Latest revision |
Your text |
Line 1: |
Line 1: |
| Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes] | | Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes] |
| + | |
| + | |
| == Dalee da'Hasha == | | == Dalee da'Hasha == |
− | V'Sorri female noble/warrior[https://br.pinterest.com/pin/502644008417611139/] | + | V'Sorri female noble/warrior |
− | | |
− | '''Abilities''': STR 3, STA 2, AGI 5, DEX 5, FGT 11, INT 0, AWA 1, PRE 2
| |
| | | |
− | '''Powers''': Crippling Strike: Affliction 7 (Resisted by Fortitude; Impaired, Hindered, Incapacitated), Easily Removable (–4 points) [10pp]; Engery Blade: Strength based Damage 6, Multi-Attack, Penetrating 2, Easily Removed (-8 points) [9pp]; Fast: Improved Initiative 2, Quickness 3, Speed 2 (8 MPH) [8pp]; V'Sorri Physiology: Immunity 3 (Cold, Drowning, Pressure), Move 1 (Environmental Adaption, Aquatic), Sense 1 (IR Vision), Swimming 2 (30ft base move) [8pp]
| + | Abilities: STR 3, STA 2, AGI 5, DEX 5, FGT 11, INT 0, AWA 1, PRE 2 |
| | | |
− | '''Equipment''': Armoured Vacuum Suit [Protection 4, Life support 8] with Jetpack and Magnetic Boots (8ep), Comlink (1ep)
| + | Powers: Crippling Strike: Affliction 7 (Resisted by Fortitude; Impaired, Hindered, Incapacitated), Easily Removable (–4 points) [10pp]; Engery Blade: Strength based Damage 6, Multi-Attack, Penetrating 2, Easily Removed (-8 points) [9pp]; Fast: Improved Initiative 2, Quickness 3, Speed 2 (8 MPH) [8pp]; V'Sorri Physiology: Immunity 3 (Cold, Drowning, Pressure), Move 1 (Environmental Adaption, Aquatic), Sense 1 (IR Vision), Swimming 2 (30ft base move) [8pp] |
| | | |
− | '''Advantages''': Accurate Attack, Attractive, Benefit (Ambidexterity), Equipment 2, Evasion, Defensive Attack, Defensive Roll 3, Precise Attack 2 (Close, Cover & Concealment), Quick Draw, Uncanny Dodge, Weapon Bind
| + | Equipment: Armoured Vacuum Suit [Protection 4, Life support 8] with Jetpack and Magnetic Boots (8ep), Comlink (1ep) |
| | | |
− | '''Skills''': Acrobatics 6 (+11), Athletics 6 (+9), Deceeption 4 (+6), Expert: Swords 4 (+4), Insight 4 (+5), Perseption 4 (+5), Persuasion 6 (+8), Technology 2 (+2)
| + | Advantages: Accurate Attack, Attractive, Benefit (Ambidexterity), Equipment 2, Evasion, Defensive Attack, Defensive Roll 3, Precise Attack 2 (Close, Cover & Concealment), Quick Draw, Uncanny Dodge, Weapon Bind |
| | | |
− | '''Defense''': Dodge 21 (+11), Parry 21, Fort +4, Toughness +9/6 (w/o Defensive Roll), Will +4
| + | Skills: Acrobatics 6 (+11), Athletics 6 (+9), Deceeption 4 (+6), Expert: Swords 4 (+4), Insight 4 (+5), Perseption 4 (+5), Persuasion 6 (+8), Technology 2 (+2) |
| | | |
− | '''Offense''': Initiative +17, Energy Blade +11 (Close, Damage +8, multiattack) or Crippling Strike +11 (Fort 17), Unarmed +11 (Close, Damage +3)
| + | Defense: Dodge 21 (+11), Parry 21, Fort +4, Toughness +9/6 (w/o Defensive Roll), Will +4 |
| | | |
− | ''Totals: Ability 54 + Powers 35 + Advantages 15 + Skills 18 + Defenses 5 = 127 point''
| + | Offense: Initiative +17, Energy Blade +11 (Close, Damage +8, multiattack) or Crippling Strike +11 (Fort 17), Unarmed +11 (Close, Damage +3) |
| | | |
− | '''Complications''': Arrogant.
| + | Totals: Ability 54 + Powers 35 + Advantages 15 + Skills 18 + Defenses 5 = 127 point |
− | :Honor.
| |
| | | |
| + | Complications: |
| == Gord == | | == Gord == |
− | Alien(?) humanoid chem-enhanced slave warrior[https://www.pinterest.com/pin/329185054020482124/] | + | Alien(?) humanoid chem-enhanced slave warrior |
− | | |
− | '''Abilities''': STR 9/5*, STA 9/5*, AGI 0/7*, DEX 0, FGT 3/9*, INT 0, AWA 2, PRE 4
| |
| | | |
− | '''Powers''': Armored Implants: Protection 2 [2pp]; Chem-Enhancer Drug Harness*: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Agility 7, Enhanced Fighting 6, Requires Activation (Standard Action), Removable (-4 points) [17pp]; Chem-Immunity 7 (Chemicals, Cold, Heat, High Pressure, Poison, Radiation), Removeable (-1 point) [5pp]; Healing Chems: Regeneration 2 [2pp]
| + | Abilities: STR 9/5*, STA 9/5*, AGI 0/7*, DEX 0, FGT 3/9*, INT 0, AWA 2, PRE 4 |
| | | |
− | '''Advantages''': All-out Attack, Diehard, Improved Critical (Unarmed), Improved Disarm, Improved Smash, Interpose, Power Attack, Startle, Weapon Break
| + | Powers: Armored Implants: Protection 2 [2pp]; Chem-Enhancer Drug Harness: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Agility 7, Enhanced Fighting 6, Requires Activation (Standard Action), Removable (-4 points) [17pp]; Chem-Immunity 7 (Chemicals, Cold, Heat, High Pressure, Poison, Radiation), Removeable (-1 point) [5pp]; Healing Chems: Regeneration 2 [2pp] |
| | | |
− | '''Skills''': Athletics 7 (+15/+12), Insight 8 (+10), Intimidation 7 (+11), Perception 6 (+8), Technology 4 (+4)
| + | Advantages: All-out Attack, Diehard, Improved Critical (Unarmed), Improved Disarm, Improved Smash, Interpose, Power Attack, Startle, Weapon Break |
| | | |
− | '''Defense''': Dodge 19/12 (+9/2), Parry 19/13, Fort +11/7, Toughness +11/7, Will +6
| + | Skills: Athletics 7 (+15/+12), Insight 8 (+10), Intimidation 7 (+11), Perception 6 (+8), Technology 4 (+4) |
| | | |
− | '''Offense''': Initiative +7, Unarmed +11 (Close, Damaeg +9/5, crit 19-20)
| + | Defense: Dodge 19/12 (+9/2), Parry 19/13, Fort +11/7, Toughness +11/7, Will +6 |
| | | |
− | ''Totals: Ability 38 + Powers 26 + Advantages 9 + Skills 16 + Defenses 8 = 97 point''
| + | Offense: Initiative +7, Unarmed +11 (Close, Damaeg +9/5, crit 19-20) |
| | | |
− | '''Complications''': Rage.
| + | Totals: Ability 38 + Powers 26 + Advantages 9 + Skills 16 + Defenses 8 = 97 point |
− | :Hatred of Slavery.
| |
| | | |
| + | Complications: |
| == LaaaRuss == | | == LaaaRuss == |
− | Hisstor polictal prisoner/exile[https://www.pinterest.com/pin/831125306203294161/] | + | Hisstor polictal prisoner |
| | | |
| '''Abilities''': STR 8, STA 8, AGI 6, DEX 2, FGT 8, INT 2, AWA 4, PRE 4 | | '''Abilities''': STR 8, STA 8, AGI 6, DEX 2, FGT 8, INT 2, AWA 4, PRE 4 |
Line 61: |
Line 59: |
| ''Totals: Ability 88 + Powers 14 + Advantages 8 + Skills 10 + Defenses 8 = 128 point'' | | ''Totals: Ability 88 + Powers 14 + Advantages 8 + Skills 10 + Defenses 8 = 128 point'' |
| | | |
− | '''Complications''': Intolerance (Politics). | + | '''Complications''': |
− | :Impulsive.
| |
− | :Hatred of Slavery.
| |
− | | |
− | ==Xin 7==
| |
− | Gor'gok scientist[https://www.pinterest.com/pin/502784745877722635/]
| |
− | | |
− | '''Abilities''': STR 3, STA 5, AGI 0, DEX 0, FGT 0, INT 6, AWA 6, PRE 0
| |
− | | |
− | '''Powers''': Gor'gok Physiology: Immunity 2 (Cold, Heat), Protection 5 [7pp]; Electrokinesis • Array (30 points) • Sensor Hack: Remote Sensing 10 (visual and auditory), Simultaneous, Medium (electronic sensors) [30pp], alt. effect (1) Sensor Override: Illusion 6 (all senses), Affects Objects Only [1pp], alt. effect (2) Shock Web: Cumulative Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Paralyzed), Affects Insubstantial 2, Reach 2 (10 ft.) [1pp], alt. effect (3) Shutdown: Perception Nullify Technology 10, Broad [1pp]; Technopath: Comprehend Machines 2 [4pp] linked with Senses 5 (Accurate Analytical Technology Awareness, Radio); Telepathy: Mind Reading 4, Perception [8pp]
| |
− | | |
− | '''Equipment''': Vacuum Suit with Magnetic Boost (3ep), Computer Toolkit (1ep), Comlink (1ep), Emergency Beacon (1ep), Medical Kit (1ep), Hand Scanner (Senses - Accurate (all), Acute (all), Analytical (all), Counters Concealment, Counters Illusion, Dectect (Ranged) [Airborne Hazards/Toxics, Living, Power, Scent], Direction Sense, Distance Sense, Extended (all), Tracking, Time Sense) [32ep]
| |
− | | |
− | '''Advantages''': Eidetic Memory, Equipment 8, Inventor, Skill Mastery (Technology)
| |
− | | |
− | '''Skills''': Close Combat: Shock Web 8 (+8), Expertise: Science 6 (+12), Insight 4 (+10), Investigation 6 (+12), Technology 10 (+16), Treatment 2 (+8)
| |
− | | |
− | '''Defense''': Dodge 18 (+8), Parry 14, Fort +7, Toughness +10, Will +6
| |
− | | |
− | '''Offense''': Initiative +0, Shock Web +8 (Close, Fort 20), Shutdown tech, perception (Nulify Will 20)
| |
− | | |
− | ''Totals: Ability 40 + Powers 48 + Advantages 10 + Skills 18 + Defenses 16 = 132 point''
| |
− | | |
− | '''Complications''': Fearful (Cowardly?)
| |
− | : Odd Shape.
| |
− | | |
− | ==Naxin Draa==
| |
− | Zikkkseean merchant[https://www.pinterest.com/pin/162762974023417471/]
| |
− | | |
− | '''Abilities''': STR 4, STA 4, AGI 4, DEX 4, FGT 2, INT 4, AWA 2, PRE 0
| |
− | | |
− | '''Powers''': Hardened Shell: Protection 4 [4pp]; Zikkkseean Physiology: Strength base Damage 2 (claws), Extra Limb 1 (2 extra arms), Immunity 2 (Heat, Radiation), Movement 1 (Wall Crawling) [7pp]; Senses 5 (Accurate and Extended Hearing, Damger Sense, Dark vison) [5pp]
| |
− | | |
− | '''Equipment''': Blaster Pistol (Ranged Damage 5, Accurate 3, Penetrating 1, Multiattack; alt. affect- Stun: Affliction 6, resisted by Fortitude [dazed & vulnerable; defenseless & disabled; paralyzed], Extra Affect, Accurate 2) [20ep],Vacuum Suit, Magnetic Boots, Flight Suit (4ep), Comlink (1ep)
| |
− | | |
− | '''Advantages''': Assessment, Connected, Equipment 5, Well Informed
| |
− | | |
− | '''Skills''': Acrobatics 4 (+8), Close Combat: Claws 8 (+10), Deception 8 (+8), Expertise: Markets 4 (+8), Persuasion 10 (+10), Sleight of Hands 6 (+10), Vehicle 2 (+6)
| |
− | | |
− | '''Defense''': Dodge 20 (+10), Parry 20, Fort +4, Toughness +8, Will +4
| |
− | | |
− | '''Offense''': Initiative +4, Claws +10 (Close, Damage 6), Blaster Pistol +10 (Ranged, Damage +5, multiattack), Stun setting +8 (ranged Fort DC16)
| |
− | | |
− | ''Totals: Ability 48 + Powers 16 + Advantages 8 + Skills 21 + Defenses 16 = 109 point''
| |
− | | |
− | '''Complications''': Greedy
| |
− | : Loner.
| |