Editing Mirrors: Geographical Setting

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The Dwarven Empire represents the largest government on the Shattered Coast and occupies the entirety of the Hartshorn (a vast mountain range and forestland to the west) as well as the arable land between the mountains and the coast north of the Great Sands and south of the Clanlands of the northern barbarian tribes.
 
The Dwarven Empire represents the largest government on the Shattered Coast and occupies the entirety of the Hartshorn (a vast mountain range and forestland to the west) as well as the arable land between the mountains and the coast north of the Great Sands and south of the Clanlands of the northern barbarian tribes.
  
The Empire includes Dwarves, Gnomes, Elves, and Humans among its protected peoples, but all races can be found within her borders.
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The Empire includes Dwarves, Gnomes, Elves, and Humans among its protected peoples.
  
 
==The Wolf Gate and the Raven Gate==
 
==The Wolf Gate and the Raven Gate==
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Beginning in the forges deep within the Hall of the Mountain King, a great crack in the earth runs through the mountain bedrock east to the sea, a wound in the earth from the peaks to the depths of Treacher's Deep.  
 
Beginning in the forges deep within the Hall of the Mountain King, a great crack in the earth runs through the mountain bedrock east to the sea, a wound in the earth from the peaks to the depths of Treacher's Deep.  
  
Though the Chasm disappears underground about a half mile outside the city, it connects the Hall with Bar Kesh, ending in a great cavern under the Iron Quarter.
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Though the Chasm disappears underground about a half mile outside the city, ti connects the Hall with Bar Kesh, ending in a great cavern under the Iron Quarter.
  
 
===The Blood River===  
 
===The Blood River===  
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=The Dragon Archipelago=
 
=The Dragon Archipelago=
Before the dragons returned, the archipelago was simply called the Near Isles. But the dragons have returned to the Reaches of the northern and southron edges of the Archipelago. Only the denizens of the Archipelago call it that. Mainlanders don't make the distinction between the main body of the islands and the reaches and refer to the whole as the Dragon's Reach.
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Before the dragons returned, the archipellago was simply called the Near Isles. But the dragons have returned to the Reaches of the northern and southron edges of the Archipelago. Only the denizens of the Archipellago call it that. Mainlanders don't make the distinction between the main body of the islands and the reaches and refer to the whole as the Dragon's Reach.
  
Like the Confederacy, the Archipelago is a moiety - this time of Hall Giants and Halflings. Descended from storm giants, the Half Giants are masters of elemental magics and crafters of stone beyond even the skill of dwarves. The halflings of the isles are traders, and fishers, and herders, and farmers.  
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Like the Confederacy, the Archipelago is a moiety - this time of Giants and Halflings. Giants are masters of elemental magics and crafters of stone beyond even the skill of dwarves. The halflinss of the isles are traders, and fishers, and herders, and farmers.  
  
Both Half Giants and Halflings are jovial peoples who cherish hearth and kin above all.
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Both Giants and Halflings are jovial peoples who cherish hearth and kin above all.
  
 
==The Dragon Gate==
 
==The Dragon Gate==
Standing on the isle of Ward, the Dragon gate is the only gate of the five known to be active - or partially active. The carved knotwork on its face glows a faint emerald and azure, and it is believed that the Half Giant loremasters who keep it use its powers to keep the dragons in the stony reaches to the far north and south of the isles.
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Standing on the isle of Ward, the Dragon gate is the only gate of the five known to be active - or partially active. The carved knotwork on its face glows a faint emerald an azure, and it is believed that the Giant loremasters who keep it use its powers to keep the dragons in the stony reaches to the far north and south of the isles.
  
 
==The Reaches==
 
==The Reaches==

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