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=Moonspear=
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=Glade Archer=
''' ''"You call me inconsistent, changeable, unpredictable and strange. I take your words as a compliment."''' ''
 
<br>''- Sulenia, the Spear of Medea''<br><br>
 
* '''Class:''' Medium
 
* '''Move:''' 5
 
* '''Attack:''' Double-heaed spear - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 6
 
 
 
===Moonspear Special Rules===
 
 
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
 
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
 
 
===Moonspear Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
*  '''Changing Moon Mastery'''
 
''Fae Magic.'' The Moonspear rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Cunning of the New Moon'''
 
''Fae Magic.'' The Moonspear can spend a movement point to make a melee attack immediately. However, if he does so he loses his normal melee attack for the turn. (In effect, he is paying a movement point to make his standard attack during the movement phase rather than after the movement phase).
 
* '''Eclipse Defence Pattern'''
 
''Fae Magic'' Till the start of the Moonspear's next turn, any attack roll against the Moonspear that rolls "3" or less automatically misses. Also, while this magic is active, the Moonspear can turn-to-face as a reaction even if there is an enemy in his front square.
 
* '''Fae Mastery'''
 
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
 
* '''Fury of the Full Moon'''
 
''Fae Magic.'' The Moonspear pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while using this magic, the Moonspear deals +1 damage.
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Seeker=
 
''' ''"I seek without trying. The arrow knows the way."''' ''
 
<br>''- Urres of Heartswood''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
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* '''Life Points:''' 6
 
* '''Life Points:''' 6
  
===Seeker Special Rules===
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===Glade Archer Special Rules===
  
'''Elvish Archery''' - At the start of his turn the Seeker may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.
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'''Archery''' - At the start of his turn the Glade Archer may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.
  
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
  
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
+
===Glade Archer Tricks===
 
 
===Seeker===
 
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Dragonshimmer arrow'''
 
* '''Dragonshimmer arrow'''
''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour.  
+
''Fae Magic.'' For this turn only, in place of making an Archery attack the Glade Archer can fire a Dragonshimmer arrow into the air, summoning draconic illusions to entertain the crowd. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.  
 
* '''Fae Mastery'''
 
* '''Fae Mastery'''
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
+
The elf can use TWO Fae Magic tricks per turn instead of one.
 
* '''Ghost arrow'''
 
* '''Ghost arrow'''
''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight.
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''Fae Magic.'' For this turn only, any Archery attack the Glade Archer ignore the normal Line of Sight rules, and can be made without Line of Sight.
* '''Intuitive Aim'''
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* '''Starfire arrow'''
''Fae Magic.'' The Seeker's Archery attack is at -1 TN this turn. (i.e. 3+ instead of 4+ to hit).
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''Fae Magic.'' The damage of the Glade Archer's Archery attack increases by +2 for this turn only.
 
* '''Windrider arrow'''
 
* '''Windrider arrow'''
''Fae Magic.'' The range of the Seeker's Archery attack doubles to 8 squares for this turn only.
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''Fae Magic.'' The range of the Glade Archer's Archery attack increases to 12 squares for this turn only.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
=Spellshield=
 
''' ''"The Spear is changing autumn, the Dancer is the joy of summer and the Seeker is the soul of springtime. I am the Shield, the one that has ice at its heart. I am death, I am ending and I am Winter."''' ''
 
<br>''- Aenaria Wintershield''<br><br>
 
 
* '''Class:''' Heavy
 
* '''Move:''' 4
 
* '''Attack:''' Spellblade - Roll 5+ to deal 5 damage.
 
* '''Life Points:''' 6
 
 
===Spellshield Special Rules===
 
 
'''Scutum''' - Melee attacks against the front facing of the Spellshield receive a -1 damage reduction. This is an armour effect.
 
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
 
===Spellshield Tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Cold Flame'''
 
''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is in addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses.
 
* '''Endurance of Ice'''
 
''Fae Magic.'' Till the start of his next turn, any attack against the Spellshield that rolls a "3" or a "4" has its damage reduced to zero. This is a ''Toughness'' effect.
 
* '''Fae Mastery'''
 
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
 
* '''Icicle Strike'''
 
''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack. This is in addition to his normal attacks this round. This is a ranged attack hits that on a 5+ to deal 5 damage, and has a range of 2 squares. It may not be used against adjacent enemies.
 
* '''Perfect Stillness'''
 
''Fae Magic.'' If at the end of his turn the Spellshield did not spend any movement points and did not make any attacks, then he regains 2 Life Points.
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Sword Dancer=
 
=Sword Dancer=
''' ''"Care to dance?"''' ''
 
<br>''- Kelissia, of the Sundance Sisterhood''<br><br>
 
  
 
* '''Class:''' Light
 
* '''Class:''' Light
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'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
  
 
===Sword Dancer Tricks===
 
===Sword Dancer Tricks===
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* '''Elvish Mobility'''
 
* '''Elvish Mobility'''
Once per turn, at any time during this Elf's turn, he may move one square for free.
+
Once per turn, at any time during this Elve's turn, he may move one square for free.
 
* '''Fae Mastery'''
 
* '''Fae Mastery'''
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
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The elf can use TWO Fae Magic tricks per turn instead of one.
* '''Jig of Evasion'''
 
''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses.
 
 
* '''Pavaise of Execution'''
 
* '''Pavaise of Execution'''
 
''Fae Magic.'' For this turn, the Sword Dancer's melee attack is replaced with "roll 6+ to deal 6 damage".
 
''Fae Magic.'' For this turn, the Sword Dancer's melee attack is replaced with "roll 6+ to deal 6 damage".
 
* '''Satyr's Cavort'''
 
* '''Satyr's Cavort'''
''Fae Magic.'' This turn, if the Sword Dancer makes a melee attack, then after the attack he swaps positions with his target. The target and the Sword Dancer are then turned to face each other.
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''Fae Magic.'' The Sword Dancer regains 1 Life Point.
* '''Shadow Step'''
 
''Fae Magic.'' This battle round, the ''Sword Dancer'' can move through squares occupied by enemy and allied gladiators, so long as he ends his movement on an empty square.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Elves]]
 
[[Category:Morturi|Elves]]

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