Editing Morturi: Dwarves
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=Axe of the Ancestors= | =Axe of the Ancestors= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
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===Axe of the Ancestors Special Rules=== | ===Axe of the Ancestors Special Rules=== | ||
− | '''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect. | + | '''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect. |
− | + | ===Axe of the Ancestors=== | |
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− | ===Axe of the Ancestors | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
− | * '''Courage''' | + | * '''Courage of the Mountain''' |
The Dwarf is immune to ''Fear'' effects. | The Dwarf is immune to ''Fear'' effects. | ||
+ | * '''Dwarvish Persistence''' | ||
+ | The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square. | ||
+ | * '''Hatchet Toss''' | ||
+ | Instead of making a melee attack, the dwarf may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. | ||
* '''Orc Enmity''' | * '''Orc Enmity''' | ||
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect. | Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect. | ||
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* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
− | + | =Shieldbearer= | |
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* '''Class:''' Heavy | * '''Class:''' Heavy | ||
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* '''Life Points:''' 10 | * '''Life Points:''' 10 | ||
− | === | + | ===Shieldbearer Special Rules=== |
'''Fully Armoured''' - Attacks against this gladiator receive a -1 damage reduction. This is an ''armour'' effect. | '''Fully Armoured''' - Attacks against this gladiator receive a -1 damage reduction. This is an ''armour'' effect. | ||
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'''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect. | '''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect. | ||
− | + | ===Shieldbearer=== | |
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− | === | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
+ | * '''Courage of the Mountain''' | ||
+ | The Dwarf is immune to ''Fear'' effects. | ||
+ | * '''Dwarvish Persistence''' | ||
+ | The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square. | ||
* '''Hammer Rhythm''' | * '''Hammer Rhythm''' | ||
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. | The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. | ||
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* '''Orc Enmity''' | * '''Orc Enmity''' | ||
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect. | Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect. | ||
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* '''The Unbreakable Anvil''' | * '''The Unbreakable Anvil''' | ||
− | + | Attacks against this gladiator receive a further -1 damage reduction. This is an ''armour'' effect. | |
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
[[Category:Morturi|Dwarves]] | [[Category:Morturi|Dwarves]] |