Editing
Morturi: Elves
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''[[Morturi Te Salutant: Main Page]] -> [[Morturi: Factions]] -> [[Morturi: Elves]]''' __toc__ =Moonspear= ''' ''"You call me inconsistent, changeable, unpredictable and strange. I take your words as a compliment."''' '' <br>''- Sulenia, the Spear of Medea''<br><br> * '''Class:''' Medium * '''Move:''' 5 * '''Attack:''' Double-heaed spear - Roll 4+ to deal 4 damage. * '''Life Points:''' 6 ===Moonspear Special Rules=== '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. '''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. ===Moonspear Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Changing Moon Mastery''' ''Fae Magic.'' The Moonspear rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Cunning of the New Moon''' ''Fae Magic.'' The Moonspear can spend a movement point to make a melee attack immediately. However, if he does so he loses his normal melee attack for the turn. (In effect, he is paying a movement point to make his standard attack during the movement phase rather than after the movement phase). * '''Eclipse Defence Pattern''' ''Fae Magic'' Till the start of the Moonspear's next turn, any attack roll against the Moonspear that rolls "3" or less automatically misses. Also, while this magic is active, the Moonspear can turn-to-face as a reaction even if there is an enemy in his front square. * '''Fae Mastery''' The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. * '''Fury of the Full Moon''' ''Fae Magic.'' The Moonspear pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while using this magic, the Moonspear deals +1 damage. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Seeker= ''' ''"I seek without trying. The arrow knows the way."''' '' <br>''- Urres of Heartswood''<br><br> * '''Class:''' Medium * '''Move:''' 5 * '''Attack:''' Elvish Blade - Roll 4+ to deal 4 damage. Archery - see below. * '''Life Points:''' 6 ===Seeker Special Rules=== '''Elvish Archery''' - At the start of his turn the Seeker may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him. '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. '''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. ===Seeker=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Dragonshimmer arrow''' ''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour. * '''Fae Mastery''' The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. * '''Ghost arrow''' ''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. * '''Intuitive Aim''' ''Fae Magic.'' The Seeker's Archery attack is at -1 TN this turn. (i.e. 3+ instead of 4+ to hit). * '''Windrider arrow''' ''Fae Magic.'' The range of the Seeker's Archery attack doubles to 8 squares for this turn only. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Spellshield= ''' ''"The Spear is changing autumn, the Dancer is the joy of summer and the Seeker is the soul of springtime. I am the Shield, the one that has ice at its heart. I am death, I am ending and I am Winter."''' '' <br>''- Aenaria Wintershield''<br><br> * '''Class:''' Heavy * '''Move:''' 4 * '''Attack:''' Spellblade - Roll 5+ to deal 5 damage. * '''Life Points:''' 6 ===Spellshield Special Rules=== '''Scutum''' - Melee attacks against the front facing of the Spellshield receive a -1 damage reduction. This is an armour effect. '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. '''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. ===Spellshield Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Cold Flame''' ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is in addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses. * '''Endurance of Ice''' ''Fae Magic.'' Till the start of his next turn, any attack against the Spellshield that rolls a "3" or a "4" has its damage reduced to zero. This is a ''Toughness'' effect. * '''Fae Mastery''' The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. * '''Icicle Strike''' ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack. This is in addition to his normal attacks this round. This is a ranged attack hits that on a 5+ to deal 5 damage, and has a range of 2 squares. It may not be used against adjacent enemies. * '''Perfect Stillness''' ''Fae Magic.'' If at the end of his turn the Spellshield did not spend any movement points and did not make any attacks, then he regains 2 Life Points. * '''Toe to Toe''' The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Sword Dancer= ''' ''"Care to dance?"''' '' <br>''- Kelissia, of the Sundance Sisterhood''<br><br> * '''Class:''' Light * '''Move:''' 6 * '''Attack:''' Paired Elvish Light Blades - Roll 2+ to deal 2 damage. * '''Life Points:''' 6 ===Sword Dancer Special Rules=== '''Dance of Blades''' - The Sword Dancer always rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. '''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. ===Sword Dancer Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Elvish Mobility''' Once per turn, at any time during this Elf's turn, he may move one square for free. * '''Fae Mastery''' The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. * '''Jig of Evasion''' ''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses. * '''Pavaise of Execution''' ''Fae Magic.'' For this turn, the Sword Dancer's melee attack is replaced with "roll 6+ to deal 6 damage". * '''Satyr's Cavort''' ''Fae Magic.'' This turn, if the Sword Dancer makes a melee attack, then after the attack he swaps positions with his target. The target and the Sword Dancer are then turned to face each other. * '''Shadow Step''' ''Fae Magic.'' This battle round, the ''Sword Dancer'' can move through squares occupied by enemy and allied gladiators, so long as he ends his movement on an empty square. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> [[Category:Morturi|Elves]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information