Editing Mitzi Schultz

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*Traits: Poor Light, Razored.
 
*Traits: Poor Light, Razored.
 
*Heart Chamber: old, concrete rooms linked in strange way; a careful look reveals it's a sideways apartment complex. Sharp concrete bits of varying size, like a glitched videogame, jut out at odd angles. The only light comes from randomly flickering neons on the wall that ought to be a ceiling, reading obscure made-up words that are actually passwords. There's a stark contrast between the sickening glow of the neons and the midnight black, bizarre, angular shadows from which the Sun Dog could run out any moment.
 
*Heart Chamber: old, concrete rooms linked in strange way; a careful look reveals it's a sideways apartment complex. Sharp concrete bits of varying size, like a glitched videogame, jut out at odd angles. The only light comes from randomly flickering neons on the wall that ought to be a ceiling, reading obscure made-up words that are actually passwords. There's a stark contrast between the sickening glow of the neons and the midnight black, bizarre, angular shadows from which the Sun Dog could run out any moment.
βˆ’
*Chamber 1: a streetcar, accelerating and slowing down depending on the Beast's emotions, in the night, the lampposts' lights flashing by at random intervals. It only stops when accessing a Burrow. There's no driver at the controls, only a silhouette target on the seat. Based on the Riverfront Line, driving at night.
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*Chamber 1: a tramway, accelerating and slowing down depending on the Beast's emotions, in the night, the lampposts' lights flashing by at random intervals. It only stops when accessing a Burrow. There's no driver at the controls, only a silhouette target on the seat.
  
  

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