Editing Morgrave High: Notes

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'''Brunette Kell:''' Medium build, busty, dark brown skin and hair. Cruel, catty, flirty, and competetive. Often seen with Scarlet. Probably Rogue.
 
'''Brunette Kell:''' Medium build, busty, dark brown skin and hair. Cruel, catty, flirty, and competetive. Often seen with Scarlet. Probably Rogue.
  
Real Name: Mal
+
Real Name: Unknown
  
'''Blonde Kell:''' medium height, olive skin, green eyes, long,pale golden or silver hair. Extremely intelligent, cheerful, down-to-earth. Most normal Kell. Seems to have affection for Lilac Kell. Probably Wizard.  Temporarily deceased, reincarnated as an eladrin.
+
'''Blonde Kell:''' medium height, olive skin, green eyes, long,pale golden or silver hair. Extremely intelligent, cheerful, down-to-earth. Most normal Kell. Seems to have affection for Lilac Kell. Probably Wizard.
  
Real name: Dav
+
Real name: Unknown
  
 
'''Lilac Kell''': Short, pale, curvaceous, with curling pale-lavender hair and eyes. Sulky, recalcitrant, secretive, often bored. Seems to have affection for Blonde Kell. Raised by changelings, without cover identity.  Probably Warlock or Sorcerer.
 
'''Lilac Kell''': Short, pale, curvaceous, with curling pale-lavender hair and eyes. Sulky, recalcitrant, secretive, often bored. Seems to have affection for Blonde Kell. Raised by changelings, without cover identity.  Probably Warlock or Sorcerer.
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Real Name: Emily Kimble
 
Real Name: Emily Kimble
  
==Map==
 
[http://chaos.newgallo.dnsalias.net/pmwiki/uploads/Eberron/NotesPK/KhorvaireMap.jpg Map with borders]
 
  
 
==Calender==
 
==Calender==
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This section contains the current tally of funds available as general group money, and a list of any unclaimed items.
 
This section contains the current tally of funds available as general group money, and a list of any unclaimed items.
  
'''Current Funds:'''  1,720 gp (most recent withdrawal: Nicodemus - Speak With Dead ritual)
+
'''Current Funds:'''  160 gp (most recent withdrawl: Arcane Lock ritual + components - Book of the Mark)
  
'''Other Items:''' Forgery Kit (+2 to forging documents), three sets of false travelling papers, two Potions of Mimicry
+
'''Other Items:''' Forgery Kit (+2 to forging documents), three sets of false travelling papers, a quantity of Dragon's Blood (the drug) worth 80gp, two Potions of Mimicry
  
 
'''Residuum:''' 20 gp value
 
'''Residuum:''' 20 gp value
 
=Mark Powers=
 
 
Descent to the Underworld
 
You tear your foe away from the world and send it on a journey to Dolurrh, where it wanders for a time in the realm of ghosts and shadow.
 
Daily Shadow, Implement, Psychic, Teleportation
 
Standard Action Ranged 5
 
Target: One creature
 
Attack: Charisma vs. Will
 
Hit: 2d8 + Charisma modifier psychic damage.
 
Effect: The target is banished to Dolurrh (save ends). While banished, it is removed from play. When the effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of its choice.
 
 
 
Needle Tears a Hole
 
You enhance your weapon attack with the substance of your mark, causing it to deal wounds that suppurate and refuse to close.
 
Daily Shadow, Necrotic, Reliable, Weapon
 
Standard Action Melee or Ranged weapon
 
Target: One creature
 
Attack: Primary ability vs. AC
 
Hit: 3[W] damage, and ongoing 5 necrotic damage (save ends). The first time the target takes the ongoing necrotic damage, it takes a -4 penalty to its next saving throw against the ongoing damage. The target is also slowed until the start of its next turn.
 
 
 
 
Dark Conduit
 
Clouds of animate darkness roil around your foes both close and far, your power drawing you from one cloud to the other in the blink of an eye.
 
Daily Arcane, Implement, Necrotic, Shadow, Teleportation
 
Standard Action Area burst 1 within 10 squares
 
Target: Each creature in the burst
 
Attack: Primary ability vs. Fortitude
 
Hit: 2d6 + primary ability modifier necrotic damage, and the target is blinded (save ends).
 
Miss: Half damage.
 
Effect: Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst.
 
 
 
Summon Wraith
 
You draw a lesser wraith forth from Dolurrh.
 
Daily Arcane, Implement, Cold, Summoning
 
Minor Action Ranged 10
 
Effect: You summon a Small wraith in an unoccupied space within range. The wraith has speed 4, fly 6 (hover), and resist 5 necrotic. You can give the wraith the following special command.
 
Standard Action: Melee 1; targets one creature; Primary ability vs. Reflex; 1d8 + Primary ability modifier damage, and ongoing 5 cold damage (save ends). The wraith becomes invisible until the start of your next turn.
 
 
Intrinsic Nature: If you haven’t given the wraith any commands by the end of your turn, it attacks an adjacent enemy that grants it combat advantage. If it can’t do that, it turns invisible and moves its speed to a square adjacent to an enemy. In addition, you grant combat advantage to all enemies until the end of your next turn.
 
 
Symbiosis: While the summoned wraith is present, you deal 1d6 extra cold damage with attacks when your target grants you combat advantage.
 
 
 
Halo of Transience
 
A ring of pale grey light surrounds you and your allies, blurring the distinction between the living and the dead.
 
Daily Shadow, Weapon, Zone
 
Standard Action Melee weapon
 
Target: One creature
 
Attack: Primary Ability vs. AC
 
Hit: 2[W] + Primary ability modifier damage.
 
Effect: The attack creates a zone in a close burst 1. The zone lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, your allies gain a power bonus to damage rolls equal to your secondary ability modifier, and their melee attacks ignore the insubstantial quality.
 
Sustain Minor: The zone persists.
 
 
 
Servitude in Death
 
A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate.
 
Daily Implement, Necrotic, Shadow
 
Standard Action Ranged 5
 
Target: One enemy
 
Attack: Primary ability vs. Will
 
Hit: 2d8 + primary ability modifier necrotic damage.
 
Miss: Half damage.
 
Effect: The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses.
 
 
=Mark Locations=
 
This section contains the known locations of Dragonmarks both true-breeding and Aberrant for PCs and NPCs of note.
 
 
 
'''Jox:''' Forehead, Aberrant interwoven with his warforged glyph
 
 
'''Vailea:''' Left forearm, Aberrant interwoven with her fae marking
 
 
'''Renaya:''' Left palm, Aberrant
 
 
'''Alishia:''' Along her right side, Aberrant interwoven with her natural Mark
 
 
'''Xali:''' ????? (presumed somewhere along her back), Aberrant
 
 
'''Nicodemus:''' Small of the back, Aberrant
 
 
'''Moira:''' Back, Aberrant
 
 
'''Owen:''' Bicep, Aberrant
 
 
'''Sandovish:''' Solar plexus, Aberrant
 
 
'''Raven:''' Small of the back, Aberrant interwoven with her natural Mark
 
 
'''Sarah:''' Arm, natural, currently buried beneath Sharn under several tons of rubble and awaiting reappearance
 
 
'''Quillian:''' Forehead, Aberrant interwoven with her warforged glyph
 
 
'''Enrico:''' Shoulder/neck, interwoven with his natural Mark
 
 
'''Ella:''' Chest, Aberrant
 
 
'''Kell-y:''' Hip, Aberrant
 
 
'''Katya:''' Tail, Aberrant
 
 
 
=Infrastructure=
 
* Legally-owned Skycoach, allowing movement through the skies of Sharn
 
* Forges, in the lower area of Sharn, gained from killing Stonegrip
 
* Hideouts, around Sharn, gained from information by Thora Tarkanan after their House of Long Knives [No Defenses put on them]
 

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