Editing Morturi: Elves

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=Moonspear=
 
=Moonspear=
''' ''"You call me inconsistent, changeable, unpredictable and strange. I take your words as a compliment."''' ''
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<br>''- Sulenia, the Spear of Medea''<br><br>
 
 
* '''Class:''' Medium
 
* '''Class:''' Medium
 
* '''Move:''' 5
 
* '''Move:''' 5
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'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
  
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
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===Moonspear===
 
 
===Moonspear Tricks===
 
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
*  '''Changing Moon Mastery'''
 
''Fae Magic.'' The Moonspear rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
 
 
* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Cunning of the New Moon'''
 
''Fae Magic.'' The Moonspear can spend a movement point to make a melee attack immediately. However, if he does so he loses his normal melee attack for the turn. (In effect, he is paying a movement point to make his standard attack during the movement phase rather than after the movement phase).
 
* '''Eclipse Defence Pattern'''
 
''Fae Magic'' Till the start of the Moonspear's next turn, any attack roll against the Moonspear that rolls "3" or less automatically misses. Also, while this magic is active, the Moonspear can turn-to-face as a reaction even if there is an enemy in his front square.
 
 
* '''Fae Mastery'''
 
* '''Fae Mastery'''
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
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The elf can use TWO Fae Magic tricks per turn instead of one.
 
* '''Fury of the Full Moon'''
 
* '''Fury of the Full Moon'''
 
''Fae Magic.'' The Moonspear pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while using this magic, the Moonspear deals +1 damage.  
 
''Fae Magic.'' The Moonspear pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while using this magic, the Moonspear deals +1 damage.  
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* '''Warrior Disicipline'''
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Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Seeker=
 
=Seeker=
''' ''"I seek without trying. The arrow knows the way."''' ''
 
<br>''- Urres of Heartswood''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
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===Seeker Special Rules===
 
===Seeker Special Rules===
  
'''Elvish Archery''' - At the start of his turn the Seeker may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.
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'''Archery''' - At the start of his turn the Seeker may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.
  
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
  
 
===Seeker===
 
===Seeker===
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''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour.  
 
''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour.  
 
* '''Fae Mastery'''
 
* '''Fae Mastery'''
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
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The elf can use TWO Fae Magic tricks per turn instead of one.
 
* '''Ghost arrow'''
 
* '''Ghost arrow'''
 
''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight.
 
''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight.
* '''Intuitive Aim'''
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* '''Starfire arrow'''
''Fae Magic.'' The Seeker's Archery attack is at -1 TN this turn. (i.e. 3+ instead of 4+ to hit).
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''Fae Magic.'' The damage of the Seeker's Archery attack increases by +2 for this turn only.
 
* '''Windrider arrow'''
 
* '''Windrider arrow'''
''Fae Magic.'' The range of the Seeker's Archery attack doubles to 8 squares for this turn only.
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''Fae Magic.'' The range of the Seeker's Archery attack increases to 9 squares for this turn only.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Spellshield=
 
=Spellshield=
''' ''"The Spear is changing autumn, the Dancer is the joy of summer and the Seeker is the soul of springtime. I am the Shield, the one that has ice at its heart. I am death, I am ending and I am Winter."''' ''
 
<br>''- Aenaria Wintershield''<br><br>
 
  
 
* '''Class:''' Heavy
 
* '''Class:''' Heavy
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'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
  
 
===Spellshield Tricks===
 
===Spellshield Tricks===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Cold Flame'''
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* '''Endurance of the Oak'''
''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is in addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses.
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''Fae Magic.'' The Spellshield regains 1 Life Point.
* '''Endurance of Ice'''
 
''Fae Magic.'' Till the start of his next turn, any attack against the Spellshield that rolls a "3" or a "4" has its damage reduced to zero. This is a ''Toughness'' effect.
 
 
* '''Fae Mastery'''
 
* '''Fae Mastery'''
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
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The elf can use TWO Fae Magic tricks per turn instead of one.
* '''Icicle Strike'''
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* '''Flowing River'''
''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack. This is in addition to his normal attacks this round. This is a ranged attack hits that on a 5+ to deal 5 damage, and has a range of 2 squares. It may not be used against adjacent enemies.
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''Fae Magic.'' The Spellshield ignores and increase in movement cost to move a square. It always costs him one movement point to move to an adjacent square. Also, he ignores any effect that is decreasing his movement points total, and any effect that is immobilising him.
* '''Perfect Stillness'''
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* '''Fount of Evergrace'''
''Fae Magic.'' If at the end of his turn the Spellshield did not spend any movement points and did not make any attacks, then he regains 2 Life Points.
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''Fae Magic.'' The gladiator gains +1 movement point this turn. This movement point may not be spent on squares of movement, but instead can only be used for other purposes (such as other gladiator tricks, or special actions that cost movement points).
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* '''Silver Flame'''
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''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is on addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses.  
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.  
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.  
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This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Sword Dancer=
 
=Sword Dancer=
''' ''"Care to dance?"''' ''
 
<br>''- Kelissia, of the Sundance Sisterhood''<br><br>
 
  
 
* '''Class:''' Light
 
* '''Class:''' Light
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'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
  
 
===Sword Dancer Tricks===
 
===Sword Dancer Tricks===
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Once per turn, at any time during this Elf's turn, he may move one square for free.
 
Once per turn, at any time during this Elf's turn, he may move one square for free.
 
* '''Fae Mastery'''
 
* '''Fae Mastery'''
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn.
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The elf can use TWO Fae Magic tricks per turn instead of one.
 
* '''Jig of Evasion'''
 
* '''Jig of Evasion'''
 
''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses.
 
''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses.

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