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10. Houserule for Craft: | 10. Houserule for Craft: | ||
β | Craft as it stands annoys me, but I don't want to meld it all into one ability, so here is a ad-hoc hodegepodge for this game. Craft is now technically one single Ability. The first dot in Craft you take is assigned to a discipline (Air, Earth, Fire, Water, Wood). As you raise the skill, that dot goes up to the new level and you gain a new discipline at the next rung down. | + | Craft as it stands annoys me, but I don't want to meld it all into one ability, so here is a ad-hoc hodegepodge for this game. Craft is now technically one single Ability. The first dot in Craft you take is assigned to a discipline (Air, Earth, Fire, Water, Wood). As you raise the skill, that dot goes up to the new level and you gain a new discipline at the next rung down. |
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+ | i.e | ||
+ | Craft 5 (Air 5, Earth 4, Wood 3, Fire 2, Water 1) | ||
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+ | or | ||
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+ | Craft 3 (Earth 3, Wood 2, Water 1) | ||
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+ | Specialties can be purchased in the disciplines to raise them to equal your highest discipline, and the usual cap of 3 specialties does not apply here. | ||
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net | [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net |