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== Mort, Ogryn ==
  
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=== Characteristics ===
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<nowiki>
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                Base Mod Eq Ttl  CB ==Advances==
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Weapon Skill    43  --  --  43  04 [ ][ ][ ][ ]  Wounds      27
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Ballistic Skill 20  --  --  20  02 [ ][ ][ ][ ]  Fate          2
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Strength        50  --  --  50  07 [ ][ ][ ][ ]  Insanity      0
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Toughness      40  --  --  40  06 [ ][ ][ ][ ]  Corruption    0
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Agility        20  --  --  20  02 [ ][ ][ ][ ] 
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Intelligence    20  --  --  20  02 [ ][ ][ ][ ]  Carry  Lift  Push
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Perception      35  --  --  35  03 [ ][ ][ ][ ]  225kg  450kg 900kg
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Willpower      30  --  --  30  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
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Fellowship      20  --  --  20  02 [ ][ ][ ][ ]  3    8    9      18</nowiki>
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=== Skills ===
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<nowiki>
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                                    +00+10+20+30
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(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
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(STR,GEN)Athletics                  [ ][ ][ ][ ]
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(PER,FLD)Awareness                  [ ][ ][ ][ ]
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(FEL,SOC)Charm                      [ ][ ][ ][ ]
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(FEL,LDR)Command                    [ ][ ][ ][ ]
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(INT,KNW)Commerce                  [ ][ ][ ][ ]
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(FEL,SOC)Deceive                    [ ][ ][ ][ ]
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(AGI,DEF)Dodge                      [ ][ ][ ][ ]
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(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
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(WIL,SOC)Interrogation              [ ][ ][ ][ ]
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(STR,SOC)Intimidate                [ ][ ][ ][ ]
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(INT,GEN)Linguistics*
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- High Gothic                      [X][ ][ ][ ]
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- Low Gothic                        [X][ ][ ][ ]
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(INT,KNW)Logic                      [ ][ ][ ][ ]
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(INT,KNW)Lore, Common*
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- Imperial Guard                    [X][ ][ ][ ]
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- Imperium                          [X][ ][ ][ ]
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- War                              [X][ ][ ][ ]
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(INT,KNW)Lore, Forbidden*
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(INT,KNW)Lore, Scholastic*
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- Tactica Imperialis                [X][ ][ ][ ]
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(INT,FLD)Medicae                    [ ][ ][ ][ ]
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(INT,FLD)Navigate*
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- Surface                          [X][ ][ ][ ]
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(AGI,FLD)Operate*
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(W S,DEF)Parry                      [ ][ ][ ][ ]
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(PER,PSY)Psyniscience              [ ][ ][ ][ ]
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(PER,GEN)Scrutiny                  [ ][ ][ ][ ]
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(INT,TCH)Security                  [X][ ][ ][ ]
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(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
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(AGI,FLD)Stealth                    [X][ ][ ][ ]
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(PER,FLD)Survival                  [X][ ][ ][ ]
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(INT,TCH)Tech-Use                  [X][ ][ ][ ]
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(INT,GEN)Trade*
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- Technomat                        [X][ ][ ][ ]</nowiki>
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=== Talents ===
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<nowiki>
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Berserk Charge                      bonus to WS skill tests from Charge is increased by 10
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Blind Fighting                      halve melee penalties from obscured vision
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Deadeye Shot                        ranged Called Shot penalty is reduced by 10
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Die Hard                            reroll failed tests vs Blood Loss
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Fierce Loyalty                      if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
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Resistance                          (Fear) +10 tests vs subject
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Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
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Technical Knock                    once per round; Half action Unjam
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Unshakeable Faith                  reroll failed Wil tests vs Fear
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Weapon Training                    (Heavy, Solid Projectile) negate -20 penalty for use
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</nowiki>
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=== Traits ===
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<nowiki>
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Auto-Stabilised                    may fire heavy weapons without Bracing, negate unbraced penalty, +20 Athletics Heft tests
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But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined
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Clumsy                              cannot use weapons without the OgrynProof trait
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Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement
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Sturdy                              +20 vs Grappling and Takedown tests
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Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic</nowiki>
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=== Special ===
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<nowiki>
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Infiltrator                        may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
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Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
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Condemned                          –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation</nowiki>
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=== Wargear ===
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<nowiki>
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Specialist Kit
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1 Ripper Gun (Targeter)
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5 Frag Grenades
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Standard Kit
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1 Las Carbine(Main Weapon), 4 charge packs
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1 Lascutter
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2 Frag Grenades
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2 Smoke Grenades
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1 Knife
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1 Flak Vest & Helmet
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1 Uniform
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1 Poor Weather Gear
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1 Rucksack
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1 Basic Toolkit
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1 Mess Kit & Water Canteen
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1 Sleep Bag & Blanket
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1 Lamp Pack
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1 Grooming Kit
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1 Cognomen Tags
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1 Uplifting Infantry Primer
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2 Weeks' Rations
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1 Demolition Charge
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1 Grapnel & Line
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1 Filtration Plugs</nowiki>
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=== Aptitudes===
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<nowiki>
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Ballistic Skill
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Weapon Skill
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Strength
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Toughness
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Willpower
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Defence
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Offence</nowiki>
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== Notes & Logs ==
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'''Advances'''
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300 Fierce Loyalty
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'''Rolls'''
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[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]
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[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]
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[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]

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