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− | [[MnM3E_Freedomverse_The_Replacements | '''Back to The Replacements Main Page''']]
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| ==BIOGRAPHICALS== | | ==BIOGRAPHICALS== |
| The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts) | | The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts) |
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| From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true. | | From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true. |
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− | ==Laelaps==
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− | ===Biographicals===
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− | Name: Laelaps
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− | Concept: Greek Mythological hunting dog
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− | Motivation: To track down prey
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− | ===ATTRIBUTES [92pp]===
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− | STR: 6 STA: 8 AGL: 8 DEX: 8
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− | FTG: 8 INT: 0 AWE: 8 PRE: 0
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− | ===DEFENSIVE [6pp]===
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− | Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8
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− | ===OFFENSIVE===
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− | Initiative +8
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− | Close: Bite +10 / vs. TOUGH Save DC 24
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− | ===POWERS [40pp]===
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− | BITE (3 points)
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− | Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)
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− | CHASE: (14 points)
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− | Speed 6 (1pp/lvl; 6pts)
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− | Linked Leap 4 (1pp/lvl; 4pts)
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− | Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)
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− | TRACK: (23 points) Detect & Track Target Trail
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− | Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters
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− | Concealment 5, Counters Illusion 2, Detect 2, Extended 3,
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− | Penetrates Concealment 4, Radius 1, Tracking 2)
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− | Without rolling, can automatically track a target that’s within
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− | an approximate 26 mile radius of his location (1pp/lvl; 23pts)
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− | ===ADVANTAGES [4 pp]===
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− | Instant Up
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− | Skill Mastery (Perception)
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− | Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog's behalf
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− | Move-By Attack
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− | ===SKILLS [8pp]===
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− | N/A Acrobatics (AGI)
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− | +10 Athletics 4 (STR)
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− | +10 Close Combat Bite 2 (FTG)
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− | +0 Deception (PRE)
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− | N/A Expertise: N/A (INT)
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− | +10 Insight 2 (AWE)
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− | +0 Intimidation (PRE)
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− | N/A Investigation N/A (INT)
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− | +14 Perception 6 (AWE)
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− | +0 Persuasion (PRE)
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− | N/A Ranged Combat: N/A (DEX)
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− | N/A Sleight of Hand N/A (DEX)
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− | +10 Stealth 2 (AGI)
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− | N/A Technology N/A (INT)
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− | N/A Treatment N/A (INT)
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− | N/A Vehicles N/A (DEX)
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− | ===POINTS BREAKDOWN===
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− | Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points
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− | ==COLUMBO==
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− | ===BIOGRAPHICALS===
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− | Name: Columbo
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− | Concept: Seemingly bumbling detective
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− | Motivation: To catch criminals and solve mysteries
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− | ===ATTRIBUTES [50pp]===
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− | STR: 0 STA: 0 AGL: 3 DEX: 3
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− | FTG: 1 INT: 6 AWE: 6 PRE: 6
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− | ===DEFENSIVE [30pp]===
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− | Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8
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− | ===OFFENSIVE===
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− | Initiative +0
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− | Close: Fisticuffs +5 / vs. TOUGH DC 15
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− | Ranged: .38 Revolver +5 / vs. TOUGH DC 18
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− | ===POWERS [21pp]===
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− | “Oh, one more question” CONFESSION (21 points)
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− | Mind Reading 10
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− | (Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1;
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− | Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)
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− | ===ADVANTAGES [17 pp]===
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− | Contacts
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− | Equipment 1 (.38 Revolver)
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− | Favored Foe: Perpetrators
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− | Improvised Tools
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− | Luck 2
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− | Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)
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− | Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)
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− | Well Informed
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− | ===SKILLS [32pp]===
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− | N/A Acrobatics (AGI)
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− | +0 Athletics (STR)
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− | +5 Close Combat Fisticuffs 4 (FTG)
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− | +14 Deception 8 (PRE)
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− | +10 Expertise: Psychology 4 (INT)
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− | +14 Expertise: Forensics 8 (INT)
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− | +14 Insight 8 (AWE)
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− | +6 Intimidation (PRE)
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− | +14 Investigation 8 (INT)
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− | +14 Perception 8 (AWE)
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− | +14 Persuasion 8 (PRE)
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− | +5 Ranged Combat: Guns 2(DEX)
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− | N/A Sleight of Hand N/A (DEX)
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− | +5 Stealth 2 (AGI)
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− | N/A Technology N/A (INT)
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− | +8 Treatment 2 (INT)
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− | +5 Vehicles 2 (DEX)
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− | ===POINTS BREAKDOWN===
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− | Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points
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− | ==ELROND==
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− | ===BIOGRAPHICALS===
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− | Name: Elrond Half-Elven
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− | Concept: Nigh immortal leader, healer, sage and warrior
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− | Motivation: To provide advice and heal
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− | ===ATTRIBUTES [60pp]===
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− | STR: 2 STA: 4 AGL: 4 DEX: 4
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− | FTG: 4 INT: 4 AWE: 4 PRE: 4
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− | ===DEFENSIVE [23pp]===
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− | Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9
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− | ===OFFENSIVE===
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− | Initiative +8
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− | Close: Sword +10 / vs. TOUGH DC 25
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− | Ranged: Bow +10 / vs. TOUGH DC 23
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− | ===POWERS [34pp]===
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− | ELVEN BLOOD (8 points)
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− | Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)
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− | Speed 3 (1pp/lvl; 3pts)
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− | ELVEN SKILL (26 points)
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− | Healing 12
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− | (Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)
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− | AE: Foresight: Remote Sensing 18 (Visual)
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− | (Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires
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− | Medium: Trance -1) (1pp/lvl +5pt; 23pts)
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− | AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))
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− | Linked: Enhanced Advantages 12
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− | (Defensive Roll 4, Instant Up, Accurate Attack, All-Out
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− | Attack, Defensive Attack, Power Attack, Precise Attack,
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− | Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)
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− | AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))
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− | Linked Enhanced Advantage 4 (Defensive Roll 4)
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− | (2pp/lvl +7pts; 23pts)
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− | ===ADVANTAGES [6 pp]===
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− | Fascinate: Persuasion
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− | Improved Initiative
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− | Ritualist
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− | Skill Mastery (Treatment)
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− | Teamwork
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− | Uncanny Dodge
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− | From Eleven Skill: Sword
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− | Accurate Attack
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− | All-out-Attack
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− | Defensive Attack
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− | Defensive Roll 4 (*Also works with Bow)
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− | Power Attack
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− | Precise Attack
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− | Move-by-Action
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− | Weapon Bind
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− | ===SKILLS [27pp]===
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− | +9 Acrobatics 5 (AGI)
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− | +2 Athletics (STR)
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− | +4 Deception (PRE)
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− | +10 Expertise: Arcana 6 (INT)
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− | +12 Insight 8 (AWE)
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− | +8 Intimidation 4 (PRE)
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− | +8 Investigation 4 (INT)
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− | +8 Perception 4 (AWE)
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− | +12 Persuasion 8 (PRE)
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− | N/A Sleight of Hand N/A (DEX)
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− | +9 Stealth 5 (AGI)
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− | N/A Technology N/A (INT)
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− | +12 Treatment 8 (INT)
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− | N/A Vehicles N/A (DEX)
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− | ===POINTS BREAKDOWN===
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− | Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points
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− | ==ACHILLES==
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− | ===BIOGRAPHICALS===
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− | Name: Achilles
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− | Concept: Nigh-invulnerable Greek warrior
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− | Motivation: To fight, to test his mettle
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− | ===ATTRIBUTES [70pp]===
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− | STR: 10 STA: 5 AGL: 5 DEX: 5
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− | FTG: 10 INT: 0 AWE: 0 PRE: 0
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− | ===DEFENSIVE [25pp]===
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− | Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10
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− | ===OFFENSIVE===
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− | Initiative +8
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− | Close Combat +10 / vs. TOUGH Save DC 25
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− | Ranged: (thrown object) +10 / vs. TOUGH Save DC 25
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− | ===POWERS [23pp]===
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− | INVULNERABLE (14 points)
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− | Impervious Toughness 10
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− | (Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)
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− | Regeneration 5 (recover every other round) (1pp/lvl; 5pts)
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− | PEERLESS WARRIOR (9 points)
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− | STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)
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− | (Flaws: Quirk: Requires something to throw (-1pt))
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− | ===ADVANTAGES [17 pp]===
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− | Accurate Attack
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− | All-out-Attack
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− | Defensive Attack
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− | Diehard
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− | Equipment 1 (Javelins - basically, he comes with something to throw)
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− | Great Endurance
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− | Improved Grab
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− | Improved Initiative 1
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− | Improved Trip
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− | Instant Up
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− | Power Attack
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− | Precise Attack
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− | Startle
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− | Takedown
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− | Teamwork
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− | Uncanny Dodge
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− | Weapon Break
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− | ===SKILLS [15pp]===
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− | +10 Acrobatics 5 (AGI)
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− | +12 Athletics 2 (STR)
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− | +0 Deception 0 (PRE)
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− | +0 Insight 0 (AWE)
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− | +12 Intimidation 12 (PRE)
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− | N/A Investigation N/A (INT)
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− | +8 Perception 8 (AWE)
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− | +0 Persuasion 0 (PRE)
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− | N/A Sleight of Hand N/A (DEX)
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− | +8 Stealth 3 (AGI)
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− | N/A Technology N/A (INT)
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− | N/A Treatment N/A (INT)
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− | N/A Vehicles N/A (DEX)
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− | ===POINTS BREAKDOWN===
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− | Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points
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− | ==Daniel Jackson==
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− | ===BIOGRAPHICALS===
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− | Name: Dr. Daniel Jackson, PhD
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− | Concept: Doubly Ascended Archaeologist and Linguist
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− | Motivation: Understand alien cultures, to make peace
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− | ===ATTRIBUTES [40pp]===
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− | STR: 1 STA: 1 AGL: 1 DEX: 1
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− | FTG: 1 INT: 7 AWE: 5 PRE: 3
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− | ===DEFENSIVE [27pp]===
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− | Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)
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− | ===OFFENSIVE===
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− | Initiative +1
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− | Close Combat: Unarmed +5 / vs. TOUGH Save DC 16
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− | Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18
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− | Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20
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− | Affliction Mind Control +10 / vs. WILL Save DC 20
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− | ===POWERS [52pp]===
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− | RESDIUAL ASCENDED PSIONICS
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− | Enhanced Traits: Will 4
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− | (Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)
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− | Mind Control: Affliction 10 (Entranced; Compelled; Controlled)
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− | (Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)
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− | Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)
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− | AE: Mind Reading 11
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− | (Extras: Cumulative +1) (3pp/lvl; 33pts)
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− | Comprehend 3 (Languages) (2pp/lvl; 6pts)
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− | Communication 2 (Mental) (4pp/lvl; 8pts)
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− | GEAR FROM EQUIPMENT ADVANTAGE
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− | Impervious Protection 4
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− | (Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
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− | Sub-Machine Gun: Ranged Damage 5
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− | (Extras: Multi-Attack +1; Flaws: Removable (-3pts))
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− | (3pp/lvl -3pts; 12pts)
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− | Automatic Pistol: Ranged Damage 4
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− | (Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
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− | ===ADVANTAGES [8 pp]===
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− | Contacts
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− | Equipment 5
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− | (Military Combat Armor, Automatic Pistol, Sub-Machine Gun)
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− | Jack of All Trades
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− | Well-Informed
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− | ===SKILLS [23pp]===
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− | N/A Acrobatics N/A (AGI)
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− | +1 Athletics (STR)
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− | +5 Close Combat: Unarmed 4 (FTG)
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− | +8 Deception 5 (PRE)
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− | +11 Expertise: Linguistics 4 (INT)
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− | +11 Expertise: Archeology 4 (INT)
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− | +10 Insight 5 (AWE)
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− | +3 Intimidation (PRE)
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− | +10 Investigation 3 (INT)
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− | +8 Perception 3 (AWE)
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− | +8 Persuasion 5 (PRE)
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− | +5 Ranged Combat: Sub-Machine Gun 4 (FTG)
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− | +5 Ranged Combat: Automatic Pistol 4 (FTG)
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− | N/A Sleight of Hand N/A (DEX)
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− | +1 Stealth (AGI)
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− | +10 Technology 3 (INT)
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− | +8 Treatment 1 (INT)
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− | +2 Vehicles 1 (DEX)
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− | ===POINTS BREAKDOWN===
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− | Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points
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− | ==MERLIN==
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− | ===BIOGRAPHICALS===
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− | Name: Merlin, aka Myrddin Wyllt, aka Aurelius Ambrosius, aka Merlin Ambrosius
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− | Concept: Mercurial, lusty, demonic prophet, advisor and wizard
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− | Motivation: To test the worth of hero-aspirants and lay quests and geas upon them
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− | ===ATTRIBUTES [52pp]===
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− | STR: 0 STA: 5 AGL: 2 DEX: 2
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− | FTG: 2 INT: 5 AWE: 5 PRE: 5
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− | ===DEFENSIVE [25pp]===
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− | Dodge: 7 Parry: 7 Tough: 10
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− | Fort: 10 Will: 10
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− | ===OFFENSIVE===
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− | Initiative +2
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− | Sword +11 (vs. TOUGH save DC 24; multi-attack)
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− | Cross Bow +11 (vs. TOUGH save DC 24)
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− | Magic Blast +10 (vs. TOUGH save DC 25)
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− | Weaken Toughness +10 (vs. WILL save DC 20)
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− | Illusions (DC 22 Will or Insight save check to disbelieve, only if interacting with illusion)
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− | ===POWERS [49pp]===
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− | SWORD & CROSS-BOW (19 points)
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− | Bow: AGL based Damage 7
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− | (Extras: Ranged +1; AGL Ranged (+2pts); Alternate Effects 1
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− | (+1pt), Accurate 2 (+2pts)) (2pp/lvl +5; 19pts)
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− | AE: Sword AGL based Damage 7
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− | (Extras: Multi-attack +1; AGL Multi attack (+2pts); Accurate 2
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− | (+2pts))) (2pp/lvl +4pts; 18pts)
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− | MAGIC! (30 points)
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− | Magic Blast: Damage 10
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− | (Extras: Ranged +1; Accurate 4 (+4pts) Alternate Effects 6
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− | (+6pts)) (2pp/lvl +10pts)
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− | AE: Enervation: Weaken (Toughness) 10
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− | (Extras: Ranged +1; Accurate 4 (+4pts)) (2pp/lvl+4pts; 24pts)
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− | AE: Invisibility Ward: Concealment (Visual + Hearing) 6
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− | (Extras: Affects Others +1; Burst Area +1) (4pp/lvl; 24pts)
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− | AE: Illusions 4 (all senses) 250ft cubic volume
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− | (Extras: Difficult to detect (“Accurate”) 4 (+4pts)) (5pp/lvl
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− | +4pts; 24pts) DC 22 to “disbelieve” if interacting with them.
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− | AE: Nullify 10 (Magical Effects)
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− | (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
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− | Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
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− | AE: Nullify 10 (Mutant Effects)
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− | (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
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− | Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
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− | AE: Nullify 10 (Technological Effects)
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− | (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
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− | Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
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− |
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− | ===ADVANTAGES [3 pp]===
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− | Contacts
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− | Ritualist
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− | Well Informed
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− | ===SKILLS [21pp]===
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− | N/A Acrobatics (AGI)
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− | +0 Athletics (STR)
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− | +7 Close Combat Sword 5 (FTG)
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− | +8 Deception 3 (PRE)
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− | +10 Expertise: Arcana 5 (INT)
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− | +10 Expertise: Holy Grail 5 (INT)
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− | +8 Insight 3 (AWE)
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− | +8 Intimidation 3 (PRE)
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− | +8 Investigation 3 (INT)
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− | +8 Perception 3 (AWE)
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− | +9 Persuasion 4 (PRE)
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− | +7 Ranged Combat: Crossbow 5 (DEX)
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− | N/A Sleight of Hand N/A (DEX)
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− | +2 Stealth (AGI)
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− | N/A Technology N/A (INT)
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− | +8 Treatment 3 (INT)
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− | N/A Vehicles N/A (DEX)
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− |
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− | ===POINTS BREAKDOWN===
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− | Attributes 52 + Powers 49 + Advantages 3 + Skills 21 (42 ranks) + Defenses 25 = 150 points
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