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'''Mongoose''' ''He had always been good at the martial arts, but he never had the stoic attitude that hies teaches liked. He was having fun, and learning. Some of his masters did not like the way he excelled without giving the effert of the other kids.'' ''He continued to move form teacher to teacher, learning what they had to offer quickly, before they got tired of his lay back attitude.'' ''It was at a tournament that he first ran into The Coil, they had entered to test their training as had everyone else, but their approach was not to win the bouts, but to beat the other opponent and humiliate them.'' ''He begged his teacher to let him fight, his teach allowed him to enter the ring, maybe it would teach his student to focus more.'' ''The bout was a quick one, the Coil against did not stand a chance, neither did the next one that he faced. It was only after the tournament that he met his match, a .45 in the back.'' ''He now hunts down The Coil whereever he can find them, he hopes to face and defeat King Cobra and put an end to The Coil once and for all. To do this he needs money, He tries not to harm anyone in his robberies and most heroes are unaware of his motives.'' '''Mongoose''' PL 10 (150PP) Init +14; 30ft (Run); Defense 27/18 (8 Base, 5 Dex, 1 Dodge, 3 Powers); BAB +8; +13 Melee (9S/L+ Punch), +13 Ranged; SV Dmg +12, Fort +3, Ref +12, Will +0; Str 18, Dex 20, Con 16, Int 14, Wis 10, Cha 10 (Total 68PP) '''Skills''': Balance 4/+14, Acrobatics 4/+14, Move Silently 7/+17, PS: Martial Arts Instructor 3/+5 (Total 18PP) '''Feats''': Headquarters, All Around Sight, Evasion, Expertise, Attack Focus (Melee), Power Attack, Rapid Strike, Lightning Reflexes, Improved Initiative, Dodge (Total 20PP) '''Powers:''' *'''Super Dexterity +5''' (Source: Training) (Cost 4 / Total 20PP) *'''Strike +5 '''(Source: Training; Power Stunts: Duel Damage, Stunning Attack) (Cost 2 / Total 10+4PP) *'''Boost (Strike) +5 '''(Source: Training) (Cost 2 / Total 10PP)
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