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+ | == Mort, Ogryn == | ||
+ | |||
+ | === Characteristics === | ||
+ | <nowiki> | ||
+ | Base Mod Eq Ttl CB ==Advances== | ||
+ | Weapon Skill 43 -- -- 43 04 [ ][ ][ ][ ] Wounds 27 | ||
+ | Ballistic Skill 20 -- -- 20 02 [ ][ ][ ][ ] Fate 2 | ||
+ | Strength 50 -- -- 50 07 [ ][ ][ ][ ] Insanity 0 | ||
+ | Toughness 40 -- -- 40 06 [ ][ ][ ][ ] Corruption 0 | ||
+ | Agility 20 -- -- 20 02 [ ][ ][ ][ ] | ||
+ | Intelligence 20 -- -- 20 02 [ ][ ][ ][ ] Carry Lift Push | ||
+ | Perception 35 -- -- 35 03 [ ][ ][ ][ ] 225kg 450kg 900kg | ||
+ | Willpower 30 -- -- 30 03 [ ][ ][ ][ ] Walk Full Charge Run | ||
+ | Fellowship 20 -- -- 20 02 [ ][ ][ ][ ] 3 8 9 18</nowiki> | ||
+ | |||
+ | === Skills === | ||
+ | <nowiki> | ||
+ | +00+10+20+30 | ||
+ | (AGI,GEN)Acrobatics [ ][ ][ ][ ] | ||
+ | (STR,GEN)Athletics [ ][ ][ ][ ] | ||
+ | (PER,FLD)Awareness [ ][ ][ ][ ] | ||
+ | (FEL,SOC)Charm [ ][ ][ ][ ] | ||
+ | (FEL,LDR)Command [ ][ ][ ][ ] | ||
+ | (INT,KNW)Commerce [ ][ ][ ][ ] | ||
+ | (FEL,SOC)Deceive [ ][ ][ ][ ] | ||
+ | (AGI,DEF)Dodge [ ][ ][ ][ ] | ||
+ | (FEL,SOC)Inquiry [ ][ ][ ][ ] | ||
+ | (WIL,SOC)Interrogation [ ][ ][ ][ ] | ||
+ | (STR,SOC)Intimidate [ ][ ][ ][ ] | ||
+ | (INT,GEN)Linguistics* | ||
+ | - High Gothic [X][ ][ ][ ] | ||
+ | - Low Gothic [X][ ][ ][ ] | ||
+ | (INT,KNW)Logic [ ][ ][ ][ ] | ||
+ | (INT,KNW)Lore, Common* | ||
+ | - Imperial Guard [X][ ][ ][ ] | ||
+ | - Imperium [X][ ][ ][ ] | ||
+ | - War [X][ ][ ][ ] | ||
+ | (INT,KNW)Lore, Forbidden* | ||
+ | (INT,KNW)Lore, Scholastic* | ||
+ | - Tactica Imperialis [X][ ][ ][ ] | ||
+ | (INT,FLD)Medicae [ ][ ][ ][ ] | ||
+ | (INT,FLD)Navigate* | ||
+ | - Surface [X][ ][ ][ ] | ||
+ | (AGI,FLD)Operate* | ||
+ | (W S,DEF)Parry [ ][ ][ ][ ] | ||
+ | (PER,PSY)Psyniscience [ ][ ][ ][ ] | ||
+ | (PER,GEN)Scrutiny [ ][ ][ ][ ] | ||
+ | (INT,TCH)Security [X][ ][ ][ ] | ||
+ | (AGI,FLD)Sleight of Hand [ ][ ][ ][ ] | ||
+ | (AGI,FLD)Stealth [X][ ][ ][ ] | ||
+ | (PER,FLD)Survival [X][ ][ ][ ] | ||
+ | (INT,TCH)Tech-Use [X][ ][ ][ ] | ||
+ | (INT,GEN)Trade* | ||
+ | - Technomat [X][ ][ ][ ]</nowiki> | ||
+ | |||
+ | === Talents === | ||
+ | <nowiki> | ||
+ | Berserk Charge bonus to WS skill tests from Charge is increased by 10 | ||
+ | Blind Fighting halve melee penalties from obscured vision | ||
+ | Deadeye Shot ranged Called Shot penalty is reduced by 10 | ||
+ | Die Hard reroll failed tests vs Blood Loss | ||
+ | Fierce Loyalty if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh | ||
+ | Resistance (Fear) +10 tests vs subject | ||
+ | Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | ||
+ | Technical Knock once per round; Half action Unjam | ||
+ | Unshakeable Faith reroll failed Wil tests vs Fear | ||
+ | Weapon Training (Heavy, Solid Projectile) negate -20 penalty for use | ||
+ | </nowiki> | ||
+ | |||
+ | === Traits === | ||
+ | <nowiki> | ||
+ | Auto-Stabilised may fire heavy weapons without Bracing, negate unbraced penalty, +20 Athletics Heft tests | ||
+ | But It Dark in Dere! will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined | ||
+ | Clumsy cannot use weapons without the OgrynProof trait | ||
+ | Size (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement | ||
+ | Sturdy +20 vs Grappling and Takedown tests | ||
+ | Unnatural Characteristic (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic</nowiki> | ||
+ | |||
+ | === Special === | ||
+ | <nowiki> | ||
+ | Infiltrator may roll Stealth at β10 penalty to let another character within 10 metres use their Agility characteristic | ||
+ | Sapper +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure | ||
+ | Condemned β20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation</nowiki> | ||
+ | |||
+ | === Wargear === | ||
+ | <nowiki> | ||
+ | Specialist Kit | ||
+ | 1 Ripper Gun (Targeter) | ||
+ | 5 Frag Grenades | ||
+ | |||
+ | Standard Kit | ||
+ | 1 Las Carbine(Main Weapon), 4 charge packs | ||
+ | 1 Lascutter | ||
+ | 2 Frag Grenades | ||
+ | 2 Smoke Grenades | ||
+ | 1 Knife | ||
+ | 1 Flak Vest & Helmet | ||
+ | 1 Uniform | ||
+ | 1 Poor Weather Gear | ||
+ | 1 Rucksack | ||
+ | 1 Basic Toolkit | ||
+ | 1 Mess Kit & Water Canteen | ||
+ | 1 Sleep Bag & Blanket | ||
+ | 1 Lamp Pack | ||
+ | 1 Grooming Kit | ||
+ | 1 Cognomen Tags | ||
+ | 1 Uplifting Infantry Primer | ||
+ | 2 Weeks' Rations | ||
+ | 1 Demolition Charge | ||
+ | 1 Grapnel & Line | ||
+ | 1 Filtration Plugs</nowiki> | ||
+ | |||
+ | === Aptitudes=== | ||
+ | <nowiki> | ||
+ | Ballistic Skill | ||
+ | Weapon Skill | ||
+ | Strength | ||
+ | Toughness | ||
+ | Willpower | ||
+ | Defence | ||
+ | Offence</nowiki> | ||
+ | |||
+ | == Notes & Logs == | ||
+ | |||
+ | '''Advances''' | ||
+ | |||
+ | 300 Fierce Loyalty | ||
+ | |||
+ | '''Rolls''' | ||
+ | |||
+ | [http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds] | ||
+ | |||
+ | [http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate] | ||
+ | |||
+ | [http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades] |