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| This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net | | This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net |
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− | =Morituri te salutant=
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− | '''We, who are about to die, salute you'''
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− | ''Gladiator's Oath''
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− | ''Morituri te salutant'' is a game set in Sardis, 17ad, using the Call of Cthulhu 6th Edition and the Cthulhu Invictus 2004 edition rules.
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− | Players start as gladiators about to enter into the arena, possibly for thier last few minutes of life.
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− | ==Threads==
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− | *[http://forum.rpg.net/showthread.php?689467-Morituri-te-salutant IC THREAD]
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− | *[http://forum.rpg.net/showthread.php?689470-Morituri-te-salutant OOC THREAD]
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− | *[http://forum.rpg.net/showthread.php?689194-Recruiting-Very-Short-Game-Roman-Call-of-Cthulhu-Dungeoneering RECRUITMENT THREAD]
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| =Dramatis Personae= | | =Dramatis Personae= |
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| ==Player Characters== | | ==Player Characters== |
− | [[Agathon]] Played by RoadScholar
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− | [[Brennan]] Played by IronBlood
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− | [[Decimus Ovidius Corvus]] Played by WantonDuelist
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− | [[Callias Graecus]] Played by ShadowJack
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− | [[Gilliosa]] Played by BlackAdderXX
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− | [[Livia]] Played by Sam I Am
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− | [[Sextus Fulvius Barba]] Played by AsenG
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| ==Non-Player Characters== | | ==Non-Player Characters== |
− | *'''"Stridor"''' ('The Shrill')
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− | **A Lanistae or gladiator trainer. A sadistic bully with an old neck wound that caused him to lose all the lower registers of his voice and giving him a shrill, squeaky tone all out of odds with his heavy build.
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− | *'''Madius'''
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− | **Legionary soldier who guarded you on your way from you barracks to the arena. A decent sort of man.
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− | ==Inactive Player Characters==
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− | [[Luter]]
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| =Maps= | | =Maps= |
− | Map of the Kingdom Of Lydia, where the game takes place.
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− | http://www.ntimages.net/XGAntimages/Maps_Sat-views/imagemaps/turkey-i-map.gif
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| =House Rules= | | =House Rules= |
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| * DEX: 3D6 | | * DEX: 3D6 |
| * APP: 3D6 | | * APP: 3D6 |
− | * EDU: 1D6 for slaves, labourers and similar, 2D6 educated, 3D6 for specialists. Most PCs will have 1d6 if 'common' (plebeian), 2d6 if 'noble'(equites) | + | * EDU: 1D6 for slaves, 2D6 educated, 3D6 for specialist |
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| Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. | | Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. |
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| Skill bases percentages; | | Skill bases percentages; |
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− | *Languages:
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− | **Native: INTx5%
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− | **Second: EDUx3%
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− | **Third: EDUx2%
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− | **Fourth: EDUx1%.
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| + | Languages: |
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| + | Native: INTx5% |
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− | * Accounting: 10%
| + | Second: EDUx3% |
− | * Animal Handling 10%
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− | * Art 05%
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− | * Bargain: 05%
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− | * Civics 10%
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− | * Climb: 40%
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− | * Conceal: 15%
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− | * Craft
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− | ** (Craft default): 5%
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− | * Dodge: DEX x2%
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− | * Drive: 20%
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− | * Empire: 25%
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− | * Fast Talk: 05%
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− | * First Aid: 30%
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− | * Hide: 10%
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− | * Insight: 5%
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− | * Jump: 25%
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− | * Library Use: 10%
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− | * Listen: 25%
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− | * Medicine: 1%
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− | * Natural World: 10%
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− | * Navigate: 10%
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− | * Occult: 10%
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− | * Other Kingdom: 1% (each kingdom is considered seperate)
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− | * Other Language: (See top of list)
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− | * Own Kingdom: 20%
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− | * Own Language: (See top of list)
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− | * Persuade: 15%
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− | * Pilot Boat: 5%
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− | * Potions: 01%
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− | * Repair/Devise: 20%
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− | * Ride: 20%
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− | * Science: 01%
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− | ** Architecture:
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− | ** Astrology:
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− | ** Augury:
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− | ** Engineering:
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− | ** Geography
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− | ** Mathematics:
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− | ** Metallurgy:
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− | * Sneak: 10%
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− | * Spot Hidden: 25%
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− | * Status: 05% (Fixed)
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− | * Swim: 25%
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− | * Throw: 25%
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− | * Track: 10%
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− | * Write Language: 10%
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− | ==Combat Styles==
| + | Third: EDUx2% |
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− | '''All weapon styles have a base 20%'''
| + | Fourth: EDUx1%. |
− | *Note: Unlike most games we will not be using individual weapons, but rather Combat Styles. The Styles are;
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− | *'''Normal Combat Styles'''
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− | ** Civilian
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− | *** Pugio (dagger), hand to hand
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− | ** Tough or thug
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− | *** Gladius, club, pugio (dagger), hand to hand
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− | ** Legionary
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− | *** Large shield, pilum, gladius (short sword), pugio (dagger), hand to hand. Heavy body armour, helmet.
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− | ** Gallic/Germanic
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− | *** Large shield, spear, sword or axe, dagger, hand to hand. Heavy body armour, helmet.
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− | ** Dacian
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− | *** Falx (two-handed curved sword), dagger, hand to hand. Helmet.
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− | ** Parthian
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− | *** Medium shield, short sword, bow.
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− | ** Greek
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− | *** Large shield, long spear, sword, dagger, hand to hand. Heavy body armour, greaves, helmet.
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− | *'''Gladiator combat styles'''
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− | ** Hoplomachus
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− | *** Small shield, Spear, Machera (sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard)
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− | ** Murmillo
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− | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard)
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− | ** Retiarius
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− | *** Trident, Net, Dagger, hand to hand. Manicum (arm guard)
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− | ** Samnite
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− | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves.
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− | ** Secutor
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− | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet (special smooth helmet to avoid being snagged or caught), greaves, manicum (arm guard)
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− | ** Thraex
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− | *** Small shield, Sica (short sword), Pugio (dagger), hand to hand. Helmet, greaves.
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− | ** Velites
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− | *** Small shield, javelin, gladius (short sword)
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