Editing
Module
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
A '''module''' is another name for a published pre-made [[adventure]] scenario. Typically, a module will provide the following: *at least one and possibly several [[plot hook]]s to engage the [[party]] *detailed maps of all significant adventuring areas *descriptions of adversaries in pre-planned [[encounter]]s *guides to the behavior of adversaries in pre-planned encounters *an intended storyline for the characters to follow *a guideline for the overall party strength required to successfully complete the adventure The most praiseworthy feature of such modules is that they allow [[referee]]s with little time for detailed construction of challenges to run interesting and engaging gaming [[session]]s. Their greatest flaw is that they often tend heavily toward [[railroad]]ing. Possibly the most famous module is "B2: The Keep on the Borderlands" which was packaged with the ''[[Dungeons & Dragons]]'' Basic Set. [[Category:Terminology]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information