Editing Morturi: Light Roles
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<br><br> | <br><br> | ||
=Servus= | =Servus= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Dagger - Roll 2+ to deal 2 damage. | * '''Attack:''' Dagger - Roll 2+ to deal 2 damage. | ||
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=Bestiarius= | =Bestiarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | ||
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The Bestiarius is immune to ''Fear'' effects. | The Bestiarius is immune to ''Fear'' effects. | ||
* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making any attack against a target, | + | After making any attack against a target, move 1 square for free. |
* '''Slayer''' | * '''Slayer''' | ||
The Bestiarius gains an additional +1 damage when attacking non-human targets. This stacks with the bonus from ''Hunter''. | The Bestiarius gains an additional +1 damage when attacking non-human targets. This stacks with the bonus from ''Hunter''. | ||
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=Fast Beast= | =Fast Beast= | ||
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* '''Move:''' 6 | * '''Move:''' 6 | ||
* '''Attack:''' Tooth and Claw - Roll 2+ to deal 2 damage. | * '''Attack:''' Tooth and Claw - Roll 2+ to deal 2 damage. | ||
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+1 to damage dealt against wounded targets. | +1 to damage dealt against wounded targets. | ||
* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making any attack against a target, | + | After making any attack against a target, move 1 square for free. |
* '''No Escape''' | * '''No Escape''' | ||
Enemies adjacent to the Fast Beast in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Fast Beast is no longer adjacent and facing towards that enemy. | Enemies adjacent to the Fast Beast in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Fast Beast is no longer adjacent and facing towards that enemy. | ||
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The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | ||
* '''Throat Tear''' | * '''Throat Tear''' | ||
− | If the Fast Beast rolls | + | If the Fast Beast rolls a "6" on an attack roll, he deals +3 damage with that attack. |
* '''Will to Live''' | * '''Will to Live''' | ||
The Beast receives a +1 bonus to the dice roll on Survival checks. | The Beast receives a +1 bonus to the dice roll on Survival checks. | ||
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=Gallus= | =Gallus= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | ||
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If the Gallus rolls a "6" on an attack roll, he deals +3 damage with that attack. | If the Gallus rolls a "6" on an attack roll, he deals +3 damage with that attack. | ||
* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making any attack against a target, | + | After making any attack against a target, move 1 square for free. |
* '''Opportunist''' | * '''Opportunist''' | ||
When making a non-frontal attack, the Gallus can take any dice roll of "1", and change it to a "6". | When making a non-frontal attack, the Gallus can take any dice roll of "1", and change it to a "6". | ||
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The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition. | The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition. | ||
* '''Trip''' | * '''Trip''' | ||
− | The | + | The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. |
* '''Tumble''' | * '''Tumble''' | ||
If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | ||
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=Laquerius= | =Laquerius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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* '''Come here!''' | * '''Come here!''' | ||
− | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius. |
* '''Coup de Grace''' | * '''Coup de Grace''' | ||
− | If the Laquerius makes a damaging melee attack against an opponent that is | + | If the Laquerius makes a damaging melee attack against an opponent that is both ''prone'' and ''entangled'' at the the start of the attack being made, then that opponent is dealt 10 points of damage automatically, with no attack roll. |
* '''Execute''' | * '''Execute''' | ||
− | If the Laquerius rolls a "6" on | + | If the Laquerius rolls a "6" on a damaging attack roll, he deals +4 damage. |
* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making any attack against a target, | + | After making any attack against a target, move 1 square for free. |
* '''No escape''' | * '''No escape''' | ||
Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy. | Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy. | ||
* '''Trip''' | * '''Trip''' | ||
− | The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. |
* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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=Praegenarius= | =Praegenarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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At the start of the battle, if this Praegenarius is in the arena, his school gains +1 point of ''Crowd's Favour''. | At the start of the battle, if this Praegenarius is in the arena, his school gains +1 point of ''Crowd's Favour''. | ||
* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making any attack against a target, | + | After making any attack against a target, move 1 square for free. |
* '''Performance''' | * '''Performance''' | ||
− | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of | + | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of ''Crowd's Favour''. |
* '''Humiliating strike''' | * '''Humiliating strike''' | ||
− | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage. | + | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage. If a six is rolled, the Praegenarius' school immediately gains +1 ''Crowd's Favour''. |
* '''Mockery''' | * '''Mockery''' | ||
− | Whenever an attack against the Praegenarius | + | Whenever an attack against the Praegenarius rolls a "1" on the to-hit roll, his school immediately gains +1 point of ''Crowd's Favour''. |
* '''Tumble''' | * '''Tumble''' | ||
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | ||
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=Sagitarius= | =Sagitarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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===Sagittarius Special Rules=== | ===Sagittarius Special Rules=== | ||
− | '''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to | + | '''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him. |
===Sagitarius Tricks=== | ===Sagitarius Tricks=== | ||
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The Sagittarius' ranged archery attack ignores damage reduction from ''Armour'' bonuses. | The Sagittarius' ranged archery attack ignores damage reduction from ''Armour'' bonuses. | ||
* '''Light Mobility''' | * '''Light Mobility''' | ||
− | After making any attack against a target, | + | After making any attack against a target, move 1 square for free. |
* '''Point blank shot''' | * '''Point blank shot''' | ||
The Sagittarius' ranged archery attack can now be made against enemies adjacent to him. | The Sagittarius' ranged archery attack can now be made against enemies adjacent to him. | ||
* '''Range increase''' | * '''Range increase''' | ||
− | The Sagittarius' ranged archery attack gains + | + | The Sagittarius' ranged archery attack gains +3 range. |
* '''Target weak spot''' | * '''Target weak spot''' | ||
The Sagittarius ignores damage reduction from ''Toughness'' bonuses. | The Sagittarius ignores damage reduction from ''Toughness'' bonuses. | ||
− | * ''' | + | * '''Tumble''' |
− | + | If at any time the Sagittarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | |
* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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[[Category:Morturi|Light Roles]] | [[Category:Morturi|Light Roles]] |