Editing Morturi: Elves
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=Moonspear= | =Moonspear= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
* '''Move:''' 5 | * '''Move:''' 5 | ||
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'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. | '''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. | ||
− | ===Moonspear | + | ===Moonspear=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
* '''Cunning of the New Moon''' | * '''Cunning of the New Moon''' | ||
− | ''Fae Magic.'' The Moonspear can spend | + | ''Fae Magic.'' The Moonspear can spend 5 movement points to make a melee attack against an enemy in an adjacent square. This is in addition to his normal melee attack. However, the melee attack from this trick may not be made against the same target as his normal melee attack. |
* '''Eclipse Defence Pattern''' | * '''Eclipse Defence Pattern''' | ||
''Fae Magic'' Till the start of the Moonspear's next turn, any attack roll against the Moonspear that rolls "3" or less automatically misses. Also, while this magic is active, the Moonspear can turn-to-face as a reaction even if there is an enemy in his front square. | ''Fae Magic'' Till the start of the Moonspear's next turn, any attack roll against the Moonspear that rolls "3" or less automatically misses. Also, while this magic is active, the Moonspear can turn-to-face as a reaction even if there is an enemy in his front square. | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
* '''Fury of the Full Moon''' | * '''Fury of the Full Moon''' | ||
''Fae Magic.'' The Moonspear pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while using this magic, the Moonspear deals +1 damage. | ''Fae Magic.'' The Moonspear pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while using this magic, the Moonspear deals +1 damage. | ||
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=Seeker= | =Seeker= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
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''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour. | ''Fae Magic.'' For this turn only, when making an Archery attack if the Seeker rolls a 6 on his attack roll, his school immediately gains +1 point of Crowd's Favour. | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
* '''Ghost arrow''' | * '''Ghost arrow''' | ||
''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. | ''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. | ||
− | * ''' | + | * '''Starfire arrow''' |
− | ''Fae Magic.'' The Seeker's Archery attack | + | ''Fae Magic.'' The damage of the Seeker's Archery attack increases by +2 for this turn only. |
* '''Windrider arrow''' | * '''Windrider arrow''' | ||
− | ''Fae Magic.'' The range of the Seeker's Archery attack | + | ''Fae Magic.'' The range of the Seeker's Archery attack increases to 9 squares for this turn only. |
* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Spellshield= | =Spellshield= | ||
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* '''Class:''' Heavy | * '''Class:''' Heavy | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | + | * '''Endurance of the Oak''' | |
− | + | ''Fae Magic.'' The Spellshield regains 1 Life Point. | |
− | * '''Endurance of | ||
− | ''Fae Magic.'' | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one. | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
− | * ''' | + | * '''Flowing River''' |
− | ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack. This is | + | ''Fae Magic.'' The Spellshield ignores and increase in movement cost to move a square. It always costs him one movement point to move to an adjacent square. Also, he ignores any effect that is decreasing his movement points total, and any effect that is immobilising him. |
− | + | * '''Fount of Evergrace''' | |
− | + | ''Fae Magic.'' The gladiator gains +1 movement point this turn. This movement point may not be spent on squares of movement, but instead can only be used for other purposes (such as other gladiator tricks, or special actions that cost movement points). | |
+ | * '''Silver Flame''' | ||
+ | ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is on addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses. | ||
* '''Toe to Toe''' | * '''Toe to Toe''' | ||
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | ||
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This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Sword Dancer= | =Sword Dancer= | ||
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* '''Class:''' Light | * '''Class:''' Light | ||
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Once per turn, at any time during this Elf's turn, he may move one square for free. | Once per turn, at any time during this Elf's turn, he may move one square for free. | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
− | The elf can use TWO Fae Magic tricks per turn instead of one | + | The elf can use TWO Fae Magic tricks per turn instead of one. |
* '''Jig of Evasion''' | * '''Jig of Evasion''' | ||
''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses. | ''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses. |