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=Morituri te salutant=
 
=Morituri te salutant=
'''We, who are about to die, salute you'''
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''We, who are about to die, salute you''
  
''Gladiator's Oath''
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Gladiator's Oath
  
''Morituri te salutant'' is a game set in Sardis, 17ad, using the Call of Cthulhu 6th Edition and the Cthulhu Invictus 2004 edition rules.
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''Morituri te salutant'' is a game set in Sardis, 17AD, using the Call of Cthulhu 6th Edition and the Cthulhu Invictus 2004 edition rules.
  
 
Players start as gladiators about to enter into the arena, possibly for thier last few minutes of life.
 
Players start as gladiators about to enter into the arena, possibly for thier last few minutes of life.
 
==Threads==
 
*[http://forum.rpg.net/showthread.php?689467-Morituri-te-salutant IC THREAD]
 
*[http://forum.rpg.net/showthread.php?689470-Morituri-te-salutant OOC THREAD]
 
*[http://forum.rpg.net/showthread.php?689194-Recruiting-Very-Short-Game-Roman-Call-of-Cthulhu-Dungeoneering RECRUITMENT THREAD]
 
  
 
=Dramatis Personae=
 
=Dramatis Personae=
  
 
==Player Characters==
 
==Player Characters==
[[Agathon]] Played by RoadScholar
 
  
[[Brennan]] Played by IronBlood
 
  
[[Decimus Ovidius Corvus]] Played by WantonDuelist
 
 
[[Callias Graecus]] Played by ShadowJack
 
 
[[Gilliosa]] Played by BlackAdderXX
 
 
[[Livia]] Played by Sam I Am
 
 
[[Sextus Fulvius Barba]] Played by AsenG
 
  
 
==Non-Player Characters==
 
==Non-Player Characters==
*'''"Stridor"''' ('The Shrill')
 
**A Lanistae or gladiator trainer. A sadistic bully with an old neck wound that caused him to lose all the lower registers of his voice and giving him a shrill, squeaky tone all out of odds with his heavy build.
 
*'''Madius'''
 
**Legionary soldier who guarded you on your way from you barracks to the arena. A decent sort of man.
 
==Inactive Player Characters==
 
[[Luter]]
 
  
 
=Maps=
 
=Maps=
Map of the Kingdom Of Lydia, where the game takes place.
 
 
http://www.ntimages.net/XGAntimages/Maps_Sat-views/imagemaps/turkey-i-map.gif
 
  
 
=House Rules=
 
=House Rules=
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* DEX: 3D6
 
* DEX: 3D6
 
* APP: 3D6
 
* APP: 3D6
* EDU: 1D6 for slaves, labourers and similar, 2D6 educated, 3D6 for specialists. Most PCs will have 1d6 if 'common' (plebeian), 2d6 if 'noble'(equites)
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* EDU: 1D6 for slaves, labourers and similar, 2D6 educated, 3D6 for specialists.
  
 
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%.  
 
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%.  
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* Sneak: 10%
 
* Sneak: 10%
 
* Spot Hidden: 25%
 
* Spot Hidden: 25%
* Status: 05% (Fixed)
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* Status: 15%
 
* Swim: 25%
 
* Swim: 25%
 
* Throw: 25%
 
* Throw: 25%
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==Combat Styles==
 
==Combat Styles==
 
'''All weapon styles have a base 20%'''
 
 
*Note: Unlike most games we will not be using individual weapons, but rather Combat Styles. The Styles are;
 
*Note: Unlike most games we will not be using individual weapons, but rather Combat Styles. The Styles are;
 
*'''Normal Combat Styles'''
 
*'''Normal Combat Styles'''
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** Greek
 
** Greek
 
*** Large shield, long spear, sword, dagger, hand to hand. Heavy body armour, greaves, helmet.
 
*** Large shield, long spear, sword, dagger, hand to hand. Heavy body armour, greaves, helmet.
*'''Gladiator combat styles'''
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*'''Gladiator combat syles'''
** Hoplomachus
 
*** Small shield, Spear, Machera (sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard)
 
 
** Murmillo
 
** Murmillo
 
*** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard)
 
*** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard)
 
** Retiarius
 
** Retiarius
*** Trident, Net, Dagger, hand to hand. Manicum (arm guard)
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*** Trident, net, dagger, hand to hand. Manicum (arm guard)
 
** Samnite
 
** Samnite
 
*** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves.
 
*** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves.

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