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A Woven [[Logrus]] is a shadow of the Logrus. | A Woven [[Logrus]] is a shadow of the Logrus. | ||
− | Like Broken | + | Like Broken patterns of Amber, which include a little less Order then the Pattern, a woven Logrus contains a little less Chaos then the Logrus. |
− | The Logrus is a constantly moving initiation that requires excellent skill at shapehanging to assay. Different shapes being required for different moments in the passage through the construct. | + | The Logrus is a constantly moving initiation that requires excellent skill at shapehanging to assay. Different shapes being required for different moments in the passage through the construct. a Woven Logrus has sections of the construct that are stable, not requiring constant shapeshifting to effect. the percent of divergence from the true chaos of the Logrus is called its degree of "Knotting" or how "Knotted" it is. |
− | There are few items with Logrus Inscriptions, the very immutable nature of the perfectly chaotic logrus works against them. However, Woven Logrus items are more common, as inscribing the woven section is more possible to retain its powers on an artifact. The greater amount of woven section the more powerful the artifact. | + | There are extremely few items with Logrus Inscriptions, the very immutable nature of the perfectly chaotic logrus works against them. However, Woven Logrus items, are more common, as inscribing the woven section is more possible to retain its powers on an artifact. The greater amount of woven section the more powerful the artifact. |
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− | Gutsedvem has the best known Woven Logrus. It is 88% "Knotted" and can be assayed by someone skillfully using a shapeshifting artifact since the construct does not attempt to effect items carried by the walker. | + | Gutsedvem has the best known Woven Logrus. It is 88% "Knotted" and can be assayed by someone skillfully using a shapeshifting artifact since the construct does not attempt to effect items carried by the walker. Spells must be crafted specifically for this Woven Lohgrus since it differs from the regular logrus so dramatically. |
-'''Powers of the Woven Logrus'''- | -'''Powers of the Woven Logrus'''- | ||
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*'''''80 Pips Master's Woven Logrus Imprint''''': Frame can hold 24 spells of any power level with great power. | *'''''80 Pips Master's Woven Logrus Imprint''''': Frame can hold 24 spells of any power level with great power. | ||
− | *To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact | + | *To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience. |
*To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level. | *To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level. | ||
*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level. | *To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level. | ||
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===<big>Skill System</big>=== | ===<big>Skill System</big>=== | ||
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'''Example-Guitar''' | '''Example-Guitar''' | ||
− | Learning how to play the guitar, even spending a couple years in shadow getting good with it, doing shows even, does not make even an Amberite able to show up Jimmy Page on stage. Nor Carlos Santana, Brian May, Muddy Waters, or Johnny Lee Hooker. Certainly not either Jimi Hendrix | + | Learning how to play the guitar, even spending a couple years in shadow getting good with it, doing shows even, does not make even an Amberite able to show up Jimmy Page on stage. Nor Carlos Santana, Brian May, Muddy Waters, or Johnny Lee Hooker. Certainly not either Jimi Hendrix. |
*Rolling Stone published a list of the 100 greatest guitarists of all time. The list is daunting. So call anyone on that list having at least 3 pips in Guitar. This would translate to playing most stringed instruments similar to a guitar, like mandolins, balalaika, Sitars and ukuleles at a 2 pip level, and probably even pianos and harpsichords at a 1 pip level. Familiarity and expertise might also translate to being able to play any musical instrument at least a little. So i'd call anyone on the list at least 3 pips. | *Rolling Stone published a list of the 100 greatest guitarists of all time. The list is daunting. So call anyone on that list having at least 3 pips in Guitar. This would translate to playing most stringed instruments similar to a guitar, like mandolins, balalaika, Sitars and ukuleles at a 2 pip level, and probably even pianos and harpsichords at a 1 pip level. Familiarity and expertise might also translate to being able to play any musical instrument at least a little. So i'd call anyone on the list at least 3 pips. | ||
**Anyone in the top 20 might be 4 pip guitarists. | **Anyone in the top 20 might be 4 pip guitarists. | ||
**5 Pip Players: Jimmy Page, Jimi Hendricx, Eric Clapton, Kieth Richards, B.B. King, and George Harrison are all 5 pip players. | **5 Pip Players: Jimmy Page, Jimi Hendricx, Eric Clapton, Kieth Richards, B.B. King, and George Harrison are all 5 pip players. | ||
− | **Carlos Santana is # 20 on that list | + | **Carlos Santana is # 20 on that list but I would put him in the 5 pip zone personally but maybe he is a 4 pip player, a nudge away from being a 5 pip players. Just waiting for one more perfect solo to join the 5 pip players. |
'''Example-Horsemanship''' | '''Example-Horsemanship''' | ||
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*In my games Benedict may be the best warrior but Julian has 5 pips in horsemanship. He spends a great deal of time in the saddle every day. He is amazing at managing breeding for the horses his rangers use. Benedict comes to him for advice on horse and animals. Julian has melded his combat style firmly into treating his horse as a partner as well as a weapon. And most of all, he found and befriended the greatest horse in shadow. | *In my games Benedict may be the best warrior but Julian has 5 pips in horsemanship. He spends a great deal of time in the saddle every day. He is amazing at managing breeding for the horses his rangers use. Benedict comes to him for advice on horse and animals. Julian has melded his combat style firmly into treating his horse as a partner as well as a weapon. And most of all, he found and befriended the greatest horse in shadow. | ||
− | + | '''Languages''' | |
− | Thari is the base language of Amber as well as Chaos. As Amberites travel they pick up languages pretty easily. If they spend a significant amount of time in a shadow they can | + | Thari is the base language of Amber as well as Chaos. As Amberites travel they pick up languages pretty easily. If they spend a significant amount of time in a shadow they can pick up languages easily. But even a few years does not make them experts in nuance and the history of the development of a language. |
− | *1 pip makes a person an expert in dialects, accents, | + | *1 pip makes a person an expert in dialects, accents, variations, slang, and jargon come easy to them. |
− | *2 pips makes one speak like a native. Few detect their speech as learned | + | *2 pips makes one speak like a native. Few detect their speech as learned |
*3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars. | *3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars. | ||
− | + | '''Skills & Roleplaying''' | |
The thing I impress on players though is that the more pips they put in a skill the more it needs to be represented in their role playing. The higher the points, the greater the obsession. | The thing I impress on players though is that the more pips they put in a skill the more it needs to be represented in their role playing. The higher the points, the greater the obsession. | ||
*1 Pip in a skill like card magic/poker tricks, means the character probably always has a deck of cards on him. | *1 Pip in a skill like card magic/poker tricks, means the character probably always has a deck of cards on him. | ||
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Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums. | Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums. | ||
− | + | '''Skills from the GM point of view''' | |
The other thing the skills are good for, '''from a GM point of view''', is it tells me what kind of scenes and scenarios a PC might be interested in. | The other thing the skills are good for, '''from a GM point of view''', is it tells me what kind of scenes and scenarios a PC might be interested in. | ||
*1 pip in motorcycles means down the line they run afoul of a biker gang. | *1 pip in motorcycles means down the line they run afoul of a biker gang. | ||
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*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools. Also, they might have to deal with powerful thieves stealing their favorite creations. | *3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools. Also, they might have to deal with powerful thieves stealing their favorite creations. | ||
− | Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what | + | Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what i their game too. |
− | + | '''Skill Examples''' | |
'''1 Pip Skill''' ''Skilled Amateur'' | '''1 Pip Skill''' ''Skilled Amateur'' | ||
''An expert in a particular activity.'' | ''An expert in a particular activity.'' | ||
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* Mathematics/Phyics/Psychohistory-Tolknor Scripter | * Mathematics/Phyics/Psychohistory-Tolknor Scripter | ||
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