Editing Morden the Dirger
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− | + | '''3rd-level human bard | |
− | + | Neutral (good)''' | |
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− | + | STR 13, DEX 17 (+2 rxn, +2 missile, -3 def), CON 17 (+2 hp), INT 13 (+3 NWP), WIS 14, CHA 15 (rxn +3) | |
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− | + | HP: 24 | |
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− | + | 3 bonus NWPs, instead of languages: water find (INT), bargain (WIS-2), rope use (DEX) | |
− | + | 2 weapon proficiencies: longbow (THAC0 17), longsword (19) | |
− | + | (-3 non-proficiency penalty, or -2 on related weapons) | |
− | + | 3 non-weapon proficiencies: singing (free, CHA), musical instrument (free, DEX-1), local history (free, CHA), ancient history (INT), musical instrument (DEX-1), modern language (Thri-kreen, INT) | |
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− | + | '''Influence reactions:''' listeners save vs. paralyzation at -1 per 3 levels of the bard. Failure allows the bard to adjust the group's reaction by one level. Success induces the opposite shift. | |
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− | + | '''Rally friends:''' to prepare for a known threat, three rounds of haranguing bestows allies within 10 ft/level any one of: +1 to attack, +1 to saves or a +2 to morale. Lasts one round/level. | |
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− | ''' | + | '''Countersong:''' characters within 30 ft are immune to song and poetry attacks until the bard is hit or fails a save. Bard can save vs. spell to continue. |
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− | + | '''Legend lore:''' 5%/level chance to identify general purpose and function of any magic item, by examining it closely. | |
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− | + | Rogue Abilities | |
− | * | + | *Climb Walls: 50 + 5 + 5 = 60% |
− | ** | + | *Detect Noise 20 + 5 + 5 = 30% |
− | + | *Pick Pockets 10 + 5[DEX] = 15% | |
+ | *Read Language 5 + 20 + 5 + 5 = 35% | ||
− | + | Poison: C, ingested; onset 2-5 minutes; strength 25/2-8 | |
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− | + | PSPs: | |
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− | ''' | + | '''Wild Talents''' |
− | * | + | '''Radial Navigation''' |
+ | *Power Score: Int -3 | ||
+ | *Initial Cost: 4 | ||
+ | *Maintenance Cost: 7/hour | ||
+ | *Range: 0 | ||
+ | *Preparation Time: 0 | ||
+ | *Area of Effect: personal | ||
+ | *Prerequisites: none | ||
− | + | '''Saving Throws''' | |
− | ''' | + | *Para/Poison/Death: 13 |
− | * | + | *Rad/Staff/Wand: 14 |
+ | *Petrification/Polymorph: 12 | ||
+ | *Breath Weapon: 16 | ||
+ | *Spell: 15 | ||
− | ' | + | Morden's three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk. |
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