Editing Mnemon Orlando

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 +
[[Category:Exalted]]
 
[[Category:Widening_Gyre]]  
 
[[Category:Widening_Gyre]]  
 +
[[Category:PBP]]
 
[[Widening_Gyre:Main_Page|Widening Gyre - Main Page]]<br>
 
[[Widening_Gyre:Main_Page|Widening Gyre - Main Page]]<br>
  
Line 66: Line 68:
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==
'''WILLPOWER: 6''' <br>
+
'''WILLPOWER: 5''' <br>
 
'''VIRTUES:'''
 
'''VIRTUES:'''
 
* Compassion 2
 
* Compassion 2
Line 77: Line 79:
 
'''Essence: 2'''
 
'''Essence: 2'''
 
* Personal Essence: 9/9
 
* Personal Essence: 9/9
* Peripheral Essence: 28/28
+
* Peripheral Essence: 18/26
 
* Committed Essence: 8
 
* Committed Essence: 8
 
'''Anima Banner'''
 
'''Anima Banner'''
Line 105: Line 107:
 
*Five-Dragon Form
 
*Five-Dragon Form
 
**5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.
 
**5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.
 
===Combat Stats Block===
 
{| border="1" cellpadding="5" cellspacing="0"
 
|-
 
|
 
| '''Speed'''
 
| '''Accuracy'''
 
| '''Damage'''
 
| '''Defense'''
 
| '''Rate'''
 
| '''Min'''
 
| '''Tags'''
 
|-
 
| Punch
 
| align="center"|5
 
| align="center"|+1
 
| align="center"|+0B
 
| align="center"|+2
 
| align="center"|3
 
| STR ●
 
| align="center"|N
 
|-
 
| Kick
 
| align="center"|5
 
| align="center"|+0
 
| align="center"|+3B
 
| align="center"|-2
 
| align="center"|2
 
| STR ● DEX ●●
 
| align="center"|N
 
|-
 
| Clinch
 
| align="center"|6
 
| align="center"|+0
 
| align="center"|+0B
 
| align="center"|+0
 
| align="center"|1
 
| STR ●
 
| align="center"|C, N, P
 
|}
 
 
==Artifacts==
 
====Perfected Kata Bracers====
 
When he activates a Form-type charm, Orlando adds his Essence to the accuracy, damage, and defense of his unarmed attacks and of attacks made with the active Form-type Charm's particular weapons. He may choose to inflict lethal or bashing damage at will and may parry lethal attacks unarmed. In addition, the cost of activating Charms of the same style is reduced by two motes, minimum 1.
 
  
 
==Experience==
 
==Experience==
*Gained: 34
+
*Gained: 23
 
*Spent: 20
 
*Spent: 20

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)