Editing Morturi: Factions
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=Sample Factions= | =Sample Factions= | ||
− | '''Fantasy:''' | + | '''Fantasy:''' |
− | + | *[[Morturi: Arcane|Arcane]] - The Arcane are wizards and sorcerers, masters of using magic in battle to achieve victory. | |
− | *[[Morturi: Arcane|Arcane]] - The Arcane are wizards and sorcerers | + | *[[Morturi: Dwarves|Dwarves]] - Slow but solid, the Dwarves may take their time closing the gap on their opponents, but are masters of toe-to-toe combat. |
− | *[[Morturi: Dwarves|Dwarves]] - Slow | ||
*[[Morturi: Elves|Elves]] - Light-footed and prenaturally skilled, the Elves are a faction that emphasises finesse and mobility. | *[[Morturi: Elves|Elves]] - Light-footed and prenaturally skilled, the Elves are a faction that emphasises finesse and mobility. | ||
− | *[[Morturi: Orcs|Orcs]] - Feral and war-like, the physically powerful Orcs are hard-hitting | + | *[[Morturi: Orcs|Orcs]] - Feral and war-like, the physically powerful Orcs are an aggressive and hard-hitting warriors. |
− | '''Geographical:''' | + | '''Geographical:''' |
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*[[Morturi: Celts|Celts]] - Heroic, proud and courageous, the Celts fight best when they are outnumbered and dealing with overwhelming odds | *[[Morturi: Celts|Celts]] - Heroic, proud and courageous, the Celts fight best when they are outnumbered and dealing with overwhelming odds | ||
− | *[[Morturi: Orient|Orient]] - The martial warriors of the orient are both inventive and | + | *[[Morturi: Orient|Orient]] - The martial warriors of the orient are both inventive and skilled, with tricks and combat styles alien to the Rome. |
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+ | '''Political:''' | ||
+ | *[[Morturi: The Legions|The Legions]] - Professional soldiers come to the Arena to show the amateurs how a real soldier fights. | ||
+ | *[[Morturi: The Temple|The Temple]] - Servants of the Roman divinities, taking to the Arena to honour the Gods. | ||
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