Editing Morturi: Elves
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* '''Ghost arrow''' | * '''Ghost arrow''' | ||
''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. | ''Fae Magic.'' For this turn only, any Archery attack the Seeker ignores the normal Line of Sight rules, and can be made without Line of Sight. | ||
− | * ''' | + | * '''Starfire arrow''' |
− | ''Fae Magic.'' The Seeker's Archery attack | + | ''Fae Magic.'' The damage of the Seeker's Archery attack increases by +2 for this turn only. |
* '''Windrider arrow''' | * '''Windrider arrow''' | ||
''Fae Magic.'' The range of the Seeker's Archery attack doubles to 8 squares for this turn only. | ''Fae Magic.'' The range of the Seeker's Archery attack doubles to 8 squares for this turn only. | ||
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=Spellshield= | =Spellshield= | ||
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* '''Class:''' Heavy | * '''Class:''' Heavy | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | + | * '''Endurance of the Oak''' | |
− | + | ''Fae Magic.'' The Spellshield regains 1 Life Point. | |
− | * '''Endurance of | ||
− | ''Fae Magic.'' | ||
* '''Fae Mastery''' | * '''Fae Mastery''' | ||
The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. | The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. | ||
− | * ''' | + | * '''Flowing River''' |
− | ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack. This is in addition to his normal attacks this round. This | + | ''Fae Magic.'' The Spellshield ignores and increase in movement cost to move a square. It always costs him one movement point to move to an adjacent square. Also, he ignores any effect that is decreasing his movement points total, and any effect that is immobilising him. |
− | + | * '''Fount of Evergrace''' | |
− | + | ''Fae Magic.'' The gladiator gains +1 movement point this turn. This movement point may not be spent on squares of movement, but instead can only be used for other purposes (such as other gladiator tricks, or special actions that cost movement points). | |
+ | * '''Silver Flame''' | ||
+ | ''Fae Magic.'' Once this turn, the gladiator may spend 2 movement points to make this attack against an adjacent enemy. This is in addition to his normal attacks this round. This attack hits on a 5+ to deal 2 damage. This attack ignores damage reduction from ''toughness'' and ''armour'' bonuses. | ||
* '''Toe to Toe''' | * '''Toe to Toe''' | ||
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | ||
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=Sword Dancer= | =Sword Dancer= | ||
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* '''Class:''' Light | * '''Class:''' Light |