Editing Morturi: Elves
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=Seeker= | =Seeker= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
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* '''Life Points:''' 6 | * '''Life Points:''' 6 | ||
− | === | + | ===Glade-arrow Special Rules=== |
− | ''' | + | '''Archery''' - At the start of his turn the Seeker may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him. |
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. | '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. | ||
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===Seeker=== | ===Seeker=== | ||
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''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour. | ''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour. | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
* '''Ghost arrow''' | * '''Ghost arrow''' | ||
''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. | ''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. | ||
− | * ''' | + | * '''Starfire arrow''' |
− | ''Fae Magic.'' The Seeker's Archery attack | + | ''Fae Magic.'' The damage of the Seeker's Archery attack increases by +2 for this turn only. |
* '''Windrider arrow''' | * '''Windrider arrow''' | ||
− | ''Fae Magic.'' The range of the Seeker's Archery attack | + | ''Fae Magic.'' The range of the Seeker's Archery attack increases to 9 squares for this turn only. |
* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Spellshield= | =Spellshield= | ||
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* '''Class:''' Heavy | * '''Class:''' Heavy | ||
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'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. | '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. | ||
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===Spellshield Tricks=== | ===Spellshield Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | + | * '''Endurance of the Oak''' | |
− | + | ''Fae Magic.'' The Spellshield regains 1 Life Point. | |
− | * '''Endurance of | ||
− | ''Fae Magic.'' | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one. | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
− | * ''' | + | * '''Flowing River''' |
− | ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack. This is | + | ''Fae Magic.'' The Spellshield ignores and increase in movement cost to move a square. It always costs him one movement point to move to an adjacent square. Also, he ignores any effect that is decreasing his movement points total, and any effect that is immobilising him. |
− | + | * '''Fount of Evergrace''' | |
− | + | ''Fae Magic.'' The gladiator gains +1 movement point this turn. This movement point may not be spent on squares of movement, but instead can only be used for other purposes (such as other gladiator tricks, or special actions that cost movement points). | |
+ | * '''Silver Flame''' | ||
+ | ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is on addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses. | ||
* '''Toe to Toe''' | * '''Toe to Toe''' | ||
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | ||
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This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Sword Dancer= | =Sword Dancer= | ||
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* '''Class:''' Light | * '''Class:''' Light | ||
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'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. | '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. | ||
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===Sword Dancer Tricks=== | ===Sword Dancer Tricks=== | ||
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Once per turn, at any time during this Elf's turn, he may move one square for free. | Once per turn, at any time during this Elf's turn, he may move one square for free. | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
* '''Jig of Evasion''' | * '''Jig of Evasion''' | ||
''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses. | ''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses. |