Editing Morturi: Arcane
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=Bloodmage= | =Bloodmage= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
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'''Gather Energy''' - A Bloodmage can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Pyromancer gains 1 point of Arcane Energy. | '''Gather Energy''' - A Bloodmage can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Pyromancer gains 1 point of Arcane Energy. | ||
− | '''Vital | + | '''Vital Energies''' - This is a ''spell'' that costs 1 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 1 Life Point. |
===Bloodmage tricks=== | ===Bloodmage tricks=== | ||
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This is a ''spell'' that costs 4 Arcane Energy. Select one Gladiator anywhere in the battle. That Gladiator takes D6 Life Points damage as his blood vessels burst open! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.) | This is a ''spell'' that costs 4 Arcane Energy. Select one Gladiator anywhere in the battle. That Gladiator takes D6 Life Points damage as his blood vessels burst open! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.) | ||
* '''Heartsblood Surge''' | * '''Heartsblood Surge''' | ||
− | This is a ''spell'' that costs X Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains X movement points, which he must use immediately | + | This is a ''spell'' that costs X Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains X movement points, which he must use immediately. |
* '''Rising Blood''' | * '''Rising Blood''' | ||
− | This is a ''spell'' that costs 3 Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains a free attack, which he must use immediately | + | This is a ''spell'' that costs 3 Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains a free attack, which he must use immediately. |
− | * '''Sanguine | + | * '''Sanguine Restoration''' |
− | This is a ''spell'' that costs 4 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 4 Life Points | + | This is a ''spell'' that costs 4 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 4 Life Points. |
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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=Defender Golem= | =Defender Golem= | ||
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* '''Class:''' Heavy | * '''Class:''' Heavy | ||
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<br><br> | <br><br> | ||
=Trickster= | =Trickster= | ||
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* '''Class:''' Light | * '''Class:''' Light | ||
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* '''Apportation''' | * '''Apportation''' | ||
− | This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one | + | This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one ally within 12 squares of the Trickster can make a free immediate Teleport move. This teleport move moves that Gladiator to any empty square within 12 squares of his original square. |
* '''Avatar of Laughter''' | * '''Avatar of Laughter''' | ||
If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy. | If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy. | ||
* '''Borrowed Time''' | * '''Borrowed Time''' | ||
− | This is a ''spell'' that costs 4 Arcane Energy. The Trickster nominates | + | This is a ''spell'' that costs 4 Arcane Energy. The Trickster nominates one ally anywhere within the battle. That gladiator immediately takes a free turn. This is in addition to his normal turn. |
* '''Centre of Attention''' | * '''Centre of Attention''' | ||
If your School has more ''Crowd's Favor'' than any other school in the battle, the Trickster's ''Gather Energy'' results in a 2 point gain in Arcane Energy instead of a 1 point gain. | If your School has more ''Crowd's Favor'' than any other school in the battle, the Trickster's ''Gather Energy'' results in a 2 point gain in Arcane Energy instead of a 1 point gain. | ||
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=Pyromancer= | =Pyromancer= | ||
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* '''Class:''' Medium | * '''Class:''' Medium |