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'''[[Morturi Te Salutant: Main Page]] -> [[Morturi: Gladiators]] -> [[Morturi: Medium Roles]]''' __toc__ This page describes the various Medium Roles. <br> '''Medium Roles''' include: * '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power! * '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit. * '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds. * '''Peltast''' - A spear-fighter, equally adept at range and in melee. * '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility. * '''Retarius''' - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks. * '''Secutor''' - A sword and shield "pursuer", excellent at harrying mobile foes and closing the gap on ranged warriors. * '''Thracian''' - Armed with sica (curved sword) and shield, another all rounder class but with a greater emphasis on the kill than Provocator fighters, and slightly lower tactical flexibility. <br><br> =Barbarian= ''' ''"Puny Roman! Jurgen smash you like a bug!"''' '' <br>''- Jurgen the Volcano''<br><br> * '''Move:''' 4 * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. * '''Life Points:''' 8 ===Barbarian Special Rules=== '''Undisciplined''' - Because they are bloodthirsty, barbarians are ever eager to close the distance with the enemy. On its turn, a barbarian must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). A barbarian adjacent to one or more opponents must stay in the square it is in and attack one of those opponents. ===Barbarian Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Aggression''' If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks. * '''Courage''' The Barbarian is immune to ''Fear'' effects. * '''Last Stand''' If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents. * '''Light Mobility''' After making any attack against a target, the barbarian may move 1 square for free. This movement does not have to follow the ''undisciplined'' rule. * '''Survivor's Wits''' The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. * '''Tactical Movement''' The Barbarian loses the ''Undisciplined'' rule. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Dimachaerus= ''' ''"Battle is a dance, and I am an excellent dancer."''' '' <br>''- Appius Aelius, The Duellist''<br><br> * '''Move:''' 4 * '''Attack:''' Swords - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Dimachaerus Special Rules=== '''Stances''' - The Dimachaerus is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the ''stance'' keyword. He can only maintain one ''stance'' at a time, so if in a later turn he uses a different trick with the ''stance'' keyword, then the previous ''stance'' immediately ends. ===Dimachaerus Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Assault Stance''' ''Stance''. While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated. * '''Combat Mastery''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement. * '''Defence Stance''' ''Stance''. While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square. * '''Duellist Stance''' ''Stance''. While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. * '''Mobility Stance''' ''Stance''. While in this stance, the Dimachaerus has +1 Movement Point. * '''Versatile Stances''' The Dimachaerus can use up to TWO stances at once. At the start of each of his turn, he can select two different stances he knows, and both are considered to be active. He cannot select the same stance twice in a single turn. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Murmillo= ''' ''"Gods hear me... If this is to be my final performance, let me die soaked in the blood of my enemies. Morturi te salutant!"''' '' <br>''- Tiberius Artorius, the Cat's Claw''<br><br> * '''Move:''' 4 * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Murmillo Special Rules=== '''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+). ===Murmillo Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Execute''' If the Murmillo rolls a "6" on a damaging attack roll, he deals +3 damage. * '''Everyone Loves Murmillos!''' At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''. * '''Last Words''' If the Murmillo is reduced to 0 Life Points, his school immediately gains +1 point of ''Crowd's Favour''. * '''Shield Slam''' The gladiator can choose to use this ability instead of an ordinary melee attack. ''Shield Slam'' hits on a 4+, deals 1 damage and the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Peltast= ''' ''"A traveler once told me that the spear is the king of weapons. The spearman then, is emperor of the arena."''' '' <br>''- Assengai, the Lion Spear''<br><br> * '''Move:''' 4 * '''Attack:''' Spear - Roll 4+ to deal 4 damage. Pilum - see below. * '''Life Points:''' 8 ===Peltast Special Rules=== '''Pilum''' - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him. ===Peltast Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Accurate throw''' On a Pilum attack roll of "3" the Peltast hits for 3 damage. * '''Charging spear''' At the start of his turn the Peltast may choose to replace his normal move and attack, and instead make a ''charging spear'' attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the ''charging spear'' attack would not allow him to reach and attack an enemy, he cannot use this trick. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Powerful throw''' With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6". * '''Range increase''' The Peltast's ranged pilum attack gains +2 range. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Provocator= ''' ''"Discipline and control, in your sword arm and in your heart. That way lies victory."''' '' <br>''- Ravius Caetulicus, the Soldier''<br><br> * '''Move:''' 4 * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Provocator Special Rules=== '''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect. ===Provocator Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Courage''' The Provocator is immune to ''Fear'' effects. * '''Determination''' If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point. * '''Fling Dart''' Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy. * '''Military Training''' The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Retarius= ''' ''"Position yourself, and be patient for the right moment, but then make the catch!"''' '' <br>''- Vitruvius, the Fisherman''<br><br> * '''Move:''' 4 * '''Attack:''' Trident - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Retarius Special Rules=== None. ===Retarius Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Coup de Grace''' If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''. * '''No escape''' Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy. * '''Secutor Enmity''' Against ''Secutors'', the ''Retarius'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Secutor'' attacks this ''Retarius'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Retarius Enmity trick, the two tricks cancel each other out and have no effect. * '''Takedown''' If the Retarius hits with a melee attack with a roll of "6", his target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Secutor= ''' ''"In life and the arena, I never let any man get away from me."''' '' <br>''- Tiberia Artoria, Swiftfoot''<br><br> * '''Move:''' 4 * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Secutor Special Rules=== '''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect. ===Secutor Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Agility''' Ranged attacks against the Secutor have a +2 to their to-hit number (e.g. 3+ to hit becomes 5+). * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Escape Entanglement''' At the start of the Secutor's turn, if he is ''entangled'' roll a D6. On a 3+, the Secutor is not ''entangled'' this turn. * '''Relentless Pursuit''' If an enemy leaves the square in front of the Secutor, the Secutor may immediately move into that square, and turns to face that enemy after the move. * '''Retarius Enmity''' Against ''Retarii'', the ''Secutor'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Retarius'' attacks this ''Secutor'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Secutor Enmity trick, the two tricks cancel each other out and have no effect. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> =Thracian= ''' ''"Run and hide, little rats! The Thracian is coming for you!"''' '' <br>''- Falx, the Reaper''<br><br> * '''Move:''' 4 * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Thracian Special Rules=== '''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect. ===Thracian Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Aggression''' If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Fight from High''' If you have terrain ''height advantage'' over your target, then your basic attack hits on a 2+ instead of 4+. * '''Killer instinct''' +1 to damage dealt against wounded targets. * '''No Mercy for the Weak''' +1 to damage dealt against ''Light'' gladiators. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> [[Category:Morturi|Medium Roles]]
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