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| This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net | | This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net |
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− | =Morituri te salutant=
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− | '''We, who are about to die, salute you'''
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− | ''Gladiator's Oath''
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− | ''Morituri te salutant'' is a game set in Sardis, 17ad, using the Call of Cthulhu 6th Edition and the Cthulhu Invictus 2004 edition rules.
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− | Players start as gladiators about to enter into the arena, possibly for thier last few minutes of life.
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− | ==Threads==
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− | *[http://forum.rpg.net/showthread.php?689467-Morituri-te-salutant IC THREAD]
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− | *[http://forum.rpg.net/showthread.php?689470-Morituri-te-salutant OOC THREAD]
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− | *[http://forum.rpg.net/showthread.php?689194-Recruiting-Very-Short-Game-Roman-Call-of-Cthulhu-Dungeoneering RECRUITMENT THREAD]
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| =Dramatis Personae= | | =Dramatis Personae= |
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| ==Player Characters== | | ==Player Characters== |
− | [[Agathon]] Played by RoadScholar
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− | [[Brennan]] Played by IronBlood
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− | [[Decimus Ovidius Corvus]] Played by WantonDuelist
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− | [[Callias Graecus]] Played by ShadowJack
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− | [[Gilliosa]] Played by BlackAdderXX
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− | [[Livia]] Played by Sam I Am
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− | [[Sextus Fulvius Barba]] Played by AsenG
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| ==Non-Player Characters== | | ==Non-Player Characters== |
− | *'''"Stridor"''' ('The Shrill')
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− | **A Lanistae or gladiator trainer. A sadistic bully with an old neck wound that caused him to lose all the lower registers of his voice and giving him a shrill, squeaky tone all out of odds with his heavy build.
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− | *'''Madius'''
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− | **Legionary soldier who guarded you on your way from you barracks to the arena. A decent sort of man.
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− | ==Inactive Player Characters==
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− | [[Luter]]
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| =Maps= | | =Maps= |
− | Map of the Kingdom Of Lydia, where the game takes place.
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− | http://www.ntimages.net/XGAntimages/Maps_Sat-views/imagemaps/turkey-i-map.gif
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| =House Rules= | | =House Rules= |
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| * DEX: 3D6 | | * DEX: 3D6 |
| * APP: 3D6 | | * APP: 3D6 |
− | * EDU: 1D6 for slaves, labourers and similar, 2D6 educated, 3D6 for specialists. Most PCs will have 1d6 if 'common' (plebeian), 2d6 if 'noble'(equites) | + | * EDU: 1D6 for slaves, 2D6 educated, 3D6 for specialist |
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| Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. | | Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. |
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| **Third: EDUx2% | | **Third: EDUx2% |
| **Fourth: EDUx1%. | | **Fourth: EDUx1%. |
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| * Accounting: 10% | | * Accounting: 10% |
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| * Sneak: 10% | | * Sneak: 10% |
| * Spot Hidden: 25% | | * Spot Hidden: 25% |
− | * Status: 05% (Fixed) | + | * Status: 15% |
| * Swim: 25% | | * Swim: 25% |
| * Throw: 25% | | * Throw: 25% |
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| * Write Language: 10% | | * Write Language: 10% |
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− | ==Combat Styles==
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− | '''All weapon styles have a base 20%'''
| + | * '''Weapons''' |
− | *Note: Unlike most games we will not be using individual weapons, but rather Combat Styles. The Styles are;
| + | * Hand to hand |
− | *'''Normal Combat Styles''' | + | ** Fist: 25% |
− | ** Civilian | + | ** Kick: 15% |
− | *** Pugio (dagger), hand to hand
| + | ** Head Butt: 10% |
− | ** Tough or thug | + | ** Grapple: 25% |
− | *** Gladius, club, pugio (dagger), hand to hand | + | * Axe |
− | ** Legionary | + | ** One Handed Axe/Hammer: 10% |
− | *** Large shield, pilum, gladius (short sword), pugio (dagger), hand to hand. Heavy body armour, helmet. | + | ** Two Handed Axe/Hammer: 10% |
− | ** Gallic/Germanic | + | * Club |
− | *** Large shield, spear, sword or axe, dagger, hand to hand. Heavy body armour, helmet. | + | ** One Handed Club/Mace: 15% |
− | ** Dacian | + | ** Two Handed Club/Mace: 15% |
− | *** Falx (two-handed curved sword), dagger, hand to hand. Helmet. | + | * Spear |
− | ** Parthian | + | ** One Handed Spear: 5% |
− | *** Medium shield, short sword, bow. | + | ** Two Handed Spear: 10% |
− | ** Greek | + | * Sword |
− | *** Large shield, long spear, sword, dagger, hand to hand. Heavy body armour, greaves, helmet. | + | ** Dagger/Short Sword: 15% |
− | *'''Gladiator combat styles''' | + | ** One Handed Sword: 10% |
− | ** Hoplomachus | + | ** Two Handed Falx: 10% |
− | *** Small shield, Spear, Machera (sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard) | + | * Shield |
− | ** Murmillo | + | ** Shield: 25% |
− | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard) | + | * Missile weapons |
− | ** Retiarius | + | ** Bow: 10% |
− | *** Trident, Net, Dagger, hand to hand. Manicum (arm guard) | + | ** Javelin: 10% |
− | ** Samnite | + | ** Hurled stone: 25% |
− | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves. | + | |
− | ** Secutor | + | |
− | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet (special smooth helmet to avoid being snagged or caught), greaves, manicum (arm guard)
| + | Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5% |
− | ** Thraex
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− | *** Small shield, Sica (short sword), Pugio (dagger), hand to hand. Helmet, greaves.
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− | ** Velites
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− | *** Small shield, javelin, gladius (short sword)
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