Editing Morturi: Light Roles
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* '''Laquerius''' - Fighting with a noosed rope (or for this game, a chain or a whip) and short sword, these light fighters focus on ensnaring enemies and pulling them about. | * '''Laquerius''' - Fighting with a noosed rope (or for this game, a chain or a whip) and short sword, these light fighters focus on ensnaring enemies and pulling them about. | ||
* '''Praegenarius''' - More entertainer than fighter, carrying little in the way of useful weaponry, but skilled at working the crowd. | * '''Praegenarius''' - More entertainer than fighter, carrying little in the way of useful weaponry, but skilled at working the crowd. | ||
− | * ''' | + | * '''Sagitarius''' - An archer, combining good range with good speed. |
<br><br> | <br><br> | ||
=Servus= | =Servus= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Dagger - Roll 2+ to deal 2 damage. | * '''Attack:''' Dagger - Roll 2+ to deal 2 damage. | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | ===Servus | + | ===Servus Tricks=== |
+ | |||
+ | Servus Gladiators do not have any Tricks. | ||
+ | |||
+ | '''Potential''' - In a Campaign game if a Servus character survives one battle during which he made at least one melee attack or received at least one wound, he is advanced to Novicius, and replaced by a newly generated Novicius gladiator of the same name, but with a new role and stats. A Servus may not be replaced by a non-human Novicius (such as a Fast Beast or Large Beast) but can adopt any other role. | ||
'''Fearful''' - Movement into a square adjacent to an enemy costs the Servus +1 movement point (e.g. 2 movement points instead of the usual 1 for open terrain.) This is a ''fear'' effect. | '''Fearful''' - Movement into a square adjacent to an enemy costs the Servus +1 movement point (e.g. 2 movement points instead of the usual 1 for open terrain.) This is a ''fear'' effect. | ||
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'''Weakling''' - A Servus receives a -1 penalty to the dice roll on Survival checks. | '''Weakling''' - A Servus receives a -1 penalty to the dice roll on Survival checks. | ||
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<br><br> | <br><br> | ||
=Bestiarius= | =Bestiarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Light Mobility''' |
− | + | After making an attack against a target, move 1 square for free. | |
− | * '''Courage''' | + | * '''Hunter's Courage''' |
The Bestiarius is immune to ''Fear'' effects. | The Bestiarius is immune to ''Fear'' effects. | ||
− | * ''' | + | * '''Survivor's Wits''' |
− | + | The Bestiarius can turn-to-face as a reaction even if there is an enemy in his front square. | |
* '''Slayer''' | * '''Slayer''' | ||
The Bestiarius gains an additional +1 damage when attacking non-human targets. This stacks with the bonus from ''Hunter''. | The Bestiarius gains an additional +1 damage when attacking non-human targets. This stacks with the bonus from ''Hunter''. | ||
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* '''Target weak spot''' | * '''Target weak spot''' | ||
The Bestiarius ignores damage reduction from ''Toughness'' bonuses. | The Bestiarius ignores damage reduction from ''Toughness'' bonuses. | ||
+ | * '''Confidence''' | ||
+ | The Bestiarius gains a +1 damage bonus against all opponents. If the Bestiarius is wounded, he loses this bonus for the rest of the battle. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
− | The | + | The Bestiarius passes Survival checks on a base roll of 3+ rather than 4+. |
<br><br> | <br><br> | ||
=Fast Beast= | =Fast Beast= | ||
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* '''Move:''' 6 | * '''Move:''' 6 | ||
* '''Attack:''' Tooth and Claw - Roll 2+ to deal 2 damage. | * '''Attack:''' Tooth and Claw - Roll 2+ to deal 2 damage. | ||
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===Fast Beast Special Rules=== | ===Fast Beast Special Rules=== | ||
− | ''' | + | '''Non-Human''' - Fast Beasts are ''non-humans''. |
− | ''' | + | '''Animal Intellect''' - Because they are animals, beasts are not capable of complex strategy and rely on the shouted commands of their lanista trainer on the sideline. On its turn, a beast must either stay in the same square it is in, or move towards the nearest opponent by the most direct route possible (Lanista selects if two equal choices). A beast adjacent to one or more opponents must stay in the square it is in and attack one of those opponents. |
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===Fast Beast Tricks=== | ===Fast Beast Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
+ | * '''Light Mobility''' | ||
+ | After making an attack against a target, move 1 square for free. | ||
+ | * '''Pack Tactics''' | ||
+ | +1 damage on non-frontal attacks (this stacks with the normal damage bonus for facing). | ||
+ | * '''Hamstring''' | ||
+ | On each successful attack, debuff the target's movement by one point for the rest of the battle. | ||
+ | * '''Complex Command Training''' | ||
+ | This fast beast ignores the ''Animal'' special rule described above, and can be directly normally as if it were a non-animal gladiator. | ||
* '''Killer instinct''' | * '''Killer instinct''' | ||
+1 to damage dealt against wounded targets. | +1 to damage dealt against wounded targets. | ||
− | * ''' | + | * '''Fast Movement''' |
− | + | +1 to base movement rate. | |
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* '''Snarling beast''' | * '''Snarling beast''' | ||
− | The beast is especially feral seeming, and intimidating to approach. Any | + | The beast is especially feral seeming, and intimidating to approach. Any human gladiators (allied or enemy) moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. |
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<br><br> | <br><br> | ||
+ | =Gallus= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | ||
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===Gallus Special Rules=== | ===Gallus Special Rules=== | ||
− | ''' | + | '''Shield''' - Attacks against the front facing of the Gallus have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+). |
===Gallus Tricks=== | ===Gallus Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
+ | * '''Light Mobility''' | ||
+ | After making an attack against a target, move 1 square for free. | ||
* '''Execute''' | * '''Execute''' | ||
− | If the Gallus rolls a "6" on | + | If the Gallus rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase. |
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* '''Opportunist''' | * '''Opportunist''' | ||
− | When making a non-frontal attack, the Gallus can take any dice roll of | + | When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6. |
* '''Sand toss''' | * '''Sand toss''' | ||
− | The Gallus can choose to use this ability instead of an ordinary melee attack | + | The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, the attack deals no damage but the target is ''blinded'' until the end of the target's next turn. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). |
* '''Trip''' | * '''Trip''' | ||
− | The | + | The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up. |
* '''Tumble''' | * '''Tumble''' | ||
If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | ||
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This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Laquerius= | =Laquerius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
+ | * '''Light Mobility''' | ||
+ | After making an attack against a target, move 1 square for free. | ||
+ | * '''Execute''' | ||
+ | If the Laquerius rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase. | ||
* '''Come here!''' | * '''Come here!''' | ||
− | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack that can be used at a range of 1-3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius. |
− | * ''' | + | * '''Trip''' |
− | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up. | |
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* '''No escape''' | * '''No escape''' | ||
Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy. | Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy. | ||
− | * ''' | + | * '''Coup de Grace''' |
− | + | If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'', then that opponent is killed automatically, with no attack roll. | |
* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Praegenarius= | =Praegenarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making | + | After making an attack against a target, move 1 square for free. |
* '''Performance''' | * '''Performance''' | ||
− | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of | + | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of ''Crowd's Favour''. |
* '''Humiliating strike''' | * '''Humiliating strike''' | ||
− | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage | + | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of ''Crowd's Favour''. If a six is rolled, this stacks with the normal +1 ''Crowd's Favour'' from rolling a six. |
* '''Mockery''' | * '''Mockery''' | ||
Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''. | Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''. | ||
+ | * '''Fame''' | ||
+ | At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour. | ||
* '''Tumble''' | * '''Tumble''' | ||
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | ||
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This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Sagitarius= | =Sagitarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
− | * '''Attack:''' Knife - Roll 2+ to deal 2 damage. | + | * '''Attack:''' Knife - Roll 2+ to deal 2 damage. Bow - see below. |
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | === | + | ===Sagitarius Special Rules=== |
− | ''' | + | '''Bow''' - At the start of his turn the Sagitarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 12 squares. He may not use his ranged attack against enemies adjacent to him. |
===Sagitarius Tricks=== | ===Sagitarius Tricks=== | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
[[Category:Morturi|Light Roles]] | [[Category:Morturi|Light Roles]] |