
  
 
==[[D%26D_5E:_Mirrors_of_the_Mortal_Realm|Return to Main Page]]==
 
==[[D%26D_5E:_Mirrors_of_the_Mortal_Realm|Return to Main Page]]==
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==Language==
 
==Language==
Barbarians of the Plains speak '''Dwarven Trade''' (Common) and the '''Barbarian Tongue''' which can be understood by both Plains and Steppe Barbarians. Each Barbarian also speaks the dialect of his particular clan.  
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Barbarians of the Plains speak '''Dwarven Trade''' (Common) and the '''Barbarian Tongue''' which can be understood by both Plains and Steppe Barbarians. Each Barbarian also speaks the tongue of his particular clan.  
  
 
Barbarians of the Steppe typically do not speak '''Dwarven Trade''' (Common), but they speak the '''Barbarian Tongue''' as well as the tongue of their particular tribe. Barbarian PCs can select one bonus language. This language can be '''Dwarven Trade''' (Common) if desired, but does not have to be. Throughout the Empire and the Confederacy, the '''Human''' tongue is the most versatile after '''Dwarven Trade'''.
 
Barbarians of the Steppe typically do not speak '''Dwarven Trade''' (Common), but they speak the '''Barbarian Tongue''' as well as the tongue of their particular tribe. Barbarian PCs can select one bonus language. This language can be '''Dwarven Trade''' (Common) if desired, but does not have to be. Throughout the Empire and the Confederacy, the '''Human''' tongue is the most versatile after '''Dwarven Trade'''.
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Above the animal totems of the clans, the spirit of Night is regarded as a spirit of mysteries and hidden strength.
 
Above the animal totems of the clans, the spirit of Night is regarded as a spirit of mysteries and hidden strength.
  
===Storms===
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===The Lady===
The spirit of storms manifests as a raging fury of weather with a great warrior wielding thunder's hammer at the storm's heart.
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Lithe and young, the Lady is depicted as a young girl clad in a dark cloak with her long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her eyes.
  
===Trickster===
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The Lady bears a pair of bone daggers, stained a deep red along the blades.
The trickster is the spirit of unexpected change, a shapeshifter and manipulator of fire. The fox is the most common form he is found in.
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===The Slain God===
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The Slain God is a figure out of legend who is said to have sacrificed himself to bring peace between his people and the Empire.
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===The Ancient Mist===
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Older than Night or Day, the Ancient Mist is known to have the power to obscure both and to sink into the hearts and souls of any of the People too long caught in her presence.
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==[[D%26D_5E:_Mirrors_of_the_Mortal_Realm|Return to Main Page]]==
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=BARBARIANS=
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Barbarians may rightly be divided between the Steppe Barbarians and the Plains Barbarians, but the similarities are enough that it is easiest to discuss them as a single people.
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==Language==
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Barbarians of the Plains speak '''Dwarven Trade''' (Common) and the '''Barbarian Tongue''' which can be understood by both Plains and Steppe Barbarians. Each Barbarian also speaks the tongue of his particular clan.
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 +
Barbarians of the Steppe typically do not speak '''Dwarven Trade''' (Common), but they speak the '''Barbarian Tongue''' as well as the tongue of their particular tribe. Barbarian PCs can select one bonus language. This language can be '''Dwarven Trade''' (Common) if desired, but does not have to be. Throughout the Empire and the Confederacy, the '''Human''' tongue is the most versatile after '''Dwarven Trade'''.
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==Government==
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Barbarians employ a tribal style government ruled by a circle of elders and shamans. The clan's leader is invariably a member of his clan's circle and at need may opt to have his voice count twice or count not at all.
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Matters between individual clans are settled by the circle of leaders at Clanclave, which is traditionally held every seven years.
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Raids and skirmishes often rage unabated during the intervening years between when a wrong is perceived and when it can be properly settled at Clanclave.
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==Religion==
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Barbarians mostly revere spirits of nature and each clan is consecrated to a particular totem spirit that they revere and try to emulate.
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But there are spirits that transcend even the totems.
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Like the Dwarves, Barbarians do not name their deities, preferring descriptive titles.
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===Totems===
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Each clan pays particular respect to their special totem, but all totems are recognized and appealed to as appropriate.
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===Day===
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Above the animal totems of the clans, the spirit of Day is regarded as a spirit of truth and revelation.
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===Night===
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Above the animal totems of the clans, the spirit of Night is regarded as a spirit of mysteries and hidden strength.
  
 
===The Lady===
 
===The Lady===
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===The Slain God===
 
===The Slain God===
The Slain God is a figure out of legend who is said to have sacrificed himself to bring peace between his people and the Empire and is depicted as a figure held by spikes onto the surface of a great stone table.
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The Slain God is a figure out of legend who is said to have sacrificed himself to bring peace between his people and the Empire.
  
 
===The Ancient Mist===
 
===The Ancient Mist===

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